The Adventurer's Guild - Character Creation

Discussion in 'RPG Information' started by Tjf, Aug 25, 2024.

  1. Thorn_

    Thorn_ CHYOA Guru

    I revised mine to a more generic magic user class and spells, hope this is fine.
     
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  2. majus

    majus CHYOA Guru

    A rushed job...

    Personal Information:
    Name: Zendak Bigdream
    Gender: Male
    Species: Halfing
    Appearance/Pic:
    [​IMG]
    Background/Reason for joining:

    Originally, Zendak was member of circle of necromancers. But, one day his lair was raided by Hero party with a number of warrior nuns. The battle was lost by necromancers and while Heroes were happy with the win, the sexy warrior nuns hunted the survivors.

    Zendar escaped the kingdom and decided to start a new life. While adventurer's life was not for him, it was a good start up. His aim was to start something less... controversial - a farm. He would buy some old farm, use undead to maintain the land, use adventurer's job to seek herbs and ingredients, with which he would make various potions...

    There was only one problem - the potions he was familiar with, used as a base humanoid's female milk. That was something he would have to deal with somehow.... but he was certain he would manage.

    Class: Necromancer/Farmer

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    Belongings (Transferred to next of kin delivery upon death):
    Gold: 1000 gold
    Armor: -
    Weapons: knife
    Equipment: Basic tools, a compass and camping gear

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    Skills (Be honest!):
    Combat Skills:
    Necromancy 2

    Non-Combat Skills:
    Potion making 1
    Farming 1
    Herbalism 1

    Spells/Abilities:

    Raise undead - raise undead ghost, skeleton or zombie. Controls them and uses in combat, or for labour. Unable to do complex tasks. Raises 1d6 undead of chosen type. Bodies or bones necessary for spell. Needs to stay near caster.

    Drain life force - take life force of other being and use it to heal self or make self younger. Touch based, works best on orgasmic force. Weakens or kills target.

    Raise undead minor hero - raises undead hero, far deadlier in fight. Can do complex tasks. Can show some personality. Needs to stay near caster.

    Bound undead area - spell sets area for undead in place, allowing undead to operate in area set by necromancer. The undead in the area can operate without necromancer being near them.
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    Flaws (We all have 'em...):

    Callous - he can't see people as companions, but rather sees them as tools to achieve his aims.

    Book lover - Zendak's thirst for knowledge is great, and he will always desire a book that he is not familiar of.
     
  3. merkros

    merkros CHYOA Guru

    i adjusted Zilvara's skills to be a bit more sensible. I figured, she's good at swordfighting and better when she's dual wielding (but she's still good if she only has one weapon). so I just put a point in dual wielding and swordfighting.

    I figured the dual-wielding skill would be additive and basically make it count as two points in sword fighting whenever she's wielding two weapons. She could also theoretically dual wield any weapon and do all right at it (but again, not quite as well as if she was using swords)
     
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  4. Avatar Kyoshi

    Avatar Kyoshi CHYOA Guru

    Personal Information:
    Name: Elaine Auclair
    Gender: Female
    Age: 29
    Species: Human
    Appearance/Pic:

    Elaine_Auclair_(Kuro).png

    Background/Reason for joining:

    Once a Knight of The Church who roamed The Land to slay Evil Cretures Like undead and Vampires, Elaine Auclair was sent to foreign Lands to spread The Faith of The Church, fighting in many Wars where She took countless Lifes. She turned her back on the Church as their Methods grew more and more extreme, even brandishing anyone a threat who doesent worship their God and doctrines.

    She became a Bracer, a Guild of People who fulfill Requests of People and terminate Dangerous Creatures. She Hit A-Rank, their highest Standing in no time, becoming The Face of The Branch in The Land.


    Class: A-Rank Bracer
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    Belongings (Transferred to next of kin delivery upon death):
    Oh... It seems you don't have much... That's alright, we all have to start somewhere. The Guild will give you a few gifts to help you get on your feet.

    Gold: (1000 gold at start)

    Armor: Leather Armor

    Weapons: Templars Sword

    Equipment:
    Camping Gear, Firestone, Sharpening Stone.
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    Skills (Be honest!):
    Combat Skills:
    Sword Combat: **

    Non-Combat Skills:
    Awareness: **
    Repairing/Crafting: *

    Spells/Abilities:

    Insight: Elaine sharpens her Reflexes, making her able to Sense nearby threats and avoids several Attacks with ease.

    Crusader Style: Changes her Combat Style to a Fast and Heavy one, overpowering Foes with sheer Determination.

    Companion:

    Tarak: A Black Crow She nurtured Back to health a few Years Ago. It obeys commands such as Scouting, Finding and Killing small Animals and also Attack Enemys, attacking their Eyes.


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    Flaws (We all have 'em...)

    Self Centered: Trough her many Years taking Jobs not many would do and traveling alone Elaine is rather focused on herself and prefers to be alone. She is more Open and willing to work with Women however.

    Grudge: Eliane holds a Grudge on Chantry Members, No Matter If its a Bishop or a mere Servant or Symphatizers, not hesitating to kill them if provoked.


    Kinks/Triggers

    Kinks: Oral, Doggy, Rimjob, fingering

    Triggers: Mind Control, Rape, Bdsm


    Eliane Auclairs Theme


     
    Last edited: Nov 9, 2024
  5. Tjf

    Tjf CHYOA Guru

    Sure, I'll allow that
     
  6. youdontknowme87

    youdontknowme87 Really Experienced

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    Personal Information:
    Name:
    Delphi
    Gender: Female
    Species: Human
    Appearance/Pic:
    https://danbooru.donmai.us/posts?tags=dovakini-chan_(nisetanaka)&z=1
    https://gelbooru.com/index.php?page=post&s=list&tags=dovakini-chan_(nisetanaka)
    [​IMG]
    [​IMG]
    Background/Reason for joining: As a newly trained Skald, Delphi has spend years studying the stories of famous heroes. Now Delphi hopes to not JUST learn the NEW stories of adventurers to immortalize in song. But she hopes to become a famous hero and be immortalized into song herself.

    Class: Skald (Singing Warrior Poet: Kind of like a Bard)
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    Belongings (Transferred to next of kin delivery upon death):
    Oh... It seems you don't have much... That's alright, we all have to start somewhere. The Guild will give you a few gifts to help you get on your feet.
    Gold: (1000 gold at start)
    Armor: Bikini, Gloves, Leggings, Wool Cloak(it gets cold up north) and a Horned Helmet
    Weapons: Iron Sword & Enchanted Skald Shield
    Equipment: (Basic tools, a compass and camping gear at the start)
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    Skills (Be honest!):
    Combat Skills:
    Sword Fighting(1), Shield Block(1)
    (Two points to spend, each point denoting +10 modifier to dice rolls involving that skill. Two points can be spent on the same skill to denote mastery. Sword fighting, bow combat, firearms, spears, etc are examples of combat skills)

    Non-Combat Skills:
    Singing(1), Persuasion(1), Deception(1)
    (Three points to spend, as above. Persuasion, Deception, Awareness, Crafting and Repair are examples of non-combat skills)

    Spells/Abilities:
    (If your class involves magic, you can take branches of magic ie: Restoration or fire magic, as combat and non-combat skills. Each skill point in a branch of magic allows you to take two spells or magical abilities, which you'll list here.)

    [Not sure if she can start with magic YET, but if so]
    Skald Battle Songs:
    By Singing Delphi can effect her allies or hinder her enemies

    -Warriors Blessing: Delphi sings a song with blesses herself and her allies.

    -Terror: Delphi sings a song to inspire fear and terror in her enemies.


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    Flaws (We all have 'em...):

    Air Head: Delphi is often has trouble paying attention to what is going on around her. Whether that is noticing details in an environment or reading the room, she is sometimes described as an Unaware "Air Head".

    Gullible: Delphi is an up front, friendly, and honest person, as such it often doesn't occur to her that people will try to lie to her. After all, "why would they lie?"

    (Players have two flaw points to spend on their character. Flaws can be two regular negative traits, or a single, substantial character flaw that has a major impact on the character's life. Arrogance, impatience, shyness and misanthropy etc are examples of flaws. With both points spent, the player will be able to replace an item of default starting gear with a custom, superior version with a dice roll modifier.)
    Flaws spent to improve her shield
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    So this will be my first Play By Post here. I hope the character is good :D

    Edit: Forgot Fetishes/Triggers and Spoiled the Pictures

    Fetishes: Impregnation/Risky Sex, Mind Control/Hypnosis, Alcohol, Seduction, Corruption

    Triggers: Vore, Scat, Pissing, Gore, Blood, Bestiality (Furry is ok but no actual animals)
     
    Last edited: Nov 11, 2024
  7. Tjf

    Tjf CHYOA Guru

    Glad to have you in this part of the forum :) I'll give the character a more in depth look later, but looks good so far!

    P.S: To do a spoiler, click the little text icon to the left of the save button, and to the right of the embed media button (between the floppy disk and the film roll).
     
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  8. youdontknowme87

    youdontknowme87 Really Experienced

    Thank you! I made the pics a spoiler and added feshishes/triggers.
     
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  9. Remin

    Remin Really Experienced

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    Personal Information:
    Name:
    Cerim
    Gender: Male
    Species: Wood elf
    Appearance/Pic:
    Androgynous, tall, male elf with a pair of notable tall ears and striking cyan hair. Friendly in demeanor, light in his step. Sharing the beautiful and alluring body that most elves have.

    Sharp, eye-catching chin, exotic green eyes and lithe, soft-looking body with just a bit of muscle underneath , it's not hard for the elf to trick a knight into thinking he's a woman, not helping all the stereotypes that surround his race.

    Background/Reason for joining:
    Orphaned at a young age after a hunting accident, young elf grew up into an insufferable brat, jumping at opportunity to stick his nose where it didn't belong and spreading the knowledge, true or not, of whatever he found. This drew ire of the elders in the village and once he was deemed old enough to fend for himself, he was banished into the wilder parts of the forest, filled with feral monster-people.

    Young Cerim managed to survive and even thrive, selling crafts and trinkets to rare travelers. Elf saw an opportunity, starting to capture and train hostile fauna into obedient pets for sale.

    Eventually elf begun to fulfill various requests for more gold coin, tracking down missing people, searching for teen children that ran away from home. One thing led to another and soon elf was kidnapping people out of their homes for money. It was so much easier than chasing feral cat people around the forest. Civilized people sleep so hard, forget to lock their doors and windows, even let you inside if you look wet and cold enough. Why not go official and get more contracts? He's sure to "help" more people that way.

    Class:
    Manhunter - Name for a job with miniscule recognition and even less respect. Manhunters used to hunt and re-capture escaped slaves when that practice was more common, nowadays few of common folk even know the word in it's proper meaning. Manhunting is like thievery, except people are the target, not jewelry.
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    Belongings (Transferred to next of kin delivery upon death):
    Gold: (1000 gold at start)
    Armor:
    • Breezy dress woven out of durable, cyan leaves of some unknown plant, it split into two halves on the hips, reassembling a fancier, longer version of a loincloth.
    • Simple, white, cloth cloak to coverup the elf's distinctive dress, for when he needs to be more discreet.
    • Plain yet robust leather satchel for holding elf's belongings.
    • Boots woven out of strange, brown leaves. Light yet sturdy, easily mistaken for leather at a glance.
    Weapons:
    A small, unassuming holster on elf's hip holding a dagger with a black blade, it's surface covered in barely visible spikes. Made of out so-called demonleaf vine, it's leaves can easily pierce even steel armours with ease, secreting a potent poison that causes confusion and arousal, vine's victims usually masturbating furiously as the carnivorous plant fed on their blood.

    The blade was technically still alive, capable of producting it's horrifying poison, easily scratching the skin even from only brushing it from the side.

    Equipment:
    Elf keeps a small collection of exotic plants from the forest he came from. Most of these are known only to the most seasoned and daring herbalists.
    • 3 stripleaves - dark-green, narrow and long leaves from the stripleaf vine. It's rough and hard leaves easily tear skin open and inject potent aphrodisiac into anything that dares to touch this plant.
    • 3 portions of ground up dragon claw leaves - powder made out of a small bush that grows at the roots of bigger trees. The extreme burning sensation it produces is effect of toxins that attack the nerves directly.
    • 2 dried handfuls of healroot flowers - small flowers that can be turned into a strong painkiller if first boiled and strained. Mildly toxic otherwise.
    • pouch of powder made out of flowers of cyan fairy grass.
    -----------------------------------------------------------------------------------------------------------

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    Skills (Be honest!):
    Combat Skills:

    Daggers: +2
    (Two points to spend, each point denoting +10 modifier to dice rolls involving that skill. Two points can be spent on the same skill to denote mastery. Sword fighting, bow combat, firearms, spears, etc are examples of combat skills)

    Non-Combat Skills:
    Bushcraft: 1
    Stealth: 1
    Awareness: 1

    Spells/Abilities:
    None
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    Flaws (We all have 'em...):
    Dreadful Reputation:

    There is so much you can do with a polite smile, nod and saying "it's only my craft" when you kidnap people for a living. Elf helped many wives, daughters and sons disappear into thin air. Mrs. Mayor giving birth to half-elf children after critics of her corruption disappeared didn't help at all. Many people have personal history with the elf - even if they don't know him by name or appearance. Only time will tell if favors earned will pay for all the enemies he has made.
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    Kinks: Bondage, domination, rough sex, open to pretty much anything except the things below.
    Triggers: Scat, farting, watersports.
     
    Last edited: Dec 13, 2024
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  10. Remin

    Remin Really Experienced

    Wasn't sure about the skills since there is just such a specific set of things he'd need to do to kidnap someone. Pick a door, sneak past the guards, ect. I decided to just pick 3 things that felt most appropriate and let the others just be.

    Bushcraft is a name for using sticks, cordage and stones. Just combo of knapping, simple woodworking, weaving, herbology.

    Also if the flaw can't be reputation and has to be more personal, just translate that into being quite compulsive, living in the forest with only barely sapient monster people in a forest doesn't teach impulse control very well.
     
    Last edited: Nov 30, 2024
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  11. Remin

    Remin Really Experienced

    @Tjf added all the plant that elf has on himself. let me know if you think I should change the list in some way.