The Box (Urban Fantasy shadowrun-esque RPG)

Sorry to lose you, hope your RP endevours go well!

So, on paper, we have a Mage and a Boss. We'll see how it goes from here
 
Alright, here's my contribution...

Code Name: Arcana Gold (Real Name: REDACTED)
Race: Human/Elven Half-Breed (Human father, Elven mother)
Racial Trait: Heightened Hearing - Those long ears aren’t just for show, picking up sounds that normally only cyborgs could. You gain hearing as if you had Synthetic Hearing. Augmented Hearing, Inaccessible.
Age: Really?...
Sex: Female
Appearance: As a human/elven hybrid, Arcana Gold inherited equal traits from both her parents. Her body is generally lithe and slender like that of her elven ancestors, yet some of her other features (namely her breasts and buttocks) are much larger and more pronounced. The result is something of a shocking hourglass figure.
Arcana has long, golden-blonde, hair that she either ties back in a ponytail, or lets down to cover her short elven ears. Her face is a combination of sharp angled elven bone structure, with full lips and big bright blue eyes of a human.
Arcana dresses somewhat provocatively in a fashion that could be best described as sensual or sultry. She has a preference for crop tops with thigh length skirts, or form flattering dresses with a long slit up either one side or both. Her tops are generally low cut and expose a generous amount of cleavage.
Knee high boots are almost her trademark and if she's not wearing them, then she's not wearing footwear.​
History: REDACTED

Class:
Mage
Spell Discipline
Divine: You are connected to a being of extreme power. You act as it’s agent, and draw power directly from the being. When taking Divine Magic, you choose a god, or being of power, and put them as an ally. You gain +1 forward on all checks, and may even attempt to contact them for knowledge with Occult checks. However, you must adhere to whatever code, or tasks they set for you. Failing to do this strips you of the magical discipline until you appease the entity.​
Second School of Magic: You may take a second Discipline of Magic, although can only use one benefit at a time for skill checks.
Summoner: Why do the heavy work, when you have others to do that? Summoners rely heavily on aid from the other dimensions for aid. Gain the spell Familiar, and gain the Boss Ability Hired Help. Your crew is Magical in Nature, although has to be bound by a spirit, or is a magical creature. While the bound creatures have motivations of their own, they are by no means loyal to you, and if the bound spirit is broken, the DM may cite summoner treatment and actions to determine how the bound creatures react to their former master.​
Spell Book
Elemental Bolt: You summon a bolt of an element of your choosing. This can be fire, water, ice, lightning, ect. The bolt deals 3 damage, is Flashy (Enemies within sight are drawn to it), Loud (Draws the attention of enemies within hearing distance), and is considered magical in nature.
Beacon: After a successful Occult check, you place an astral beacon on an item or person. While it persists, you know the location of the person or item.
Conjure Food and Water: After a successful Occult check, you summon food or water. You gain basic biological needs from it, although no further benefits.
Familiar (Free from Summoner): You have a summoned creature directly tied to you. The creature is bound by contract, and as long as the contract is kept, it cannot disobey orders. The creature has an HP of 3, damage of 2, and is considered incorporeal against damage. When it hits 0 HP, it vanishes in a poof of smoke, only to reappear the next day at full health. It will follow orders, and can communicate verbally or through a telepathic bond with its partner.​
Special Trait from Boss via Summoner
Hired Help: A Boss doesn’t have to do the work, they have people for that. A Boss gains a Gang that they are capable of enlisting at any time, starting as a small gang of 5-7 people. When becoming a Boss, choose two of the following for your gang.
  • Loyal (Gang Members will not betray you)
  • Well Armed (Damage Done by Gangs is 3 instead of 2)
Gear
Magic Mirror - Allows for magical communication long distance.
Rune Trench Coat - 0 Armor, +1 Forward Occult Checks​

HP: 8

Statistics
  • Combat +1
  • Occult +2
  • Tech +0
  • Silver Tongue +2 (+1 Forward Occult Checks via Rune Trench Coat)
  • Intimidation -1
  • Intelligence +1
  • Brawn +0
Credits: 5
 
Character Sheet
Code Name: Jever
Race: Gnome
Sex: Male
Age: Dare I say…?

Character traits: short mischief

Appearance: short elf like

Stats:
HP: 8
Credits: 5
Combat: +2
Occult: +2
Tech: -1
Silver Tongue: +1 (+1 cool shades)
Intimidation: +1
Intelligence: 0
Brawn: +1


Class: Mage
-Illusion: Illusionists are tricksters and liars, with magical backing and training. Illusionists gain the Assassin Ability Infiltrate, but are always considered to leave a magical trail behind. Gain +1 to forward on Silver Tongue checks, and gain the spell Hallucination.

Elemental Bolt: You summon a bolt of an element of your choosing. This can be fire, water, ice, lightning, ect. The bolt deals 3 damage, is Flashy (Enemies within sight are drawn to it), Loud (Draws the attention of enemies within hearing distance), and is considered magical in nature.

Elemental Spray: You spray elemental energy at a location of your choosing. This can be fire, water, ice, lightning, ect. The spray deals 2 damage, is Flashy (Enemies within sight are drawn to it), Loud (Draws the attention of enemies within hearing distance), Spray (hits enemies within an area), and is magical in nature.

Invisibility: After a successful occult check, turn invisible to the naked eye. Any contact with another living being dispels the illusion. You can still be detected through smell, or true sight.


Armory
Small Blade- 2 Damage, Discreet (Hidden), Melee

Cool Shades-Gain 1 Forward when using Silver Tongue checks.

th.jpg

Correct me if I am wrong on anything above. Elves are so typical. Need someone who can keep them on their toes and tongues twisted. :p
 
Before I pick my character just curious about how the current players feel about a girl with a dick...
 
I know I'm not going to be playing anymore, but I have a question for you on that score: what version of that concept are you going to be employing? Are we talking a full-on hermaphrodite, a half-op transexual, a futanari, or what?
 
I was going to ask for permission to be a Yōkai. Once I saw that I could have a playful gnome there was no changing back for me. :D
 
Code Name: Luna
Race: Animalkin(Wolf)
Racial Trait: Heightened sense of smell
Age: 26

Class: Private Eye

On the Case
  • Private Eyes are deceptively perceptive, drawing conclusions that most people would never see. During planning phase, you may roll Deduction, gaining a number of actions. These actions can be used to reveal a person of interest, an item of importance, or reveal a potential puppet master behind the scenes. Roll 2d6+intelligence and take the following results.
    • 10+ Choose 3
      • Reveal a person of interest
      • Pick up a Trail
      • Deduce an Item, tech, or spell’s purpose.
      • See the Big Picture (See that there’s someone pulling the strings)
      • Be Ready for an Ambush
      • Deduce Employer’s true Identity
    • 7-9 Choose one from the list
    • 6 or Below You gained faulty information, and something bad happens for it
Detective Discipline
  • Informed: Your primary method for your job is by knowing people on the underbelly of society. Gain 3 contacts, all of which are criminals. Choose 3 fields of expertise, with each contact knowing about that particular field. You gain a +1 forward while dealing with them, due to a prior deal being made with them for said information, although they may expect something extra.
    • Stretch(Troll) - Black Market - Friends
    • Doc(Goblin) - Street Doc - Strictly Business
    • Mercanis(Cowkin) - Bar Owner(Safehouse network) - Friends with benefits
Magnum Ops
  • You gain the use of a Magnum, a 3 damage Ranged weapon that is Loud (Attracts attention from enemies far away), Armor Piercing (ignores 1 armor for damage), Discreet (easy to hide).
Cybernetics:
  • Synthetic Hearing
    • Augmented Hearing (Can hear greater distances)
    • Recording (Can record up to 20 minutes of data)
    • Favor Owed
      • Received these from stretch with the promise of doing a favor.

Gear
  • Kevlar Vest: 1 Armor
  • Trench Coat- 0 Armor, +1 Forward to Intelligence checks

HP: 8

Statistics
  • Combat +2
  • Occult -1
  • Tech 0
  • Silver Tongue +1
  • Intimidation 0
  • Intelligence +2(+1 Trench Coat)
  • Brawn +1
Credits: 5
 
Last edited:
Code Name: Luna
Race: Animalkin(Wolf)
Racial Trait: Heightened sense of smell
Age: 26

Class: Private Eye

On the Case
  • Private Eyes are deceptively perceptive, drawing conclusions that most people would never see. During planning phase, you may roll Deduction, gaining a number of actions. These actions can be used to reveal a person of interest, an item of importance, or reveal a potential puppet master behind the scenes. Roll 2d6+intelligence and take the following results.
    • 10+ Choose 3
      • Reveal a person of interest
      • Pick up a Trail
      • Deduce an Item, tech, or spell’s purpose.
      • See the Big Picture (See that there’s someone pulling the strings)
      • Be Ready for an Ambush
      • Deduce Employer’s true Identity
    • 7-9 Choose one from the list
    • 6 or Below You gained faulty information, and something bad happens for it
Detective Discipline
  • Informed: Your primary method for your job is by knowing people on the underbelly of society. Gain 3 contacts, all of which are criminals. Choose 3 fields of expertise, with each contact knowing about that particular field. You gain a +1 forward while dealing with them, due to a prior deal being made with them for said information, although they may expect something extra.
Magnum Ops
  • You gain the use of a Magnum, a 3 damage Ranged weapon that is Loud (Attracts attention from enemies far away), Armor Piercing (ignores 1 armor for damage), Discreet (easy to hide).

Gear
  • Kevlar Vest: 1 Armor
  • Trench Coat- 0 Armor, +1 Forward to Intelligence checks

HP: 8

Statistics
  • Combat +2
  • Occult -1
  • Tech 0
  • Silver Tongue +1
  • Intimidation +1
  • Intelligence +2(+1 Trench Coat)
  • Brawn 0
Credits: 5
Awesome specimen
 
Since we have enough people, going to start up. After all, holes don't stuff themselves, and massive cluster fucks don't start on their own.
 
Can't wait to see how this game goes, cyberpunk can be extremely fun. I've been dying to get this boss character a try
 
Name: Serena Boerio
Alias: Dai Ushi
Race: Cow-Kin
-Trait: Natural Armor +1
Sex: Female
Class: Soldier
Credits: 3

Stats

HP: 9
Combat: +2
Occult: 0
Tech: 0
Silver Tongue: +1
Intimidation: +1
Intelligence: -1
Brawn: +2


Weapons
L'ascia del Blu - Axe
-3 Damage
-Magical
-Armor Piercing

A magical axe stolen from a dwarf she killed and robbed.

Submachine Gun
-2 Damage
-Loud
-Minus 1 to Hit
-Spray

Combat Knife
-2 Damage
-Discreet


Equipment

Military Body Armor (2 Armor)
Nightvision Goggles


Abilities

Survivability
-When about to die, roll twice and take better result

Cybernetics
Subdermal Plating (Stolen, When taking damage, remove 1 negative result)
 
Looks good, i'll probably make a temp Tech GM character unless another one pops in at some point between now and when they head to the job.

This gnome is prolly gonna be in heaven with all the boobs that he 'has' to look up between
 
I was going to say that this job better not require any technical skills, or else we'd all be like :eek:!

ADDENDUM: Also, welcome to the group @Wornstone :D
 
Last edited:
Back
Top