Nemo of Utopia
CHYOA Guru
Here's a link to the start of the comic the game will be based on:
The Gamer
This thread is to be a discussion group for creating our new "The Gamer" based custom system.
To start with we need to settle on the following areas. (As posted by Funatic in the interest check thread...)
- Base Stats
- Base MP/HP
- The Regeneration System
- Stat Points per Level
Here are my proposals for those items:
Base Stats:
Power: spiritual stat: determines potency when using supernatural abilities.
Strength: Physical stat: determines potency of your muscles and carrying capacity.
(Base carrying capacity: 0.5 Kg per point: double that if you are willing to take the "Encumbered" condition, double again (×4) if you are willing to take the "Heavily Encumbered" condition. For short periods you can lift (barely) eight times your base, but by "short" we mean less than 30 SECONDS. Magic items, skills, and special effects/events can greatly increase these limits.)
Dexterity: Mixed Stat: determines potential for use of agility and fine motor skills.
Stamina: Physical Stat: determines potency of your lungs, heart, and other internal organs.
Intelligence: Mental stat: determines how easily you learn new skills and memorize information.
Wisdom: mental stat: determines your "street smarts", ability to recognize lies/falsehoods, social traps, and your long term planning abilities.
Charisma: mixed stat: determines your ability to interact with others, quickness of wit, ability to adapt to changing conditions quickly.
Perception: Mixed Stat: determines acuity of all forms of sensory and extra-sensory perception.
Luck: Spiritual Stat: determines how likely random events are to turn out in your favor.
Sexual: Mixed Stat: determines your personal appearance, ease of interaction with those you find attractive, sexual potency, ability to sire/conceive/bear children, and ability to make sexual advances towards your preferred partners.
A 1st level character gets 100 points to distribute among the ten stats.
Base HP/MP:
Base HP is 20: it increases by the sum of your Charisma, Dexterity, Sexual, Strength, and Stamina stats each level.
Base MP is 20: it increases by the sum of your Power, Luck, Intelligence, Wisdom, and Charisma each level.
Regeneration System:
Unless you have specific ways of increasing your regeneration speeds HP regenerates 1 point per hour of total rest. MP on the other hand regenerates 1 per MINUTE of total rest. More activity reduces the speed at which Hit Points regenerate by 100% Per 10% of strenuous action during that period, which can and easily does push the gain into negatives. When you take enough damage to put you at 75% or less health you become winded, the more you take the worse it becomes, eventually knocking you unconscious (if your HP reaches 0). HP can go negative, and when it reaches 50% of its max value negative you risk dying. If it reaches 100% negative your death is automatic.
MP takes a similar reduction from strenuous activities, but there are no effects from it reaching 0 other than you having no mana available. It can go negative but only matters if you reach 50% negative at which point you pass out. If it reaches 100% negative however you die... (This is how people die of exhaustion.)
Stat Points per Level:
Just like in the Manwha this game is based on your get 5 stat points per Level, however, also be aware that mono-focusing like the Manwha protagonist has is dangerous. Jihan in this system would be barely able to hit small targets like humans with his top tier powers with the stats he has during the ARC COMPANY incident in the Manwha.
Leveling up progression:
The basic rules for Leveling up Skills, Stats, and all other abilities are the same:
The cost in accumulated XP to level up any ability is (Current Level × Current Level) × (Type Modifier + Special Modifier†)
†(s)
if any).
Type modifiers include, but are not nessecaraly limited to:
Character Level (10,000)
Base Statistics (1,000)
Star Skills (1,000)
Special Skills (500)
Specific Skills (200)
Starter Skills (100)
Traits (1,000 + Special Modifiers‡)
‡(There always are special modifiers for leveling traits: and not all Traits can be leveled. As an example: the Gamers Mind and Gamers Body abilities which all standard player characters have are non-leveling traits.)
So, with the basic idea explained, what does everyone think of the system so far?
The Gamer
This thread is to be a discussion group for creating our new "The Gamer" based custom system.
To start with we need to settle on the following areas. (As posted by Funatic in the interest check thread...)
- Base Stats
- Base MP/HP
- The Regeneration System
- Stat Points per Level
Here are my proposals for those items:
Base Stats:
Power: spiritual stat: determines potency when using supernatural abilities.
Strength: Physical stat: determines potency of your muscles and carrying capacity.
(Base carrying capacity: 0.5 Kg per point: double that if you are willing to take the "Encumbered" condition, double again (×4) if you are willing to take the "Heavily Encumbered" condition. For short periods you can lift (barely) eight times your base, but by "short" we mean less than 30 SECONDS. Magic items, skills, and special effects/events can greatly increase these limits.)
Dexterity: Mixed Stat: determines potential for use of agility and fine motor skills.
Stamina: Physical Stat: determines potency of your lungs, heart, and other internal organs.
Intelligence: Mental stat: determines how easily you learn new skills and memorize information.
Wisdom: mental stat: determines your "street smarts", ability to recognize lies/falsehoods, social traps, and your long term planning abilities.
Charisma: mixed stat: determines your ability to interact with others, quickness of wit, ability to adapt to changing conditions quickly.
Perception: Mixed Stat: determines acuity of all forms of sensory and extra-sensory perception.
Luck: Spiritual Stat: determines how likely random events are to turn out in your favor.
Sexual: Mixed Stat: determines your personal appearance, ease of interaction with those you find attractive, sexual potency, ability to sire/conceive/bear children, and ability to make sexual advances towards your preferred partners.
A 1st level character gets 100 points to distribute among the ten stats.
Base HP/MP:
Base HP is 20: it increases by the sum of your Charisma, Dexterity, Sexual, Strength, and Stamina stats each level.
Base MP is 20: it increases by the sum of your Power, Luck, Intelligence, Wisdom, and Charisma each level.
Regeneration System:
Unless you have specific ways of increasing your regeneration speeds HP regenerates 1 point per hour of total rest. MP on the other hand regenerates 1 per MINUTE of total rest. More activity reduces the speed at which Hit Points regenerate by 100% Per 10% of strenuous action during that period, which can and easily does push the gain into negatives. When you take enough damage to put you at 75% or less health you become winded, the more you take the worse it becomes, eventually knocking you unconscious (if your HP reaches 0). HP can go negative, and when it reaches 50% of its max value negative you risk dying. If it reaches 100% negative your death is automatic.
MP takes a similar reduction from strenuous activities, but there are no effects from it reaching 0 other than you having no mana available. It can go negative but only matters if you reach 50% negative at which point you pass out. If it reaches 100% negative however you die... (This is how people die of exhaustion.)
Stat Points per Level:
Just like in the Manwha this game is based on your get 5 stat points per Level, however, also be aware that mono-focusing like the Manwha protagonist has is dangerous. Jihan in this system would be barely able to hit small targets like humans with his top tier powers with the stats he has during the ARC COMPANY incident in the Manwha.
Leveling up progression:
The basic rules for Leveling up Skills, Stats, and all other abilities are the same:
The cost in accumulated XP to level up any ability is (Current Level × Current Level) × (Type Modifier + Special Modifier†)
†(s)
Type modifiers include, but are not nessecaraly limited to:
Character Level (10,000)
Base Statistics (1,000)
Star Skills (1,000)
Special Skills (500)
Specific Skills (200)
Starter Skills (100)
Traits (1,000 + Special Modifiers‡)
‡(There always are special modifiers for leveling traits: and not all Traits can be leveled. As an example: the Gamers Mind and Gamers Body abilities which all standard player characters have are non-leveling traits.)
So, with the basic idea explained, what does everyone think of the system so far?