Well, uh, that kinda didn't happen, but, turn two tasks coming up right now!
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The Vernal Mountain plantation is delegating the following tasks to its members:
Mrs. Washington:
Task 1: for the next six turns: cooking food for the plantation. Difficulty: Easy, 4-10 are successes. Reward: everyone on the farm gets fed. Cost: 1 bushel of foodstuffs per 3 people per turn. Requires 1 worker per 12 people per turn. Risk: if no cooked food is available people will have to eat raw food, which can cause sickness.
Task 2: this turn: procreation with Mr. Washington. Difficulty: 3 or less on one die succeeds.
Mr. Washington:
Task 1: for the next six turns: tending crops for the spring season. Difficulty: Easy, 4-10 are successes.
Task 2: this turn: procreation with Mrs. Washington. Difficulty: 3 or less on one die succeeds.
JM1234:
Task 1: This Turn: making A Cider Press. Difficulty: Medium: 7-10 are successes. Reward: 1 Cider Press for making Cider from Apples. Cost: 1 Cord of Wood.
Task 2: Next 6 Turns: Act As Overseer For The Generic Servitor Drones On "Clear Scrub Forest" Task.
LUV-007:
Task 1: this turn: tend the flock of sheep. Difficulty: Easy, 4-10 are successes. Reward: negates the risk of "Sheepishness" this turn. Cost: Consumes a slave's entire turn one side of their profile. If the task fails the risk of "Sheepishness" increases by one step, both making this task harder and increasing the risk of sheepishness happening if you fail next time! (Some other actions can help with that part...)
Task 2: Next Six Turns: Clear Scrub Forest. Difficulty: Easy, 4-10 are successes. Reward: 1 Acre cleared per successful turn of work per worker, up to the pre-arranged limit of 20 acres. Additionally, 1d2 cords of wood 1d2-1(min0) Stout Timbers per acre cleared. Costs: consumes 1 ax per 20 acres cleared, must have 1 ax available per worker, and 1 whip per-overseer: having an overseer consumes 1 whip per-slave overseen every 60 turns, correspondingly more often with more slaves working.
BOT-123:
Task 1: This Turn: Check The Walls Around The Sheep Pastures. Difficulty: Easy, 4-10 are successes. Reward: Risk of 'Sheepishness' does not increase. Cost: repairs to sheepfold if the task fails for 1-5¢. Occupies a slave's entire turn.
Task 2: Next Six Turns: Clear Scrub Forest. Difficulty: Easy, 4-10 are successes. Reward: 1 Acre cleared per successful turn of work per worker, up to the pre-arranged limit of 20 acres. Additionally, 1d2 cords of wood 1d2-1(min0) Stout Timbers per acre cleared. Costs: consumes 1 ax per 20 acres cleared, must have 1 ax available per worker, and 1 whip per-overseer: having an overseer consumes 1 whip per-slave overseen every 60 turns, correspondingly more often with more slaves working.
GRL-002:
Task 1: This turn: go to the Quaker Garden Supply Store in Town to get Hickory Saplings. Difficulty: Easy, 4-10 are successes. Reward: 20 Bushels of Hickory Saplings at 2¢ the Bushel. Cost: 40¢. Risk: Slave may be kidnaped and the credits get stolen if no successes are achieved.
Task 2: Next Six Turns: Clear Scrub Forest. Difficulty: Easy, 4-10 are successes. Reward: 1 Acre cleared per successful turn of work per worker, up to the pre-arranged limit of 20 acres. Additionally, 1d2 cords of wood 1d2-1(min0) Stout Timbers per acre cleared. Costs: consumes 1 ax per 20 acres cleared, must have 1 ax available per worker, and 1 whip per-overseer: having an overseer consumes 1 whip per-slave overseen every 60 turns, correspondingly more often with more slaves working.
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Cold Comfort Farms Is Delegating The Following Tasks To Its Members:
Widow Klegshor:
Task 1: for the next six turns: cooking food for the plantation. Difficulty: Easy, 4-10 are successes. Reward: everyone on the farm gets fed. Cost: 1 bushel of foodstuffs per 3 people per turn. Requires 1 worker per 12 people per turn. Risk: if no cooked food is available people will have to eat raw food, which can cause sickness.
Task 2: Next Six Turns: Tend Crops For The Spring Season. Difficulty: Easy: 4-10 are successes. Reward: crops yield better at harvest for each season they are tended, as well as certain other bonus events. Cost: time invested. Risk: none.
Patchouli Alonso:
Task 1: Next Six Turns: Clear Scrub Forest. Difficulty: Easy, 4-10 are successes. Reward: 1 Acre cleared per successful turn of work per worker, up to the pre-arranged limit of 20 acres. Additionally, 1d2 cords of wood 1d2-1(min0) Stout Timbers per acre cleared. Costs: consumes 1 ax per 20 acres cleared, must have 1 ax available per worker.
Task 2: This Turn: Plant one acre of beets. Difficulty: easy: 4-10 are successes. Reward, An Acre of beets growing up towards harvest...
Ozgirl:
Task 1: Next Six Turns: Clear Scrub Forest. Difficulty: Easy, 4-10 are successes. Reward: 1 Acre cleared per successful turn of work per worker, up to the pre-arranged limit of 20 acres. Additionally, 1d2 cords of wood 1d2-(1min0) Stout Timbers per acre cleared. Costs: consumes 1 ax per 20 acres cleared, must have 1 ax available per worker.
Task 2: This Turn: plant one acre of Apple Saplings. Difficulty: easy: 4-10 are successes. Reward: The beginnings of an apple orchard, now you've just gotta wait 5 years for the trees to start bearing fruit...
Gausstran'diirn:
Task 1: Next Six Turns: Clear Scrub Forest. Difficulty: Easy, 4-10 are successes. Reward: 1 Acre cleared per successful turn of work per worker, up to the pre-arranged limit of 20 acres. Additionally, 1d2 cords of wood 1d2-(1min0) Stout Timbers per acre cleared. Costs: consumes 1 ax per 20 acres cleared, must have 1 ax available per worker.
Task 2: This Turn: make Fire-hardened wooden spears. Difficulty: Easy: 4-10 succeeds. Reward: 1d10 Wooden Spears. Cost: 3 cords of wood.
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And now that you've seen how that's done, everyone jump in!