We have a lot to consider here. First off, while I do believe this information is trustworthy, we should still keep our eyes open for any inconsistencies. In particularly the fact that we had a second curator strikes me as peculiar This could just be a quirk of the worldbuilding, but its worth to keep in mind Before we head out, I do believe we should pay the trading post, the auction house and the sex shop a visit. The former becaue we might get some items out of it and the later because it might house Dahlia/Alide Oh and of course here is the map based on the information we have gathered. Very basic this time around, I might update it more once we actually visit some of the areas.
Hmm, could we recruit the adventurers I wonder? Probably take most of the loot, so that may hurt us in the long run. So we could pick up some side quests while we are here. Probably should at least ask around and see what some merchant want. Also how would an auction work through bartering? Liloths tome is absolutely cursed like the other, but another fallback could be nice. Dwarf time? That still sounds like the easier of the paths, and where the Knocker has been active from what we learned.
I'm just gonna explain the auction works by everyone makes an offer and the person who makes the offer the seller most desires wins.
Alright. I definitely say we see what the merchants have to offer and what they want in return, after that we can go pay the dwarfs a visit I do want us to be back for the auction though, spelbooks are always good to have
What would we trade? We have the club, other than that not much unless we find some stuff on this floor... Or entice with three sexy ladies, but that's probably a bad idea.
We might have to know what exactly they want before we find it on the floor. For example if its a rare plant we could easily overlook that unless we know beforehand.
Uh! Lots of things to consider here! Those items from Hexa all sound amazing, so I'd vote we make this our priority. I'm not sure if we can get all three of them or if we have to choose, but regardless we should get some gold The gown from the Drider sounds cute, but...do we really want something that glows in the dark? Seems like that would be more of disadvantage. On the other hand, since we can just pay with sex...why wouldn't we get it? So weapon and armor...I feel like we need more info on this. Is it better then the stuff we already have? We carry Yulia's rapier with us for a long time so I think that one is due for a replacement, but Cherchiel's spear is still very new. It never hurts to have smithing materials, but...what do we get out of the deal? Can our blacksmith even do something with this Nethicite? We should converse with him first before we embark on what seems to be a very dangerous quest. Well, since we stumbled over a gathering spot we might as well gather some materials. I don't really care for Dwarf Sex anyways. Next up I say we pay Dwarf Hold a visit and see whats that all about. I vote against stealing iron, that seems just asking for trouble, but we should ask around for any information about the mines. We should also inquire if we can just go digging around there or if we need some kind of special permit.
Latern area for sure since it's for the champion... Though Knocker can't mess with lanterns can it? It's rude to interrupt sexy time, unless the guy is in destress I say let them have their fun. Glow in the dark shirt could be used as a lure of some sort I guess. Otherwise I agree Hexa's stuff is the best. Once we check out the lantern spot we should continue to the dwarf hold. Also I second the no stealing for now as we don't need more enemies.
Shit, we have a problem! Yulia you lost strength (health) as you were heading to the dwarf keep. I'm trying to find what but I'm not sure... Either a merchant or the dwarf sex. Gang, check yourself over over for scratches or small injuries. Let's check out the tavern and blacksmith for for trading opportunities, then get some rest. Once done, guess we'll check out this wing and go to the deep mines. Watch the roofs for the creature that drops down.
It was actually just the difficulty of traveling through the long tunnel... hence the rest area between. Also I'm surprised you noticed that... but not the other more disturbing thing that's changed in Yulia's status.
Good catch! I forget that Yulia's HP and mana can drop even just by walking around, but that was established earlier. Also looks like engin is referring to this line Marked by The Abyss: Searching. That changed a couple of chapters ago. I suppose it is some sort of warning system and means how close we are to an encounter with the tower below. Let's check out the blacksmith and tavern. Maybe the blacksmith is willing to part with his iron without has having to steal it. Never hurts to ask. I would suggest taking a rest nap the rest area before heading into the mines. With Goma and Cherciel taking turns standing watch we should be safe. We also shouldn't forget making use of the new ingredients, but I suppose this can wait until we are back in Aresque
Are we on a time limit with the auction or can we pretty much do that event whenever? Am I suggesting we get that healing rock just for the off chance that it might cater to my body control kink? Yes! But I'm fine with taking a rest and checking out the mine first, unless of course we really have to hurry for the auction Oh uh yeah, hi Dahlia. I don't think we need you right now, you wouldn't happen to know where your sister is? New map with some more information, dotted line is Yulia's and friend's path
Hmm, could the dream stone help with the illness on Yulias world? Hi, bye Daliah. Your cost in a crowded bar is definitely a bad idea. Those special ores sounded amazing, we should definitely look into getting those. We could get the stone of healing and the rare jewel by going the dream path... But that's also where our toughest opponent, mind eaters, are... We need a clear way to defeat them, and that starts with mind shielding. Is there a way to get protection from them? Where are the merchants who interact with them, they must have something right? We need to rest! Let's look for somewhere to rest, taking turns sleeping if we do. Once done, perhaps we get that coldrock in the next area. Also, map is 10 out of 10!