Nachtlicht
Virgin
Greetings!
As it is now (correct me if I'm wrong, I'm new here), when adding changes to the score to a chapter, you can change a Boolean variable to either "true" or "false".
I propose to add a third option, with which you can toggle it - if it was set to "true" the moment the reader chose that particular chapter, it is now set to "false", and vice versa - without you, the author, having to know beforehand which one it is.
This would give Boolean variables an advantage over the other variable types it doesn't really have right now (as far as I can tell); I could just as well use a numerical variable and set it to 1 for "true" and 0 for "false" to emulate a Boolean variable.
More importantly, I can think of a way or two to use this function. What I have in mind specifically is a basic random number generator - for (a simplified) example, I may have two different Boolean variables, and my story branches at several points (but links back together later). Some branches may toggle the first variable, some toggle the other one. After several of these branches, there are four different ways these variables could be set, depending on what choices the reader made.
This wouldn't really work as well if all I can do is set those variables to either "true" or "false", as the last choice the reader makes will overwrite the ones before it. Choose chapter x, and you will always receive result y, regardless of what you did before.
I hope I managed to get my point across; otherwise feel free to ask. If there is already a way to emulate what I'm trying to do with the system that's already in place, please let me know!
As it is now (correct me if I'm wrong, I'm new here), when adding changes to the score to a chapter, you can change a Boolean variable to either "true" or "false".
I propose to add a third option, with which you can toggle it - if it was set to "true" the moment the reader chose that particular chapter, it is now set to "false", and vice versa - without you, the author, having to know beforehand which one it is.
This would give Boolean variables an advantage over the other variable types it doesn't really have right now (as far as I can tell); I could just as well use a numerical variable and set it to 1 for "true" and 0 for "false" to emulate a Boolean variable.
More importantly, I can think of a way or two to use this function. What I have in mind specifically is a basic random number generator - for (a simplified) example, I may have two different Boolean variables, and my story branches at several points (but links back together later). Some branches may toggle the first variable, some toggle the other one. After several of these branches, there are four different ways these variables could be set, depending on what choices the reader made.
This wouldn't really work as well if all I can do is set those variables to either "true" or "false", as the last choice the reader makes will overwrite the ones before it. Choose chapter x, and you will always receive result y, regardless of what you did before.
I hope I managed to get my point across; otherwise feel free to ask. If there is already a way to emulate what I'm trying to do with the system that's already in place, please let me know!