dingsdongs
Really Really Experienced
Hello!
I also like the variable and condition system at chyoa, and think it can be used to create a more immersive experience for the reader.
The story and its location should take place and play along the development of the TV show episodes.
My idea for the story is to create a feeling of an play along adventure game, similar to some Telltale Adventures, where you play a character that didn't exist in the TV show.
The chyoa story should be structured in "Episodes" as well, which are chronological ordered and should build upon each other, as well as giving the reader the option of choosing the Episode he wants to play (i.e. he already read the first three, and doesn't want to play them again)
Of course there should also be erotic / sexual content, and considering that the show doesn't hold back with sex and nudity, i can see many well suited characters, who could be used for interaction. (http://vikings.wikia.com/wiki/Category:Female_Characters)
I have already taken the time to create some teasers, and started to create a variable system to describe my ideas.
However, i don't have any actual content beyond that yet, only a very vague road-map:
My idea for the first episode would be:
-The player character becoming a man by swearing fealty to Earl Haraldson and receiving his arm ring.
-Possible exploration of the village of Kattegat and meeting many of the TV shows characters for the first time.
- Hearing rumors of Ragnar's plan to sail west.
- Possible interaction with Siggy, who doesn't receive much attention from her husband, and might be open to some action on the side.
- The episode would finish with the player going off on his first raid to the east.
The second episode then could be the raid to the east.
- It could include some sailing, some talk among warriors of norse legends and the faith.
- The raiding itself, featuring various combat scenes and checks.
- The spoils of war (women?).
- And would finish with coming back to Katthegat to spent the winter.
The third episode could be a prelude to the first raid west.
etc.
Greetings and thanks for your feedback,
dingsdongs
- I would like to ask for feedback on an idea for a new story,
- and i'm very interested in your opinions, if this is something that you would enjoy reading / playing.
- Additionally, my time is limited, and i would be very happy to start a joint effort, if there are other authors interested in this.
I also like the variable and condition system at chyoa, and think it can be used to create a more immersive experience for the reader.
The story and its location should take place and play along the development of the TV show episodes.
My idea for the story is to create a feeling of an play along adventure game, similar to some Telltale Adventures, where you play a character that didn't exist in the TV show.
- That would give the reader the opportunity to meet and interact with the familiar characters of the show, as well as giving the author the possibility to create screenshots from the show and include them as images.
- The intention is, that the player takes part in the adventures and scenes as seen in the TV show, without altering them in a radical way, while still being presented choices to take different actions.
The chyoa story should be structured in "Episodes" as well, which are chronological ordered and should build upon each other, as well as giving the reader the option of choosing the Episode he wants to play (i.e. he already read the first three, and doesn't want to play them again)
Of course there should also be erotic / sexual content, and considering that the show doesn't hold back with sex and nudity, i can see many well suited characters, who could be used for interaction. (http://vikings.wikia.com/wiki/Category:Female_Characters)
I have already taken the time to create some teasers, and started to create a variable system to describe my ideas.
However, i don't have any actual content beyond that yet, only a very vague road-map:
My idea for the first episode would be:
-The player character becoming a man by swearing fealty to Earl Haraldson and receiving his arm ring.
-Possible exploration of the village of Kattegat and meeting many of the TV shows characters for the first time.
- Hearing rumors of Ragnar's plan to sail west.
- Possible interaction with Siggy, who doesn't receive much attention from her husband, and might be open to some action on the side.
- The episode would finish with the player going off on his first raid to the east.
The second episode then could be the raid to the east.
- It could include some sailing, some talk among warriors of norse legends and the faith.
- The raiding itself, featuring various combat scenes and checks.
- The spoils of war (women?).
- And would finish with coming back to Katthegat to spent the winter.
The third episode could be a prelude to the first raid west.
etc.
Code:
Health
* % starts at 100
* If player is wounded or sick, his health should drop.
* If it drops too much at once, he should become unconscious.
* If it drops to zero, he should be dead.
Fame
* % starts at 0
* For successful raids, combat or other recognizable deeds, the Fame should rise
* This should rise only slowly, so that the variable can be uses throught the story.
Faith 50
* % starts at 50
* if the player performs actions in accordance with his chosen faith, this value should rise
* if the player disregards the customs of his faith, this value should drop
* if the value is low, the player should be susceptible to christian conversion
* if the player faith is high, this could open up additonal "supernatural" events (i.e: a crow showing the way. A vision. Luck in Combat.)
* if the player faith is high, this could open up additonal dialogue choices
Stats and skills.
* For balancing perposes, i suggest to cap them at a maximum value of 10.
* Stats and skills can be used to alter dialogue and descriptions.
* Stats and skills should be used to enable additional chapter choices.
* Combat skills can be checked in battle scenes and have influence on the outcome. (i.e. shieldwall breaking and taking a wound if Skill: Shield is not high enough)
* All stats and skills should be able to be raised slowly by taking certain actions. (i.e. spending time in the wilderness should increase your hunting skill.
Strength
* How strong and durable the player is.
* Should also influence the players prowess in combat (Axe, Sword, Shield, Spear 50/50, Bow 50/50)
Wisdom
* How knowledgable a character is. Dialogue driven. But also map reading, orientation, and similiar activities.
Cunning
* Could be used for betrayal choices or for detecting lies / dishonesty.
* Should also influence the players prowess in combat (Dagger, Spear 50/50, Bow 50/50)
* Could enable dirty options / tactics in combat
Skill: Axe
Skill: Sword
Skill: Shield
Skill: Dagger
Skill: Spear
Skill: Bow
* The weapon stats were chosen, because those seem to be the main weapons i saw on the show so far.
Skill: Diplomacy
* Dialogue, persuasion, ability to learn / understand other languages
Skill: Hunting
* Hunting, setting traps, survival in wilderness
Skill: Seafaring
* fishing, sailing, navigating
* could enable option to take responsibility for navigating west
Faith: Thor
Faith: Odin
Faith: Loki
Faith: Christianity
* The three norse gods were chosen to correspond with the three stats: Strength, Wisdom, Cunning.
* Thor as the god of strength and battle
* Odin seems to be very prominent, with images of Crows and the Wanderer.
* Loki as the god of mischief and lies.
* I dont know what to do with christianity yet, and it isn't an option at the beginning. I have the impression that the show often addresses the struggle between the old norse ways and the arrival of christianity as a new faith.
Skill: Kissing 1
Skill: Sex 1
* Skills to measure the characters skill in sexual matters
* These skills should increase with practice and experience.
* Can be used to customize erotic encounters
Greetings and thanks for your feedback,
dingsdongs



