Zeebop
CHYOA Guru
A place to collect my thoughts, ask questions, solicit feedback, etc. Hopefully without too many spoilers.
The gist of it is I've got the outline of it planned out - all 334 chapters. This is going to be very much in the mode of the Lone Wolf gamebooks:
- Fantasy world. Magic exists, but is limited and in this game, mostly sexual.
- There are going to be 15 skills. You'll have up to 8, but you don't have to pick them right away. When you choose a choice requiring a skill, that skill is added to your list. When you have 8 skills, the other options are locked out for you.
- Combat is going to be a simple up/down affair. If your Combat Skill is higher, you win; if it's lower, you lose and suffer whatever the fate is. Some modifiers for CS will be available, but there are routes through the game without combat - if you can find them.
- Not tracking health points or healing; there will be stats tracking other attributes, like breast size.
- Sexual scenarios and content, but sex isn't the main point of this game (unlike Lois Lane's Night Out or Bad Sex). Much more adventure-focused.
- Multiple endings. Most of them are bad, but there are multiple paths to the "true" ending.
I'm working on the mechanics right now - I haven't done a game mode story before so this is new territory for me, and if I wasn't such a lazy bastard I'd just code everything in twine and be done with it.
First question: Because there's a lot of looping in the story, I'm wondering if instead of having the normal descriptive chapter titles I might do an oldschool "If you have Detect Magic, turn to 313, if you don't turn to 310." and the two options are 310 and (if you have Detect Magic) 313. What do y'all think?
The gist of it is I've got the outline of it planned out - all 334 chapters. This is going to be very much in the mode of the Lone Wolf gamebooks:
- Fantasy world. Magic exists, but is limited and in this game, mostly sexual.
- There are going to be 15 skills. You'll have up to 8, but you don't have to pick them right away. When you choose a choice requiring a skill, that skill is added to your list. When you have 8 skills, the other options are locked out for you.
- Combat is going to be a simple up/down affair. If your Combat Skill is higher, you win; if it's lower, you lose and suffer whatever the fate is. Some modifiers for CS will be available, but there are routes through the game without combat - if you can find them.
- Not tracking health points or healing; there will be stats tracking other attributes, like breast size.
- Sexual scenarios and content, but sex isn't the main point of this game (unlike Lois Lane's Night Out or Bad Sex). Much more adventure-focused.
- Multiple endings. Most of them are bad, but there are multiple paths to the "true" ending.
I'm working on the mechanics right now - I haven't done a game mode story before so this is new territory for me, and if I wasn't such a lazy bastard I'd just code everything in twine and be done with it.
First question: Because there's a lot of looping in the story, I'm wondering if instead of having the normal descriptive chapter titles I might do an oldschool "If you have Detect Magic, turn to 313, if you don't turn to 310." and the two options are 310 and (if you have Detect Magic) 313. What do y'all think?