(Ignore wood. I literally couldn't find a better image to use.)
"Welcome to the first class of-
Julia yawned a bit, getting another long introduction out of the way, but found more of her energy back as she brought up the screen.
"To start with the basics, we have the attributes that you're all familiar with. Of the four primary elements that shape the world, you have Earth, WIND, WATER, and FIRE. Then you have LIGHT and DARK. Now obviously, when it comes to in game mechanics, the type tree doesn't matter. And as a rule, Light and Dark tend to be treated as both strong against each other, but at other times it's viewed as light pierces the dark, but dark corrupts the earth, and while earth is neutral to light, it doesn't conduct the electricity of thunder and thunder absorbs the light. This will be important later."
Julia clicked the button, bringing up a series of charts and images, waiting a few minutes each to give students time to write it down as she talked before switching.
"These are the stats from a few years ago, but the numbers remained consistent over the years. I'm sure by playing, you've noticed that Light, Dark, and Earth, remain by far the most common types you will encounter. Fire is among the rarest....and divine refers to only six cards that can't really be counted. Nobody even knew they existed until they saw play in a tournament a few years ago...but they remain....beyond rare. You will absolutely never see them in play, and only three of them are even confirmed to exist. The creator god while in a class of it's own, simply goes off the theory that there were blueprints for one and it was
possibly printed, but obviously never saw any distribution, possibly meant to be a prize for tournament play not meant for actual use. I don't know. But, for today what we're focusing on is going to be the Dark attribute."
It was a lot to write down, but Julia stalled. "You can take a picture with your phones instead of writing it, if that helps you." She made the offer, not really caring how they retained the information as long as in the end they did.
"Now, we have the top five most common types. You've all played the game long enough it should be of no surprise. Warriors, Machines, Dragons, and Fiends. We've all definitely seen these cards everywhere. But machines would be an odd choice. If these really were to represent ancient wars, why then would machine monsters be so prevalent?"
"The answer is actually rather simple. If you take into account the concept of electric monsters beating light monsters and earth being in a sense the counter to light indirectly...
Julia let the next image come onto screen.
"Well, of course, mechanically, light monsters can still certainly beat over machines. If you want to look at this in a lore context, remember what most of light monster abilities are. They tend to be purification of the soul which while incredibly damaging to dark entities, doesn't work on being that would be in a way, an artificial kind of spirit."
"Many fairy types are often built around locking out spells or magical effects. But....of course, if you were a robot and didn't operate under normal rules...you'd easily ignore any of those tricks to slow you down and would face a lot of trouble of anything capable of just ripping them apart through sheer brute force."