Regin34
CHYOA Guru
Second part of the XVII'th century on the Caribbean was golden age of the piracy. Any men or woman brave enought to risk death in fight, illness, hunger or storm could become sailor on the ships, to gain riches and glory of the New World, where European powers clash for sugar, tea, gold and tobacco, to garreth more influence and prestige in political games in the Old World. Many slaves from Africa was captured and transport to plantations to work without paid, and many natives of the islands were pushed away from their homeland. Are you ready to enter this nest of snake to conquer for yourself riches and power?
Personal Information:
Name:
Gender:
Race: (Every race except white will suffer from the racism, which means higher prices in the shops, most people would more often try to cheat them and other things, but their also gain bonuses. Black people get +5 to roll on the strenght and speed rolls. Indian get access to voodoo magic without any cost and +5 to rolls on survival in the wild, like sneaking and hunting)
Appearance/Pic:
Background:
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(1 Point between the three categories to spend on a unique and quality item - equipment will be gained during the game. If your character don't has a ship add 20 doubloons or two skills point, if it is part of the crew, add 10 doubloons or skill point )
Ship: (You don't have to own the ship, but your character could be part of the crew. )
Belongings:
Weapons:
Equipment:
Gold doubloons: 10
Voodoo: (Only Natives has access to voodoo magic without cost. Any other race has to paid by flaw for each point of this skill) By using hair or another body parts of victim, it possible to send pain, mind control or even death to enemy, if ritual of making voodoo doll will be complete in correct way. It is dangreus patch, even for old shamans and witches.
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Combat Skills: (Two points to spend, like gun shooting, fencing, martial arts, poison darts)
Non-Combat Skills: (Four point to spend, but because most time your character will been on the sea most time, so one skill conectect to sailing is mandatory. It could be navigation, steer the ship, operate the sails
Flaws: ( Flaws are optional, but for every flaw you gain one point in skill, to max three)
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Preferred Kinks:
Forbidden Kinks:
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