majus
CHYOA Guru
Character creation
Name:
Description/pic:
History:
Choose archetype – archetypes represent a type of person the character is. It doesn't define the job, only a general feeling of the character, skillset, cash and equipment.
Skills – one point in skill is expertise, and two points are mastery. The number of points depends on the Archetype.
Resources – one point is equipment of common value, two points is equipment of great value (f.e. 1 point weapon – revolver, 2 points weapon - a shotgun). Resources include followers – friends, lovers, family or subordinates who lend their aid to the best of their ability. A number of points depend on Archetype.
Cash – a set amount of cash. What was worth a dollar in 1920s is worth around 13 dollars today. The amount of cash depends on the Archetype.
Peril (3 points max) – peril describes the negative baggage/sins from the past that carry to this day. 1 point is a common problem like debts or health problems, 2 points represent dangerous/life-destroying problems like blackmail or threat of stay in prison, 3 points represent deadly problem, like a death sentence from the mafia or deadly illness that influences actions.
Choose one peril
Peril can be increased – each additional point in peril can be exchanged for one of the options:
1) 2 skill points + 100$
2) 4 resource points + 100$
3) 1 000 $
Archetypes:
The Detective (male)
The Dame (female)
The Con Man (male)
The Femme Fatale (female)
The Reporter (male or female)
Name:
Description/pic:
History:
Choose archetype – archetypes represent a type of person the character is. It doesn't define the job, only a general feeling of the character, skillset, cash and equipment.
Skills – one point in skill is expertise, and two points are mastery. The number of points depends on the Archetype.
Resources – one point is equipment of common value, two points is equipment of great value (f.e. 1 point weapon – revolver, 2 points weapon - a shotgun). Resources include followers – friends, lovers, family or subordinates who lend their aid to the best of their ability. A number of points depend on Archetype.
Cash – a set amount of cash. What was worth a dollar in 1920s is worth around 13 dollars today. The amount of cash depends on the Archetype.
Peril (3 points max) – peril describes the negative baggage/sins from the past that carry to this day. 1 point is a common problem like debts or health problems, 2 points represent dangerous/life-destroying problems like blackmail or threat of stay in prison, 3 points represent deadly problem, like a death sentence from the mafia or deadly illness that influences actions.
Choose one peril
Peril can be increased – each additional point in peril can be exchanged for one of the options:
1) 2 skill points + 100$
2) 4 resource points + 100$
3) 1 000 $
Archetypes:
The Detective (male)
A man experienced with life, carrying his scars from the past, a Great War, a personal tragedy, or just an experience he had with the dark side of society. He has insight into the darker side of human nature that makes him a skilled investigator. Yet, he has his own problems – problems with health, and lack of money are the most common perils. Policemen, private detectives and streetwise small criminals are prime examples of The Detective.
Skills:
Investigation 1
Small arms 1
Choose 3 additional skills or increase (to max 2) existing ones
Resources:
Weapon 1 (handgun)
Office or Apartment 1
Choose 1 additional resource or increase (to max 2) existing ones
Cash: 10 $
Peril: 1 point
Skills:
Investigation 1
Small arms 1
Choose 3 additional skills or increase (to max 2) existing ones
Resources:
Weapon 1 (handgun)
Office or Apartment 1
Choose 1 additional resource or increase (to max 2) existing ones
Cash: 10 $
Peril: 1 point
The Dame (female)
A woman from higher society. A distinguished, charming and beautiful woman who interacts with the most influential and powerful in the city. Yet she is not without her own troubles – for the higher you are, the greater your problems are. A blackmail material that can cost her a fortune or freedom or criminal who wants to take her money are among common examples of troubles of the Dame. A wife of a powerful industrialist, a widow after a senator or an inheritor of fortune are examples of the Dame.
Skills:
Charm 1
Etiquete 1
Choose 1 additional skill or increase (to max 2) existing ones
Resources:
Contacts 2 (legal – high society.)
House 1 (small mansion)
Car 1
Choose 4 additional resources or increase (to max 2) existing ones
Cash: 1 000 $
Peril: 2 points
Skills:
Charm 1
Etiquete 1
Choose 1 additional skill or increase (to max 2) existing ones
Resources:
Contacts 2 (legal – high society.)
House 1 (small mansion)
Car 1
Choose 4 additional resources or increase (to max 2) existing ones
Cash: 1 000 $
Peril: 2 points
The Con Man (male)
A man with a sharp mind, charming smile and sharp tongue. The Con Man made his life trying to get to the top, to accumulate the most power, to get the most money, the best cars, most beautiful women. Yet the road to the top is usually not a clean one, and he has a few skeletons hidden in his closet. A debt to the mafia who gave him power, a group of vengeful workers whom he fired and an investigation by the police are the most common troubles of The Con Man. A gangster, a councilman, a lawyer, owner of the bar are examples of The Con Man.
Skills:
Charm 1
Deception 1
Choose 2 additional skills or increase (to max 2) existing ones
Resources:
Contacts 1 (choose legal or illegal)
Apartment 2 (A large apartment)
Car 1
Choose 2 additional resources or increase (to max 2) existing ones
Cash: 300 $
Peril: 2 points
Skills:
Charm 1
Deception 1
Choose 2 additional skills or increase (to max 2) existing ones
Resources:
Contacts 1 (choose legal or illegal)
Apartment 2 (A large apartment)
Car 1
Choose 2 additional resources or increase (to max 2) existing ones
Cash: 300 $
Peril: 2 points
The Femme Fatale (female)
A woman of sexual appeal and ambition. Her ambition to change her situation is trouble for those she interacts with, and her hunger for influence, riches and reputation. She does not have much, but her experience with life and men has taught her much. Yet her actions had left her in a bit of a bind. A scorned lover, debt and poor health are among the most common problems The Femme Fatale has to face. A prostitute, a widow after a soldier and a club singer are the most prominent examples of The Femme Fatale.
Skills:
Seduction 1
Manipulation 1
Choose 4 additional skills or increase (to max 2) existing ones
Resources:
Apartment 1
Choose 2 additional resources or increase (to max 2) existing ones
Cash: 20 $
Peril: 1 point
Skills:
Seduction 1
Manipulation 1
Choose 4 additional skills or increase (to max 2) existing ones
Resources:
Apartment 1
Choose 2 additional resources or increase (to max 2) existing ones
Cash: 20 $
Peril: 1 point
The Reporter (male or female)
The Reporter is a person who lives from the news. The reasons can differ – fame, money, justice, reputation, but the effect is always the same, The Reporter will make waves. The Reporter will be listened to with great interest, but it's far harder for The Reporter to make people talk. Because of their actions, the reporter will usually have some distrust aimed at them. A scorned industrialist described in one of the articles, an annoyed mafia member or policeman and a jealous coworker are but examples of troubles The Reporter can face. Women's fashion magazine writers, news anchors, and radio speakers are but some examples of the reporter.
Skills:
Contacts 1
Investigation 1
Choose 3 additional skills or increase (to max 2) existing ones
Resources:
Apartment 1
Car 1
Contacts 1
Choose 2 additional resources or increase (to max 2) existing ones
Cash: 40 $
Peril: 1 point
Skills:
Contacts 1
Investigation 1
Choose 3 additional skills or increase (to max 2) existing ones
Resources:
Apartment 1
Car 1
Contacts 1
Choose 2 additional resources or increase (to max 2) existing ones
Cash: 40 $
Peril: 1 point
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