geezermcpleezer
Experienced
Branching narratives can take many structures, and I'm interested in talking about them. To start with, I want to list the ones that I've seen before and can remember.
Linear:
In this structure, the branching aspect is pretty much ignored. Sometimes branches are used to provide non-diegetic exposition in a convenient place. One feature of using a site like chyoa for a linear story is page control, the chapter end question can be used to create a page turning action for the reader and the author has control over exactly where this happens (as opposed to a site that just creates pages at a defined character limit.)
Anthology:
Anthologies are just collections of short linear stories. Chyoa is very good for this kind of thing because the author can just have a bunch of branches hanging off of the first chapter which acts as a table of contents.
Static setting, branching choices:
In this type of story, there is a setting that is relatively static. It may change based on direct consequence of the choices of the reader, but otherwise the characters, locations, and time period will be the same in all branches. The MC's wife will always be named Rose and have the same 36DDDDD heaving breasts, unless he convinces her to change her name to Begonia and get a boobjob for those 36FFFFFFFFFFFF pendulous bosoms she's always wanted.
Branches establish setting/ accreted setting:
In this type of story, the setting details are only established as needed for the chapter they become relevant in. The monogamous main character might wake up in the middle of a nightmare and be consoled by his doting wife Sandra, or he might wake up in the morning being deepthroated by his stripper wife Candi.
Build-a-fetish workshop:
Build-a-fetish workshop is a story that tries to set up a few core concepts upfront and then enumerate as many choices about particular details as the author(s) can to allow the reader to customize their story. These types of stories tend to be public and open to collaboration. Often there will be many branches with only a subset followed through on. These can often act like anthologies by turning linear when all of the customization is done.
Snowball:
Snowball stories are basically directories for story requests, where the branch starter creates a prompt or image and then the next person comes along and writes something based on the prompt.
Split and merge back:
This is less of a story format and more of a trick authors use occasionally. It is when the story branches, but both sides of the branch merge back together eventually. Often, both sides of the branch will be very similar, only differing in a way that is made clear to the reader upfront. Often these are used to allow a reader to censor fetishes that they don't enjoy.
I haven't touched on structures that rely on game mode, but I'm not against them being talked about, it just seems harder to identify structures when there's lots of loops and variables going on.
Are there any identifiable structures I've missed? Do people have preferences for any of these structures? Does anyone hate certain structures? Are there flaws with any structure and if so is there a fix for those flaws? Are there possible structures that are unexplored or under explored?
Linear:
In this structure, the branching aspect is pretty much ignored. Sometimes branches are used to provide non-diegetic exposition in a convenient place. One feature of using a site like chyoa for a linear story is page control, the chapter end question can be used to create a page turning action for the reader and the author has control over exactly where this happens (as opposed to a site that just creates pages at a defined character limit.)
Anthology:
Anthologies are just collections of short linear stories. Chyoa is very good for this kind of thing because the author can just have a bunch of branches hanging off of the first chapter which acts as a table of contents.
Static setting, branching choices:
In this type of story, there is a setting that is relatively static. It may change based on direct consequence of the choices of the reader, but otherwise the characters, locations, and time period will be the same in all branches. The MC's wife will always be named Rose and have the same 36DDDDD heaving breasts, unless he convinces her to change her name to Begonia and get a boobjob for those 36FFFFFFFFFFFF pendulous bosoms she's always wanted.
Branches establish setting/ accreted setting:
In this type of story, the setting details are only established as needed for the chapter they become relevant in. The monogamous main character might wake up in the middle of a nightmare and be consoled by his doting wife Sandra, or he might wake up in the morning being deepthroated by his stripper wife Candi.
Build-a-fetish workshop:
Build-a-fetish workshop is a story that tries to set up a few core concepts upfront and then enumerate as many choices about particular details as the author(s) can to allow the reader to customize their story. These types of stories tend to be public and open to collaboration. Often there will be many branches with only a subset followed through on. These can often act like anthologies by turning linear when all of the customization is done.
Snowball:
Snowball stories are basically directories for story requests, where the branch starter creates a prompt or image and then the next person comes along and writes something based on the prompt.
Split and merge back:
This is less of a story format and more of a trick authors use occasionally. It is when the story branches, but both sides of the branch merge back together eventually. Often, both sides of the branch will be very similar, only differing in a way that is made clear to the reader upfront. Often these are used to allow a reader to censor fetishes that they don't enjoy.
I haven't touched on structures that rely on game mode, but I'm not against them being talked about, it just seems harder to identify structures when there's lots of loops and variables going on.
Are there any identifiable structures I've missed? Do people have preferences for any of these structures? Does anyone hate certain structures? Are there flaws with any structure and if so is there a fix for those flaws? Are there possible structures that are unexplored or under explored?
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