Palace elite guards need not be counted in military forces.
Can you make a division, on what forces you control directly (the geography on + that is castles, villiages, towers, lairs and towns on +) and what is not under your queen's direct control.
Make f.e. division like this:
Royal forces
castle
town
village
village
Just noticed this - only the lands that are directly under your control (Faunas - yes?) will be on +5 and any village/castle under it will be on + (village +2, etc)
The other tribes/nobles (those you don't have direct control off), will have their lands counted on '-' values so -5 for noble stronghold and -2 for any village under it.
So to clarify, we're looking at something along the lines of...
Starting Points +5
Spiteful Consort -3
Progeny +1
Nemesis -4
Skilled Spy +3
Rebellion -2
Raids -1
Powerful factions -4 - This one isn't one that could be taken more than once, but i still took it to represent the 4 tribes
Noble stronghold -5 Village -2
Village -2
Noble stronghold -5 Village -2
Village -2
Noble stronghold -5 Village -2
Village -2
Castle +7
Holy site +3
Village +2
Village +2
Wild Areas +1
Wild Areas +1
Wild Areas +1
Wild Areas +1
Holdout -3 Holdout -3
Villages - and other palces - uner Noble control have a negative value. Maybe this will make it easier to explain:
Village under your control (+2)(can be taken many times) – a small village.
Village under Noble control (-2)(can be taken many times) – a small village.
Villages - and other palces - uner Noble control have a negative value. Maybe this will make it easier to explain:
Village under your control (+2)(can be taken many times) – a small village.
Village under Noble control (-2)(can be taken many times) – a small village.
Origins (choose one): True Heir- Daughter of the previous King, Willem, who was mysteriously assassinated only a year ago.
Primary Education (choose one): Magecraft. All members of the house of Kazam are known for their intense illusionary magic, and Astrid has been trained in the arts as well.
Secondary Education (choose one): Prowess: Due to the indirect nature of her magic, she was also trained in the art of swordplay.
Age (choose one): Young- She was twenty when her father died.
Length of your rule (choose one): Short
Trait (choose one): Diplomacy: Despite being new to this, Astrid has a way with people, and can work out deals with even the surliest of foreign leaders. Flaw (choose one): Frail: The house of Kazam have all historically been powerful illusionists, so they've never really had a reason to train physically. Astrid is no exception. Without her magic or a weapon, she's basically defenseless. History (description of your story so far):
It is said that when the kingdom of Feld was in its infancy, it was a lawless territory. Anarchy ran wild, with no law or order in sight. So the god Imir bestowed his gifts upon the greatest man around at the time, Kazam.
Since then, the house of Kazam has ruled over Feld for years, and the people were happy. Not everyone was, though....
Willem of the house of Kazam tried his best to keep the peace with rulers of other kingdoms, but someone, somewhere didn't like him, and he was slain. His only living relative, his daughter Astrid, was forced onto the throne.
This was a decision initially met with a lot of backlash, but Astrid eventually won the people over. Unfortunately, she does not carry the same respect as her father did, so her Kingdom is constantly being overrun with threats to the civilians. Hopefully, she can fix that before she runs the kingdom into the ground.
Name of the Kingdom: Feld
Style of the kingdom (choose one): Medieval
Gender policy (choose one): Equality of gender
Race policy (choose one): Equality of race, but the royal family is and was only human.
Religion (choose one): State religion.
All in Feld worship the god Imir, for he is the one who turned this lawless land into the place it is today.
Dynasty (This section describes your family)
Only living member of the dynasty (-4) – you are the last of the dynasty Personal (Your personal link with the important people in the kingdom):
Champion (+3) – you have a warrior of great skill on your court. That champion is one of the best warriors in the kingdom.
Incompetent Advisor (-1) – you have an advisor, whose advice seems to be logical, but in some way usually backfires.
Unbeknownst to Astrid, this is being done on purpose. Salem worked under her father for many years, and when news about Willem's passing came about, he thought he should have been the one to take over ruling the Kingdom. So he plots to make her look bad so he can take over. And if that doesn't work, h
Experienced General (+1)(can be taken many times) – an experienced leader who has led your army through battles.
Disloyal Guards (-3) – the loyalty of your guards is not with you but with someone else – your consort/your regent/noble family of consort/etc.
Skilled Spy (+3) – a skilled spy, whose abilities you can count on. Society and situation:
Barbarian invasion (-4) – a warlord leading an army of barbarians/orcs/amazons/wild elves/etc from outside of the valley decided to conquer your kingdom.
Kingdom's pride (+3) – there is a general feeling of pride in being part of your kingdom and being a subject of your dynasty.
Minority refugees (-3) – there is a sizeable minority of refugees from far away in your kingdom. Their traditions, outfits and religion are all quite exotic... and they don't want to assimilate.
Cult (-3) – a cult following religion in opposition to the kingdom's religion working in secret
Geography
Wild area(+1)
Cursed land (-3)
Village (+2 )
Castle (+5)
Town (+7)
Abandoned (-1)
Ruins (-2)
Remnants stronghold (-2)
Wild monster (-4)
Military Points: 13
Knights of Kazam- -3
General Militia: -1
Elite Warriors: -3
Paladins: -3
Nobles: -3
I might have messed up the military segment, but otherwise I think I did this right. I'm also willing to work with other players on drafting up past history between Feld and your kingdoms.
Origins (choose one): (what is your ruler's relationship to the previous ruler)
Dynasty of the ruler – Melisana was only sister of Heristenes II, previous king, she used to serve him as administrator, due to her talent in managing resorces and men.
Primary Education (choose one):
Stewardship – you have the education to make a profit, start a good business and organise taxes.
Secondary Education (choose one):
Intrigue – you are educated in the art of schemes and plots – and those include gathering information, spreading it, blackmailing someone not to mention assassinations and kidnappings.
Age (choose one):
Mature – you are in the middle of your life. You have experiences and some things weigh on you. (choose one additional trait and one additional flaw)
Length of your rule (choose one):
Medium – (you cannot choose it if your age is young)
Trait (choose one):
Persuasion - Melisana has talent to convince people to do what she want by simply talking and making them obey her with just words.
Herbalist - Melisana get deep knowlege of herbs, potions, oils, medicament and poison and know how to use them.
Flaw (choose one):
Flagellant - Melisana both enjoy and suffer from pain giving to herself, if she fail her task or disappoint herself in some way.
Inappetetic - Melisana has problems with eating, often skiping her meals or waste them
History (description of your story so far):
As she succed her older brother, Heristenes, on the throne, after his mistery death on the lion's hunt, by small wound from lion claws take him away. Melisana
Traits of the kingdom
you start with +5 points and have to balance it so that the balance is of 0 points. The balance is joint for all sections – except for the Military. So you can have a great Dynasty but at the cost of the terrible situation in the kingdom...
All of this is with humans/high elves in mind. If you intend to play any different race, let me know what you have in mind and we will personalise this for the race of your choice.
Name of the Kingdom: Kingdom of the rising sun.
Style of the kingdom (choose one): Egyptian-Greece
Gender policy (choose one): Female Supremacy
Race policy (choose one): Ruler's race supremacy
Religion (choose one): State religion
Dynasty (This section describes your family)
A large family (+5)
Noble Consort (+3)
Veteran General (+2)
Melisana have husband, of noble house Whitecrystal, general Cleitus. He is ten years older than Melisana, but still has great reputation among his men, as someone who lead them, eat with them, sleep with them and suffer with them. First getting up to the march, last lie down to sleep. He lost eye in the battle.
She have two younger cousins in family and baby child of her brother, under care of brother's former mistress,
Serina who has reputation of great seducer and skills in alchemy. Melisana and Serina didn't get alond too well, most to rivaly for position at the court.
.
Son of Heristenes and Serina is not from legal marriage, so he don't have right to inherit the throne, after his father.
Hierical and Heliosie are sisters, twins, children of Melisena's uncle, who pass away of old age
. His wife died on some kind of illness, didn't give him heir. Twins are just two years younger than Melisena, old enought to marry them to some powerfull nobles. They used to live far away, so Melisena didn't forge bonds with them.
Personal (Your personal link with the important people in the kingdom):
Incompetent Advisor (-1) – you have an advisor, whose advice seems to be logical, but in some way usually backfires.
High priest Sebilia. She was chouse by the temple for that position at Melisena court, but it been more thanks to her noble family, than to her skills at that position
Elite Guards (+3) – Your personal guards are among the best.
Spy Ring (+4) – you command a number of people who work together to gather information for you.
Society and situation (the general state of kingdom and current events):
Cult (-3) – a cult following religion in opposition to the kingdom's religion working in secret
Criminals (-1)(can be taken many times) – there is and organized criminal group actively working in your kingdom.
Raids (-1)(can be taken many times) – a small group of barbarians/orcs/amazons/wild elves/etc is raiding your borders.
Raids (-1)
Barbarian invasion (-4) – a warlord leading an army of barbarians/orcs/amazons/wild elves/etc from outside of the valley decided to conquer your kingdom.
Powerful faction (-4) – there is a powerful group of people (nobles/priests/merchants/royal guard/etc) holding large sway over the kingdom's matters. Priests of the temple hold much power, as religion is holded in hight esteme among common folks and nobility.
Slavery (-3) – the slavery is prominent in your kingdom.
Deficit (-1) – your kingdom is spending more than it earns. It is quickly running out of gold.
Powerful movement (-4) – there is a powerful move in the kingdom, that aims to change the kingdom's policy about race/gender/religion.
Geography (this section describes the area of your kingdom. You can name each village, town castle, etc - if you want to and describe the area it's placed in)
Cursed land (-3) – there is a cursed land in your kingdom, that makes it extremely difficult for anyone trying to pass through it or colonize it. It can be a dark forest/active necropolis/cursed swamps/living forest/plains where a great battle took place and there are some unrest dead/demonic mountain/etc.
Village (+2 if under your control/-2 if under noble stronghold)(can be taken many times) – a small village.
Village (+2)
Village (-2)
Village (-2)
Village (-2)
Village (-2)
Castle (+5 if under your control/-5 if under noble stronghold)(can be taken many times) – A stronghold that can serve as a strong point between one kingdom and the other... or to protect the border from barbarian raids.
Town (+7 if under your control/-7 if under noble stronghold)(can be taken many times) – town serving as a hub of commerce, with artisans, smiths, shopkeepers, etc.
Town (+7)
Town (+7)
Town (-7)
Holy site (+3 if under your control/-3 if under noble stronghold)(can be only 3 in the entire kingdom) – a place of cult, with a temple built on top of it.
Holy site (-3)
Abandoned (-1) - a location that has been abandoned for some time. It is in disrepair, but there has not been enough time to become a ruin. An abandoned location can be restored to its former glory but at a cost.
Ruins (-2) – ruins of a bygone era, now deserted or occupied by bandits or monsters. There might be still treasures inside.
Mage's tower (+4 if under your control)– a tower occupied by a magic user.
Monster lair(+5 if under your control) a lair occupied by a powerful creature that can be recruited to your army. Monster Hydra for generation serve to ruler dynasty
Guild(+2)(can be taken many times) – a guild offering certain services (adventurer/mercenary/alchemy/healing/ etc.)
Bandit's hideout (-1)(can be taken many times) – a group of bandits has decided to terrorize the peasants.
Bandit's hideout (-1)
Necromancer's hideout (-2) – an old nekropolis, occupied by necromancer and a number of undead.
Dwarven ruins (-3) – this place was once a dwaren city. It has many secrets and some would take offence if it was searched/sacked/colonized. Military
The strength of the military depends on geography. The number of villages, towns, castles, etc. determines how large a military force your kingdom can support. Special units like mages and paladins require you to have places that can support them. Fe. The tower of the mage can support two magic users. You will need another tower of mages to have more mages.
The number of points brought by each region are as follows:
Village +2
Castle/Noble stronghold +5 (allows recruitments of knights/nobility)(can support up to 8 knights/nobles)
Town +6
Holy site +5 (allows the recruitment of Holly warriors/inquisition)(cab support up to 8 holy warriors/paladins)
Mage's tower +3 (allows the recruitment of magic users)(can support up to 3 magic users)
Monster lair +4 (allows the recruitment of monsters (giant/dragon/hydra/etc) )(can support up to one creature)
So if you have 3 villages and a noble stronghold, you have
3*2 + 5 points = 11 points.
noble stronghold 3 ( +11)
town + 6
3 Chairiots squat -2
3 Archer squad -2
3 Man-at-arms squad -2
3 Squad of war elephant -3
6 Archer squad -2
Other
History of the kingdom (optional):
Kingdom of rising sun. Something similar to Greek-Egypth, with two major rivers, Snake and Lion, giving life to desert, with field of grain and mines of silver and iron. Their army used battle chariots with rider and archer, some special has battle mages of sand, heat and wind.
Ruling cast come from priest and priestess of cult, which claim that gods made Ma'r fall down, by their turning away from true faith. Royal family legitimaze itself by gods right to rule, by magical power to bring rain and prosperyty for fields of wheet, vegetables and fruit, by performing special rituals. In that moment rules Queen Melisena Thrid.
One of the special laws in these lands mean, that criminal could repaid their punishment by naked service to the country. Also, nudity is in some rare cause perform public even by nobles to some religious ceremony. Even royal family has their duties in sacred ritual in historical events.
One of kingdom traditions is grand chariots race for beginning of summer, when everyone enough brave and skillfully could take a chance. Race is dangerous and chariots are not cheap, so there is not a lot of volunteers, but for winner waiting bless of the King/Queen and single wish, so there are still people willing to risk their lives.
Royal guards take best archers and mages in the kingdom, as they pledge their loyalty to ruling monarch. All royal guards wear magical necklace with red gemstone, which allowed them to communicate and in hands of rule could bring them to submission in cause of treason.
Higher rank of class in this kingdom is nobles with priests, they fill ranks of higher government, tax collectors, commanders of the army and religious centers.
Lower class are merchants, craftmen, artists and engineers
Lowest class are workers, farmers and whores.
I will finish character later and make few adjustment to kingdom.
2 villages 2*2 =+4
1 castle +5
3 towns 3*6=+18
holy site +5
Mage tower +3
monster lair +4
Total of =39 points – not 45... and since royal forces count for 41 points, just remove one squad and we will be set – and the sheet will be accepted
Again, sorry for picking on math
Origins (choose one): True Heir- Daughter of the previous King, Willem, who was mysteriously assassinated only a year ago.
Primary Education (choose one): Magecraft. All members of the house of Kazam are known for their intense illusionary magic, and Astrid has been trained in the arts as well.
Secondary Education (choose one): Prowess: Due to the indirect nature of her magic, she was also trained in the art of swordplay.
Age (choose one): Young- She was twenty when her father died.
Length of your rule (choose one): Short
Trait (choose one): Diplomacy: Despite being new to this, Astrid has a way with people, and can work out deals with even the surliest of foreign leaders. Flaw (choose one): Frail: The house of Kazam have all historically been powerful illusionists, so they've never really had a reason to train physically. Astrid is no exception. Without her magic or a weapon, she's basically defenseless. History (description of your story so far):
It is said that when the kingdom of Feld was in its infancy, it was a lawless territory. Anarchy ran wild, with no law or order in sight. So the god Imir bestowed his gifts upon the greatest man around at the time, Kazam.
Since then, the house of Kazam has ruled over Feld for years, and the people were happy. Not everyone was, though....
Willem of the house of Kazam tried his best to keep the peace with rulers of other kingdoms, but someone, somewhere didn't like him, and he was slain. His only living relative, his daughter Astrid, was forced onto the throne.
This was a decision initially met with a lot of backlash, but Astrid eventually won the people over. Unfortunately, she does not carry the same respect as her father did, so her Kingdom is constantly being overrun with threats to the civilians. Hopefully, she can fix that before she runs the kingdom into the ground.
Name of the Kingdom: Feld
Style of the kingdom (choose one): Medieval
Gender policy (choose one): Equality of gender
Race policy (choose one): Equality of race, but the royal family is and was only human.
Religion (choose one): State religion.
All in Feld worship the god Imir, for he is the one who turned this lawless land into the place it is today.
Dynasty (This section describes your family)
Only living member of the dynasty (-4) – you are the last of the dynasty Personal (Your personal link with the important people in the kingdom):
Champion (+3) – you have a warrior of great skill on your court. That champion is one of the best warriors in the kingdom.
Incompetent Advisor (-1) – you have an advisor, whose advice seems to be logical, but in some way usually backfires.
Unbeknownst to Astrid, this is being done on purpose. Salem worked under her father for many years, and when news about Willem's passing came about, he thought he should have been the one to take over ruling the Kingdom. So he plots to make her look bad so he can take over. And if that doesn't work, h
Experienced General (+1)(can be taken many times) – an experienced leader who has led your army through battles.
Disloyal Guards (-3) – the loyalty of your guards is not with you but with someone else – your consort/your regent/noble family of consort/etc.
Skilled Spy (+3) – a skilled spy, whose abilities you can count on. Society and situation:
Barbarian invasion (-4) – a warlord leading an army of barbarians/orcs/amazons/wild elves/etc from outside of the valley decided to conquer your kingdom.
Kingdom's pride (+3) – there is a general feeling of pride in being part of your kingdom and being a subject of your dynasty.
Minority refugees (-3) – there is a sizeable minority of refugees from far away in your kingdom. Their traditions, outfits and religion are all quite exotic... and they don't want to assimilate.
Cult (-3) – a cult following religion in opposition to the kingdom's religion working in secret
Geography
Wild area(+1)
Cursed land (-3)
Village (+2 )
Castle (+5)
Town (+7)
Abandoned (-1)
Ruins (-2)
Remnants stronghold (-2)
Wild monster (-4)
Military Points: 17
Knights of Kazam- -3
General Militia: -1
Elite Warriors: -3
Archers: -2
Paladins: -3
Nobles: -3
Calvary: -2
I might have messed up the military segment, but otherwise I think I did this right. I'm also willing to work with other players on drafting up past history between Feld and your kingdoms.
Yup, the military is as follows, as you have:
village +2
castle +5
Town +6
That gives a total of 13 points. As you have only one castle, you can afford only one +3 unit of knights/nobles/elite warriors.
1xTown (+7)
1xTown (+7)
1x Holy Site(+3)
Wild area (+1)
Wild area (+1)
Wild area (+1)
Wild area (+1)
Holdout (-3)
Holdout (-3)
Monster Lair (+5)
Part of me almost wants me to throw in the towel and just go for some kind of smaller idea in scale, but I know it's just because i'm making such a large Kingdom. Once i get the points sorted, everything else should fall into place (I haven't touched the military yet).
1xTown (+7)
1xTown (+7)
1x Holy Site(+3)
Wild area (+1)
Wild area (+1)
Wild area (+1)
Wild area (+1)
Holdout (-3)
Holdout (-3)
Monster Lair (+5)
Part of me almost wants me to throw in the towel and just go for some kind of smaller idea in scale, but I know it's just because i'm making such a large Kingdom. Once i get the points sorted, everything else should fall into place (I haven't touched the military yet).
Yup, the military is as follows, as you have:
village +2
castle +5
Town +6
That gives a total of 13 points. As you have only one castle, you can afford only one +3 unit of knights/nobles/elite warriors.
Again, as you have only one castle, you can afford only one +3 unit of knights/nobles/elite warriors.
So you can only have one +3 unit.
The rest need to be +2 or +1
+5 points
Spiteful Consort (-3) =2
Progeny (+1)=3
Nemesis (-4) =-1
Skilled Spy (+3)=2
Rebellion (-2)=0
Raids (-1)=-1
Powerful factions (-4)=-5
Kingdom's pride (+3) =-2 [Draconian]
Noble stronghold (-5)(can be taken many times) – a home to a noble house in your service.=-7
Village (-2)(can be taken many times) – a small village.=-9
Village (-2)(can be taken many times) – a small village.=-11
[Faunas]
Castle (+5)(can be taken many times) – A stronghold that can serve as a strong point between one kingdom and the other... or to protect the border from barbarian raids.=-6
Village (+2)(can be taken many times) – a small village.=-4
Village (+2)(can be taken many times) – a small village.=-2 [Woodland Elves] -Not currently supporting The Monarchy
Noble stronghold (-5)(can be taken many times) – a home to a noble house in your service.=-7
Village (-2)(can be taken many times) – a small village.=-9
Village (-2)(can be taken many times) – a small village.=-11
[Centaurs]
Noble stronghold (-5)(can be taken many times) – a home to a noble house in your service.=-16
Village (-2)(can be taken many times) – a small village.=-18
Village (-2)(can be taken many times) – a small village.=-20
1xTown (+7)=-13
1xTown(+7) =-6
1x Holy Site(+3)=-3
Wild area (+1)=-2
Wild area (+1)=-1
Wild area (+1)=0
Wild area (+1)=1
Wild area (+1)=2
Wild area (+1)=3
Holdout (-3)=0
Holdout (-3)=-3
Monster Lair (+5)=2
Hmm... okay, so when you throw those 2 wild areas or one village, you should be okay
Actually, now that I look at it more carefully, I think Merkros had it right initially (with just 4 Wild Areas) and I screwed things up by saying he was at -2 (when he was at 0). Because of me he added two more Wild Areas and that is why he is now at +2.
I'm sorry, guys, I don't know how this happened. I used to be good at math, I swear!