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Name: Yaset Acuxe, aka “Iron Hemlock”, aka “Sister Ezixosh”
Race: Camarian (Protectorate)
Class: Assassin
Gender: Male
Physical Appearance: Smooth blue-green scales, medium-sized horns on head. Lithe, graceful, normally wearing nun-style robes and several mystic charms around his neck (they have no actual use, other then as part of his disguise), and androgynous. He’s killed more than one person who assumed he was a Camarian callgirl.
Character Background: Military (Trained in Protectorate Intelligence), Colonist.
History: Born on Camar, in a major Protectorate city. Joined the Protectorate intelligence service immediately after leaving school (with only a Bachelor of Psychology). Following training (waterboarding, anyone?) he was assigned to counterintelligence's wetwork in his home city, leaving a trail of “missing” agents of various powers behind him. When he “accidently” killed a Collective diplomat (who was “innocently” spreading news about the advantages of psionic powers), he was reassigned to a remote colony world, in order to “keep him from the public eye”.*
*For readers unfamiliar with intelligence work or euphemisms: Assigned to rooting out and killing operatives of other powers in his city. Under orders from his superiors, deliberately murdered a Collective diplomat, who was running a pro-Collective propaganda campaign, the Collective complained about the death, and he was sent off-world so that no one would find him.
When on the colony, his given years of freedom ran up (Camarian males are given twenty years, spread as they wish throughout their life, plus their first twenty years (where they are not of the age of consent), where they are free to live as they wish. Outside of that, they’re breeders). Rather than return to a life of sexual servitude, he simply... disappeared.
Character Measurements: 6’ 0”, 143 lbs.
Penis Size: 12cm (slightly smaller than 5”)
Language: Common, Carin Tongue
Credits: 1700
Weapon:
2 Swords (w/ Diamond Cut 1):
Melee-Sword
Credits: 500 x 2
Damage: 2d6 (+2)
Weight: 15 lbs x 2
Crit Range: 18-20
Note: On a critical hit, the target can potentially lose a limb. +1 Accuracy.
1 Shadow Lance (w/ Silencer, Sight Scope 1):
The Shadow Lance is an SMG with a curious feature. Rather than being built for short range, it was specifically built to be deadly accurate at all ranges. While not as deadly as a standard sniper rifle, it can fit in one hand, and can be easily fired. To a marksman, this can prove far more lethal than the extreme range sniper rifles can offer.
Type: Small arm-Pistol-one handed
Damage: 4d4
Credits: 2000 + 600 + 500
Weight: 25 lbs
Crit Range: 18-20 at melee and short range, 20 beyond that
Shots Fired: Can be fired 5 times before reloading
Clip Cost: 50 Credits
Notes: -1 Accuracy (total of Silencer and Sight Scope), silent.
Armor:
Whisper Battlesuit Mk 111 (+Augmented HUD):
50% carbon fiber, 50% 5th generation Hybrid Kevlar. H8 Harness – Satin Weave. Gorgeous, soft, and nearly indestructible. Whisper armor is the choice for commando’s and deep end reconnaissance. The fully enclosed breathing system allows the user to operate in even the most hostile environments.
Defense: +2
Suit HP: 15
Credits: 1000
Suit Weight: 13 lbs
Other: CL1 Personal Computer - The CL1 Personal Computer is a computer placed around the wrist. Cheap, but effective, it allows to bring up standard information on the galactic net, known information about history, and even ship designs. Tech upgrades are available.
4 spare clips – Shadow Lance (200 Credits)
Upgrades: Coiled Muscle (paid for – 3000 Credits)
Hyper Hearing (free)
Thickened Epidermal Layer (free)
Augmented HUD (In suit) (racial)
Heightened Sense of Smell (racial)
Character Skills:
Racial:
-Camarians cannot be afflicted by fear or psionic status effects
-Camarians gain 1d6 to their mental resilience stat if attacked by any psionic attack other than telekinesis.
-Camarians gain underwater breathing.
-Camarians gain +3 to persona score when meeting races that know what they are.
-Camarians gain +2 to Persona checks with aliens that recognize them
-If part of the Protectorate, you gain a Sixth Sense about danger, you cannot be ambushed, and are immune to the Assassin skill Mind Killer.
-If male, take Hybrid “Hunted” detriment: due to rarity, coming from rich families, and could be used for a variety of things. Ransom, research, and slavery are very dark but real fates for adventurous Hybrids.
-Have -2 to all checks and attacks in combat if not protected in extreme climates
-If belonging to Protectorate, you start with no psionic abilities, but can learn later
Class:
-Light Armor-Assassins use light armor.
-Assassins can use Side Arms, Swords, Knives, and Sniper Rifles.
-Assassinate- While undetected, the first attack made against an undamaged target will always deal double damage. If dual wielding, both weapons are considered to be the first attack. Enemies asleep, or otherwise incapacitated are instead killed outright.
-Stealth Device-Assassins may use stealth devices. Stealth lasts for 10 rounds, and can be reapplied at any time.
-Chameleon-Hiding out in the open is what Assassins do best. When creating a character, choose another class. You gain +5 to persona skills to pretend to be that class (Class is – Miracle Worker).
-Mortal Strike-Your Assassinate also prevents healing on the target for 1 round.
Learned:
-The Unseen Blade-While wielding a knife or sword and an enemy is unaware of your presence, the first attack is also considered a critical hit.
-Dead Eye-On a successful attack, you may not roll a 1 on damage rolls. On a roll of one, reroll the damage die.
-Dual Weapon Expertise-You no longer suffer any penalties from dual wielding weapons. (Omni skill) (IQ)
Character Statistics:
HP: 10 (10 Default)
Accuracy: 15 (15 Points)
Defense: 8 (8 Points)
Psionic: 0
Mental Resistance: 11 (10 Points + 1 Background)
Technology: 0
Persona: 7 (7 points)
Luck: 11 (10 Points + 1 Background)
IQ: 122
Physical Force: 200 (6 (Racial) + 5 (Coiled Muscle) + 5 (Class) + 4 (Genetically Augumented) * 10)
Psionic Force: 0
Total Weight: 211 lbs.
Action Points: 3 points per turn (6 spaces per point (Coiled Muscle))
HP Regen/hour: 1 HP/hour
HP Regen/round: 0 HP/Round
Sexual Stats:
Sexual Endurance: 8 (5 Default + 3 Points)
Sexual Prowess: 5 (5 Points)
Sexual Resistance: 12 (12 Points)
Libido: 0
Fertility: 17 (5 (Racial) + 12 (Luck)