Phoenix Forest added to the list of nearby locations in the first post.
Here's the last part of character creation. Let me know if I missed any typos (there were quite a few) or if there's anything unclear.
Character creation part 3:
Stats: Strength (affects damage of most physical attacks), Dexterity (affects to-hit chance of physical attacks), Constitution, Intelligence, Wisdom and Charisma.
You have 60 points to spend. 10 is considered average for a human, so you can put 10 in each stat, or you can decrease some to increase others.
Note: Remember that Freya already has a few bonuses from previous choices, so if (for example) you give her 10 Intelligence she will start with 13 Intelligence due to +3 from previous choices.
Spells
Spells can hurt allies (and even the caster) unless the description says that the spell will not hurt allies. Freya has encountered the following spells. She has learned three of them, and has two spell scrolls (they can be for the same spell, or for two different spells)
Fire Bolt – requires Spellcraft I, cost 1 mana, range 10 meters, chance to set the target on fire if it hits: Spellcraft level *5. Has an accuracy bonus. Deals 2d8 fire damage
Casting time: 1 second
Fireball – requires Spellcraft I, cost 5 mana, range 10 meters, explosion radius 2 meters. Creates a ball of fire that is thrown at a target. The ball itself deals 1d6 fire damage to whatever it hits. The explosion deals an extra 2d8+Spellcraft level-1 fire damage to all within its range. Spellcraft II allows the caster to increase the damage of the spell by spending extra mana when casting – each point of extra mana used increases damage by 1. Chance to set each target on fire = Spellcraft level *5
Casting time: 3 seconds + 1 extra second for each mana point spent to increase the damage
Wall of Fire – requires Spellcraft I, cost 10 mana, range 3 meters. Creates a wall of fire 3 meters wide and 3 meters high. The wall lasts for (Spellcraft level*15) minutes or until the caster extinguishes it. Deals 3d6 fire damage to all who pass through it, plus an additional 3d6 fire damage for every second spent within the flames. Spellcraft II allows the caster to spend extra mana when casting the spell to increase damage, duration and/or size of the wall
Casting time: 10 seconds
Ice Circle – requires Spellcraft I, cost 5 mana. Spikes of ice erupt from the ground forming a circle around the caster. Anyone hit by the spikes takes 1d6 piercing damage and 2d6 ice damage. Hits both allies and enemies. Spellcraft II allows the caster to increase the spell’s damage by half the caster’s intelligence, but at the cost of increasing casting time to 2 seconds
Casting time: Instant
Ice Bolt – requires Spellcraft I, cost 1 mana, range 10 meters, chance to freeze the target if it hits: Spellcraft level *5. Has an accuracy bonus. Deals 2d8 ice damage
Casting time: 1 second
Ice Javelin – requires Spellcraft I, cost 5 mana. Creates a Javelin made of ice that can be used a weapon (melee or ranged). Because it is created by magic it counts as enchanted and has an accuracy bonus. Lasts (Spellcraft*15) minutes
Casting time: 5 second
Lightning Bolt – requires Spellcraft I, cost 1 mana, range 10 meters, chance to stun the target if it hits: Spellcraft level *5. Has an accuracy bonus. Deals 2d8 lightning damage
Casting time: 1 second
Arcane Bolt – requires Spellcraft I, cost 1 mana, range 10 meters, has a critical hit chance if it hits: Spellcraft level *5. Has an accuracy bonus. Deals 2d8 arcane damage, plus an additional 3d6 in case of a critical hit
Casting time: 1 second
Mend – no requirements, cost varies based on damage to cloth, restores damaged clothes. Slow spell, exact duration depends on how badly a piece of clothing is damaged
Casting time: varies
Light – no requirements, cost 1 mana, creates a small ball of light that illuminates everything within a 3 meters radius. Lasts (Spellcraft level *10) minutes
Casting time: 1 second
First Aid – no requirement, cost 2 mana, heals 1d6
Casting time: 3 second
Included solely for completeness, since Minor Heal is better in every way
Healing Touch – requires touch and Spellcraft I, cost 2 mana, heals 2d8+Spellcraft level*2 HP per use
Casting time: 2 seconds
Minor Heal – can be used from a distance, requires Spellcraft I, cost 2 mana, heals 2d6+Spellcraft level HP per use
Casting time: 2 seconds
Mana Shield – requires Spellcraft II. Cost 0 Mana. While active any damage the caster takes will reduce mana reserves – 1 mana for each point of damage. Lasts until turned off or until the caster runs out of mana.
Casting time: Instant
Comprehend Language – requires Spellcraft I. Cost 2 mana, lasts 10 minutes and then needs to be renewed. Allows the caster to understand any language (written and spoken), unless there’s some sort of magical interference (such as a spell). Does not allow the user to actually speak the language, just to understand it
Casting time: 10 seconds
Required to learn spells for speaking other languages
Divine North – no requirements, cost 1 mana, for the next 10 minutes the caster knows which way is north
Casting time: 1 second
Who is Freya’s best friend?
A1. Evelyn
The pretty daughter of a minor noble. She has some skills in spellcasting and archery, but prefers the former. While having a noble girl for a friend is generally a good thing it can cause problems too. After all, nobles tend to have enemies, and there’s no telling when someone will try to use Freya as a tool against her friend’s family…
A2. Alicia
The daughter of a merchant family that has been quite successful in the last few years and so has become very rich. She can help with various things: appraising rare items, haggling over the price of items, helping locate and buy rare things (thanks to her family’s connections with other merchants)… just don’t count on her in combat. If a fight breaks out her strategies are: bribe the enemies, pay someone to fight for her, or her favorite: RUN AWAY!
People getting rich quick tends to draw attention and wealth tends to draw envy. There are already rumors about how her family earned its fortune from illegal activities…
A3. Anna
The daughter of a sorceress. Like her single mother she has focused on magic, but she also likes to learn about various things, mostly from the past. Her spells can be quite useful, but she becomes useless if she runs out of mana or if she is forced to fight in melee. Out of combat she can be relied on if Lore and/or Arcana are needed. Also, because she spends so much time studying she’s not very good at dealing with people.
A4. Sara
A homeless girl working as a thief, mostly a pickpocket. Freya met her when she screwed up her attempt to steal Freya’s money pouch. Despite their rather unusual first meeting the two became good friends. Over the years she has become quite skilled at sneaking, hiding, opening locked doors, and "borrowing" money from people without them noticing. But she’s no good with magic and when it comes to fighting face-to-face she won’t be of much use.
A5. Essendra (called Essa)
A prostitute, a year older than Freya, though Freya did not find out what her line of work is until a couple of years ago. She knows a lot of important people (and not just from this city) but most of them would never admit it. While she knows the basics of both physical combat and spellcasting (in case a client gets too carried away) she prefers to solve problems by relying on her good looks and seducing people.
Does Freya have any sexual experience? If yes, how much?
B1. She has no experience at all – she’s still a virgin and has not even had her first kiss yet
B2. She has watched other people have sex a few times, and has masturbated quite a bit, but that’s it – she has never done anything with another person
B3. She has been kissed and even allowed someone to grope her a bit through her clothes, but nothing more
B4. Same as B3, but she has shown her naked breasts and/or butt to someone
B5. She has gone as far as giving a few "favors" to people (blowjobs, handjobs, licking pussy, that sort of thing) but is still a virgin
B6. She has had sex and is no longer a virgin
B7. Other – specify
If she lost her virginity you can choose the gender of the person she lost it to, if you want
Freya has visited most locations near the city of Syrada. One place in particular is her favorite. That place is:
C1. The city itself
C2. The Village of Deladar
C3. Deladar Lake
C4. The Phoenix Forest
Someone groped Freya during a celebration. Was it a man or a woman, and how did she react to it?
D1. She turned around and slapped the other person - +1 to hit and +1 damage when using a surprise attack
D2. She had some strong words for the other person – bonus when trying to intimidate humanoids of that gender
D3. She flirted with the other person – bonus when trying to seduce humanoids of that gender
D4. She decided to go home and do something productive. She trained her channeling - +2 max mana
D5. She ignored the incident and focused on enjoying herself. +1 to some focus rolls
Freya found a lost bag. Since she had no way to find the owner she brought it to the guards. Most of what was inside was a large quantity of a certain powder. Said powder is used for making an expensive drug and has been outlawed for that reason. The guards confiscated the bag and the powder but allowed Freya to keep the other items that were inside: a piece of jewelry and a potion.
What was the item?
Ring
Necklace
Bracelet
Earring
Its effect was...
E1. of Resist Lust – grants resistance to lust-based effects
E2. of Mana Flow – increases Mana Regeneration by 2 per hour and grants resistance to some mana-related negative effects
E3. of Underwater Breathing – for 10 minutes the wearer can breathe under water. Can be activated once every 24 hours
E4. of Stone Skin – for 10 minutes the wearer’s skin becomes hard like stone. Decreases all damage by 1d4, but also decreases speed and accuracy. Can be activated once every 12 hours
What was the potion?
F1. 2 Healing Potions – each heals 50 HP
F2. Elixir of Regeneration – heals 10 HP and grants Regeneration (5, 24) (for the next 24 hours the person regenerates 5 HP per hour)
F3. Elixir of Mana Flow – restores 10 Mana and increases Mana Regeneration by 5 for the next 24 hours
F4. 3 Aphrodisiacs – three small bottles filled with a powerful aphrodisiac. When swallowed makes the person that swallowed it very horny. The duration depends on how much was swallowed: the whole bottle – 4 hours; half the bottle – 2 hours, etc.
F5. Potion of Brutality – increases Strength by 5 and adds a 10% stun chance to melee attacks (increases to 20% if fighting unarmed). Effect lasts 4 hours
F6. A foul-smelling and horrid-tasting potion – permanently increases a stat by 1 (you can choose which one)
Note that with the exception of the stat-boosting potion all potions can be sold later.
G. Anything you guys would like to suggest, such as "she has a crush on x person", or "she has a birthmark", or something else.
Well, there you have it - the last part of the character creation. Hopefully it's not too long...