Tjf
CHYOA Guru
A year ago, only humans lived in Ridgeport. Normal people, going about normal lives. Now, a ring wall equipped with automated gun turrets surrounds the city, with only the bravest daring to bribe their way inside, and none escaping. Normal doesn't exist anymore - and three kinds of people exist in the Caged City.
1:
Half-Bloods are humans exposed to a great amount of magical radiation. Because of this, they've begun to physically mutate - physical characteristics of a certain otherworlder species becoming apparent alongside their human appearance. Half-Bloods are more accepted among humans than Otherworlders, and understand human culture and technology as well as any other human - a year ago they were other humans. Despite this, a Half-Blood's command of magic is generally less powerful than an Otherworlder's. Most Half-Bloods operate openly, though some take Mirage to appear like normal humans, whether by desire, or necessity.
Character Sheet:
Name:
Age:
Gender:
Orientation:
Type (Normal or Otherworlder - You can become a Half-Blood in-game):
Race (For Otherworlders, this is the race you are. For Normals, this is the race you'll start to turn into when becoming Half-Blood):
Pre-Crisis Occupation:
Post-Crisis Occupation (Can overlap with pre-crisis occupation ie: Police, gang member, scientist):
Gang Description (If applicable):
History:
Resources and Magic:
Resources:
Magic:
-------------------------------------
Preferred Kinks:
Banned Kinks:
GM Note: Let me know if you have any questions, or if there's something I've left out that should be up here.
1:
Still the vast majority of Ridgeport's population. 'Normals' are humans who've been exposed to little or no magical energy, and thus retain their human appearance, while not having the same level of magical ability. Normals run the gamut - from members of the police department trying vainly to maintain control, to organised gangs carving up turf, to outsiders trying to loot or investigate, to normal people just trying to survive.
Normals also differ in their approach to magic and magical beings - some form groups and hunt down magical beings, while others flock to join the organisations of magical people, hoping to share in their power. Some independent types intentionally seek sources of magic, to increase their own power - becoming Half-Bloods.
Normals also differ in their approach to magic and magical beings - some form groups and hunt down magical beings, while others flock to join the organisations of magical people, hoping to share in their power. Some independent types intentionally seek sources of magic, to increase their own power - becoming Half-Bloods.
Otherworlders are non-human creatures from a myriad of other realms and planes of existence, who've willingly or unwillingly crossed the threshold and entered Earth through Ridgeport. Their motivations vary - some seek to return home, some desire to conquer humanity, some simply want to explore and enjoy the pleasures humanity has to offer.
Otherworlders are generally the most powerful users of magic in Ridgeport. On the other hand, they have very little experience with humanity and human culture (modern technology especially being a challenge for them) and they are the least likely to be accepted by the human population. Some Otherworlders operate in the open, while others use a narcotic substance by the name of Mirage to shapeshift into human form, blending in.
All manner of Otherworlder creatures exist in Ridgeport, but a few groups are the most common:
- Orcs
- Elves
- Vampires
- Succubi
Members of other races, with fewer numbers, tend to act more individually.
Otherworlders are generally the most powerful users of magic in Ridgeport. On the other hand, they have very little experience with humanity and human culture (modern technology especially being a challenge for them) and they are the least likely to be accepted by the human population. Some Otherworlders operate in the open, while others use a narcotic substance by the name of Mirage to shapeshift into human form, blending in.
All manner of Otherworlder creatures exist in Ridgeport, but a few groups are the most common:
- Orcs
- Elves
- Vampires
- Succubi
Members of other races, with fewer numbers, tend to act more individually.
Half-Bloods are humans exposed to a great amount of magical radiation. Because of this, they've begun to physically mutate - physical characteristics of a certain otherworlder species becoming apparent alongside their human appearance. Half-Bloods are more accepted among humans than Otherworlders, and understand human culture and technology as well as any other human - a year ago they were other humans. Despite this, a Half-Blood's command of magic is generally less powerful than an Otherworlder's. Most Half-Bloods operate openly, though some take Mirage to appear like normal humans, whether by desire, or necessity.
Character Sheet:
Name:
Age:
Gender:
Orientation:
Type (Normal or Otherworlder - You can become a Half-Blood in-game):
Race (For Otherworlders, this is the race you are. For Normals, this is the race you'll start to turn into when becoming Half-Blood):
Pre-Crisis Occupation:
Post-Crisis Occupation (Can overlap with pre-crisis occupation ie: Police, gang member, scientist):
Gang Description (If applicable):
History:
Resources and Magic:
Resources: A combination of skills and equipment. A resource could be skill with firearms or seduction, but it could also be a contact with a corrupt Ridgeport border guard, or a block of territory for your gang
Magic: Each point buys a magical characteristic (ie: Bullet resistant skin, pheromones, etc) or a spell.
Normals have two resource points, and one point they can choose to spend on magic or a third resource. Otherworlders have the opposite - two magic points, and one point to spend on either resources or more magic.
You can and will gain more resources and magic in the RP.
Magic: Each point buys a magical characteristic (ie: Bullet resistant skin, pheromones, etc) or a spell.
Normals have two resource points, and one point they can choose to spend on magic or a third resource. Otherworlders have the opposite - two magic points, and one point to spend on either resources or more magic.
You can and will gain more resources and magic in the RP.
Resources:
Magic:
-------------------------------------
Preferred Kinks:
Banned Kinks:
GM Note: Let me know if you have any questions, or if there's something I've left out that should be up here.

