Darth_Halford
Experienced
like some creative heroes, I find myself keep going back to parts of my story Caverns & Taverns — CHYOA and making changes or additions. Namely, adding portraits, proper character sheets, and the like. A few bits have World Anvil pages and I've been toying lately with mapmaking, to really give it a more "proper" homebrewed RPG feel, and I'm currently having some doubts as to the utility of it all.
On one hand, mapmaking is a fun toy, and combing through different ways to make the conceptualized characters into real Pathfinder 2E characters is helping solidify that knowledge base for if/when I actually start to run games again (after I finish my degree). On the other hand, I recognize that just because it's neat doesn't mean it's useful. The amount of time I've spent on trying figure out map designs for story chapters that I've written that go 10-20 chapters deep without ever naming a single place have obviously pulled away from time I could be spending doing actual writing.
It also feels like something that if I was going to do, I should have been doing from the start of the project (which, to be fair, I never suspected I'd still be working on this 3.5 years later), and this feels a little daunting trying to play a lot of catch up with myself (which, to do properly, would hold up putting out more chapters for a long time)
On one hand, mapmaking is a fun toy, and combing through different ways to make the conceptualized characters into real Pathfinder 2E characters is helping solidify that knowledge base for if/when I actually start to run games again (after I finish my degree). On the other hand, I recognize that just because it's neat doesn't mean it's useful. The amount of time I've spent on trying figure out map designs for story chapters that I've written that go 10-20 chapters deep without ever naming a single place have obviously pulled away from time I could be spending doing actual writing.
It also feels like something that if I was going to do, I should have been doing from the start of the project (which, to be fair, I never suspected I'd still be working on this 3.5 years later), and this feels a little daunting trying to play a lot of catch up with myself (which, to do properly, would hold up putting out more chapters for a long time)