Name: Damar
Race: Skinwalker
Sex: Male
Age: 30
Class: Barbarian.
HP: 12
AC: 18
STR: +4 (+6 in bestial form) (+10 while raged in beast form)
DEX:+1
CON:+3 (+ 9 while raged in beast form.)
INT:-3
WIS:+0
CHA:-1
APP:+3
Height: 5ft 6in
Weight:200 lbs
Transformed Height:6ft 8in
Transformed Weight: 300 lbs.
Description: Long, messy black hair, black eyes, Has the tanned skin of one who spends a great deal of time working in the sun. He sports a long, wild-looking beard. Quite short and very stocky, but somehow still very physically appealing. His bestial form resembles a large, heavyset, bipedal wolf, with thick, black matted fur, and yellow orange eyes. When not wearing armor, he wears only an extremely revealing loincloth. When asked why, he will explain that he is too poor to buy clothes. He is absolutely covered in scar tissue. Some scars left by blades, others teeth. If asked about them, he will cheerfully explain that he does not remember how he got them.
He is relentlessly, unwaveringly cheerful while in his human form, but due to his idiotic demeanor, his cheer is often quite off-putting for those around him.
When in his bestial form, all his cheer dissipates, and he is like a wild animal, cold and vicious. Though still capable of speech, his personality is radically changed, as he becomes a spiteful, hate-filled creature.
Human form looks like this without the tattoos:
https://s-media-cache-ak0.pinimg.com/originals/75/b1/6c/75b16c439f21eda5d68516505e056c96.jpg
Beast form looks like this:
https://artfiles.alphacoders.com/381/381.png
Carries a Schnauzer named Magnus with him wherever he goes.
Class Skills:
- Acrobatics +4 (1 skill rank.)
- Climb +4 (+6 in bestial form)
- Craft -3
- Handle animal -1
- Intimidate -1
- Knowlege (nature) -3
- Perception +0
- Ride +1
- Survival +0
- Swim +4 (+6 in bestial form)
- Sex Appeal +3
Equipment:
scale mail: +5 ac
longsword: 1d8 dmg
shield, heavy steel: +2 ac
10 wandermeal rations
1 lap dog
4gp.
Class traits:
Fast movement: total movement range = 40ft
Rage: up to 7 rounds per day. While raged, gains +4 (+6 when feats are added.) con +4 str and +2 hp per hit dice, but suffers -2 ac While in rage, a barbarian cannot use any
Charisma-,
Dexterity-, or
Intelligence-based skills (except
Acrobatics,
Fly,
Intimidate, and
Ride) or any ability that requires patience or concentration.
Cannot rage again for two rounds after leaving rage.
Feats:
- Raging vitality: gain an additional +2 bonus to con while raging.
- Animal-Minded (racial): Skinwalkers have a +2 racial bonus on Handle Animal and wild empathy checks.
- Mastery of form (Racial): +2 trait bonus on saving throws against polymorph effects.
Background: Damar cannot clearly remember his childhood. He assumes that nothing important happened during his childhood, and as a result his brain simply discarded the memories of it. However, sometimes, when he is in the midst of battle, he can still hear the screams. The dark memories of his past that rise during a fight drive him into an uncontrollable, ferocious rage. But soon, when the fighting ends, the memories fade, and he is once more the jovial, idiotic man that he was prior to all the violence. For as long as he can remember, it has just been him and Magnus, wandering the world, seeking adventure. Or perhaps, seeking vengeance.