SonofOsman
Virgin
Well... there we are. Giant Flying Spaghetti Monster willing, Godwyne will be a character in this story.
A couple of small ideas I got when reading the story:
- Susan licks Peregrine to another orgasm. Peregrine avoids getting exhausted due to STAMINA, then the two of them have to go so no more sex (follow-up to this thread)
Fay and Morgan would totally go for that sort of persuasion. As upper-class students in a rival house, they would love to have Golondrina serving them. I've hinted that Minerval goes for kinkier practices than Leontes, though just "Lick us out!" would be plenty good.- A 7-9 follow up to this thread: Fay and Morgan need to be "persuaded" (for example by agreeing to lick them to orgasm). Alternatively Golondrina offers them a FAVOR they can ask for later (I'm not entirely sure how that would work in game terms)
Greetings. I've actually been viewing your story, and will be contributing too it in the very near future. Since it seems you have no Draconis students (And no full males, actually...) I think I'll cover those two segments, if you'd be so kind as to allow it. However, before I make the application, I'd like to offer up this option for a custom trait/move, selectable at character creation
-Born on the Handle: +2 or +3 (Whichever you prefer... there's not much of a precident to follow for) FORWARD actions related to the use/handling of brooms (Broom polo, flying away from danger, ect.)
I'm planning on having him try to take part in the Broom Polo team and have a long history of flying. I just don't know how the modifier should compare to the possible applications of the trait.
+2 or +3 is rather a rocking big bonus in the 2d6 world, given that you would also add BRAVERY for something athletic. This could work if there were Broom Polo rules where you might have to take penalties (competing against a serious rival team). There are no specific Broom Polo rules, so at this point you could write a Broom Polo scene as DEFEND THE HONOR OF YOUR HOUSE or maybe even CONFRONT YOUR ENEMY, or maybe an important match would be a GOAL (see my reply to @moonblack) with a test of +BRAVERY at a penalty of -1 or -2. (If you'd like, we could sketch out a rule for a match).
I think the right scale for a Character Move like Born on the Handle might be something like:
Born on the Handle: +2 on any Move related to Broom Polo or flying a broom to chase, evade, or make other physical maneuvers.
I'll get right on reviewing Godwyne. Thanks for your contribution!
Well, to be fair, the Bonus needs to be comparable to a simple +1 to Bravery (another option), and Bravery itself can be applied to a variety of other situations. So I wasen't sure which of the two would be more 'fair' in comparison.
Thank you though. I'll be sure to check in if I have any more question... or if people have requests.
Thanks! You're roaring out of the gate with Godwyne. He seems like a fine example of an "old money" types in House Draconis. No doubt there will also be ill-mannered climbers pushing and shoving for place in the same House, no less.
Another way of dealing with stacked-up bonuses (vs. raising difficulties) would be to cap the bonus at +4. That would let you offset penalties like having a CONSEQUENCE (playing with a headache or a hangover) or getting cornered into DEFEND THE HONOR OF YOUR HOUSE at a -1 (after CONFRONT YOUR ENEMY).
Thank you.
Capping at +4 seems fair... specifically because any more would make total failure on a task an impossibility (Since +4 still leaves the possibility of snake eyes/ two 2s). Which in and of itself is impossibly, since there 's always a chance, no matter how could you are at something, that you can completely drop the ball.
Also... considering the Broom Polo bonus, its not entirely game-breaking. After all, Broom Polo is a team sport, and so even if one player is above average, that doesn't mean his actions alone can carry the game. Unless you just want to treat the game as tests for the player, and not invent a new rule. (Though, if you did invest such a rule, I suggest doubling all numbers and rolling 4d6s instead; one set and modifier for the player, the other set and modifier for the team. For Broom Polo, for example, this team modifier could be raised through drilling (Diligence), planning new plays/tricks (Cunning), and recruiting the best players (Ambition), or something to that effect)
Mostly I didn't write rules because I didn't want to get ahead of myself and didn't want to track too many running numbers from chapter to chapter. (That's why all bad lingering effects get folded down into a CONSEQUENCE or an ENEMY.) I'd be happy to hear your suggestions for unfolding a match into more detail.Alright. I'm not trying to impose... just get a solid understanding of what mechanics I might have to work with.
I haven't tried to develop them any further. If you like the draft Crush rules from above, I'll go ahead and paste them in as a new Rules chapter and tweak them if I notice anything (Or you can comment). I figure we'll learn by doing.Speaking of which, what are you thoughts on implementing the Crush mechanic? I've done the rolls for Godwyne's other first-scene choices, and got an 8 for his attempt to get into the Leontes girl's arm and use her as cover for him exiting the boat with the upperclassmen. I was thinking of making the result one where he gets ashore free but ends up with a Crush, as the girl he's 'escorting' interprets the nervousness he lets through in the wrong way. If you're not ready for that yet, I could always substitute something different (A complicated success where he has to GET OUT OF TROUBLE by finessing his way out of the conversation without letting down his cover)
Speaking of which, what are you thoughts on implementing the Crush mechanic? I've done the rolls for Godwyne's other first-scene choices, and got an 8 for his attempt to get into the Leontes girl's arm and use her as cover for him exiting the boat with the upperclassmen. I was thinking of making the result one where he gets ashore free but ends up with a Crush, as the girl he's 'escorting' interprets the nervousness he lets through in the wrong way.
A couple of small ideas I got when reading the story:
- Susan licks Peregrine to another orgasm. Peregrine avoids getting exhausted due to STAMINA, then the two of them have to go so no more sex (follow-up to this thread)
- A 7-9 follow up to this thread: Fay and Morgan need to be "persuaded" (for example by agreeing to lick them to orgasm). Alternatively Golondrina offers them a FAVOR they can ask for later (I'm not entirely sure how that would work in game terms)
And thanks for tonight's chapters!My apologies for the delay. The last few days have been somewhat hectic for me. However, a few more chapters should be up tonight.
And thanks for tonight's chapters!
The mobile site has two panes that you can switch between by clicking the red stack menu button. The regular website seems to work OK for me but there are two scrollable panes, one inside the other, and the scrollbars are subtle. Play around with scrolling until you get it to work.No problem. There should also be more tomorrow... though, I must confess, as usual I have far more ideas then time to write them well
Also, quick question... how are you supposed to read chapter comments? I haven't had to do it since the site update and... for some reason scrolling up doesn't seem to be working.
I dangled a couple of suggestions for alternative character rules at Boarbristle Academy:
* An adversary/monster/invader
* A teacher/staff member
Any interest?
And then there's: Should we add another Academy?
There's that. Partly I was seeing if there were any "Yeah, but not Boarbristle" points of interest.Considering you and I are the only contributors at the moment, it'd probably be spreading resources too thin.