majus
CHYOA Guru
I present you the character sheet and explanation of Kombat! Your characters will start as novices, and then slowly grow.
If you want to play race not included in the sheet (like Edenina or Kreeyan) – let me know.
Character Sheet
Name:
Pic/description:
History:
Traits: You have 5 points to spend. You can take only one R-type trait
Cryomancer (R; -3 points) – Cryomancers resemble pale-skinned humans. They have the ability to control and manipulate ice. You gain resistance to cold and the ability to manipulate ice, but need to learn how to use it in combat.
Shokan (R; -6 points) – the Shokan, are a race of half-dragon and half-humans with four arms. You gain +3 health and +1 action.
Saurian (R; -4 points) – the Saurians are reptilian humanoids capable of shapeshifting. In their true form, they resemble lizards. You can shapeshift and you can learn how to spit acid.
Edenian (R; -5 points) – the Edenian are descended from the gods themselves which was the reason for their longevity, nobility and strength. You start with +3 Mana, +1 Health, +2 stamina, you can also learn a special magical technique and develop it around a theme (scream, telekinesis, energy attack, wind control, water, hair manipulation, etc.)
Vampire (Moroi) (R; -3 points) – the Vampire race is Human in appearance but possesses sharp fangs as well as wings. You have +2 stamina and the ability to fly but need to feed with blood in order to survive.
Sex Slave (+2 points) – you are a sex slave, in bondage to your master to do with as they please. Maybe someday you will gain your freedom, but until that time, you fuck and breed when ordered to.
Gladiator (+2 points) – you are a slave used for fighting. Your fate is to fight and die in the arena... or as a slave soldier be thrown away in the first wave of battle.
Loyalty (+2 points) – you are bound loyal to a faction/person. You will never betray your master.
Sorcerer's apprentice (-3 points) – you are apprenticed to a sorcerer/sorceress who teaches you magic. you gain +5 mana and will be taught at least one spell.
Loyal follower (-2 points) – you gained the loyalty of a fellow outworlder – they would even die for you! They can be servant, a lover, a fellow villager, slave, slave lover, etc..,
Concubine (-3 points) – you are a concubine to someone with power – might be a merchant, a commander, etc. With that comes protection and some power in their small faction, but you are still expected to serve your family and produce an heir.
Target (+1 point) – you pissed someone off, and they want you dead. They will not stop until you are dead. Thankfully, they have little resources.
Bounty (+2 points) – now you've done it. There is a group or someone powerful who wants you dead.
Experienced (-1 point) – you are experienced in life. You start with +1 health and +1 Stamina
Healthy (-2 points) +3 health
Sickly (+2 points) -3 health
Agile (-2 points) +4 stamina
Clumsy (+2 points) -4 stamina
Strong (-3 points) +1 dmg
Weak (+3 points) -1 dmg (minimum 1 dmg)
Magical powerhouse (-2 points) +5 mana
Magically gifted (-2 points) +1 magical dmg
Combat Stats of character:
Health = 3
Stamina = 9
Mana = 0
Actions = 2
Combat Actions:
Punch – 1 damage, 2 stamina
Kick – 2 damage, 4 stamina
Counter – 1 damage, 2 stamina
Dodge – 2 stamina
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Combat Explanation
The system works in a simple way, like rock, paper, scissors.
Punch defeats kick defeats counter defeats punch –
or: punch → kick → counter → punch → kick → counter → punch
All attacks can be dodged.
The combat starts with you knowing some of the enemy's actions (around half – can be more or less depending on the difference in skill). You then declare your actions, Then the GM shows what was the hidden (if any) action of the enemy. Then the solution of the round is summed.
Example:
Kara (the player) faces Siro
Both Kara and Siro are:
Health = 4
Stamina = 5
Mana = 0
Actions = 2
Siro's actions are:
Punch, ?
Kara declares:
Counter, kick.
The round then goes as -
Kara countered Siro's punch, dealing 1 dmg and spending 2 stamina.
Kara and Siro both kicked, blocking each other – they both spend 3 stamina but take no damage.
Kara has 0 stamina and 4 health.
Siro has 1 stamina and 3 health.
The next round starts and each character recovers their stamina from the previous round -1. Each round the combat goes, their stamina in combat goes down.
So both characters start with 4 stamina
Next round:
Siro starts:
Counter, ?
Kara declares:
Kick – since she has to little stamina for more actions.
Result
Kara counters Siro's punch but is unable to act further, so Siro's next punch hits her. Each character loses 1 health.
As your character develops abilities, they will learn special moves, usage of weapons and maybe even magic. This will complicate the system, so it will be introduced slowly.
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