You can already do that with external tools. For example, this is what I did with the old chyoo: using firefox, I downloaded the "scrapbook" extension and used it from the story map to download web pages (1 link deep). That way I had the whole story offline (navigable from the stoy map page only, though). Maybe there're better ways, but that's what I foundI have not read all the posts here, but this is an idea I've had for most cyoa online stories. I think it would be a very powerful tool for the author to be able to bulk download their story. (just author, not everyone) so they can have 1) their own personal back up. 2) a copy to travel with if internet isn't available. 3) A way to remotely edit content. 4)share with friends/ co-authors who may not be available to navigate to this site.
Just an idea. I recognize that this would be a lot of work for the site developers.
Awesome! I never knew about that.You can already do that with external tools. For example, this is what I did with the old chyoo: using firefox, I downloaded the "scrapbook" extension and used it from the story map to download web pages (1 link deep). That way I had the whole story offline (navigable from the stoy map page only, though). Maybe there're better ways, but that's what I found![]()
If you mean the choices leading out of a given chapter to the next one, I don't know any way of re-ordering them. I suppose if they're only one chapter deep, you could rename and move content around to match the order you want. Anyone else have a thought?It would be nice to be able to re-order the chapters linked in a given thread, or is there a way to do that already and I just haven't figured it out?
A thought, and I'm not sure if this has been suggested:
I'm doing a very complex story that branches at basically every non-terminal chapter, which means there are often a few ways to reach the same thread (IE A splits into B1, B2, B3, and depending on choices, B1 and B2 can both lead into C). The chief reason I'm doing this is so that choices made early on can have an affect later. Is it possible to have hidden variables whose value is set when a specific choice is made and can be referred to later?
For instance, let's say character Bob can be killed, depending on player action. Would it be possible to later have a thread check if Bob is alive, and if he is, insert a paragraph, or even add a whole thread option? Like, later on in the story you have the choice to go with Jim or Dave. If Bob is alive, his thread will show up too; if not, it'll just show two.
This seems very complex but it would add a lot of functionality to especially complex stories and I think it would be a great experience for readers. I've already had to have a thread that says "Did you meet character X or Y earlier in the story" and proceeded based on their input. It works but it's not ideal and it doesn't work for finer manipulation, such as inserting a single paragraph.
Would the site's coding make this extremely difficult or impossible? Or could it be done?
I would suggest to do that slightly different.On any page up at the top right where you have your Username, Favorites, Messages & Notifications. Could one be added called 'In Review'. Under this, it be any chapter or thread that would require ones attention to be reviewed. It would be for all stories one is an editor of. I think that would be a good add on because it would take it from the Notifications where there could be anywhere from 1 to 100 or more depending on how many stories you favorited and people you follow. It would help them out since it would take the time away from them to read each notification and see if they is any they need to review. Who else likes this idea?
As far as I know, that function is already implemented, but not unlocked yet (I think it's still in testing phase). The preview of the actual chyoa version shows something about -> fourth pictureA thought, and I'm not sure if this has been suggested:
I'm doing a very complex story that branches at basically every non-terminal chapter, which means there are often a few ways to reach the same thread (IE A splits into B1, B2, B3, and depending on choices, B1 and B2 can both lead into C). The chief reason I'm doing this is so that choices made early on can have an affect later. Is it possible to have hidden variables whose value is set when a specific choice is made and can be referred to later?
For instance, let's say character Bob can be killed, depending on player action. Would it be possible to later have a thread check if Bob is alive, and if he is, insert a paragraph, or even add a whole thread option? Like, later on in the story you have the choice to go with Jim or Dave. If Bob is alive, his thread will show up too; if not, it'll just show two.
This seems very complex but it would add a lot of functionality to especially complex stories and I think it would be a great experience for readers. I've already had to have a thread that says "Did you meet character X or Y earlier in the story" and proceeded based on their input. It works but it's not ideal and it doesn't work for finer manipulation, such as inserting a single paragraph.
Would the site's coding make this extremely difficult or impossible? Or could it be done?
You mean rather than navigating from the Story Map from the beginning to your chapter of choice?I would like to see some method of backtracking a thread, so I can go through the right choices to get to a post. I guess it would be cheating in the traditional chyoa sense, but I want to follow the longer thread lines without walking into deadends.