jessi010111
Virgin
I just found this thread and I'm so excited for the site update! This is too great of a site concept to have a lesser website. Glad to see it still has support and love!
Sorry for the additional waiting time! My target is the weekend.
Cheops Law: Nothing is ever done both on time AND within budget.
Friedman, how easy would it be to retroactively add the new Condition feature to existing stories?

...and you pull down her {if color=0}red{/if}{if color=1}black{/if}{if color=2}white{/if}{if color=3}blue{/if} {if material=0}silk{/if}{if material=1}lace{/if} panties.
Uhm wait, why percentages and not normal numerical values? A number is far more usable than a percentage. (unless you meant just the icon)You would activate the conditional branches functionality for your story and add conditions to your threads. So it should be quite easy.
Since I've tried to keep this relatively complex functionality as simple as possible, you control all conditions via threads. In the upcoming first version, I'll introduce two types of variables: Boolean which can take on true or false, and numerical represented as percentage. As you can see in the screenshot below you can define conditions per thread which change the score (or "inventory" as Mr.B. mentioned above) of a user (or a current game) and determine if the chapter can be accessed. If the score is not sufficient the thread will be greyed out and you see the conditions you need for it.
View attachment 56
That's too much imoAlso, I'm probably getting too greedy now, but little variable checks inside threads would be a great help to make stories very diverse and unique with very little extra writing work. Things like
Code:...and you pull down her {if color=0}red{/if}{if color=1}black{/if}{if color=2}white{/if}{if color=3}blue{/if} {if material=0}silk{/if}{if material=1}lace{/if} panties.
variables and non-available threads hidden
+1variable checks inside threads
I really like that ideas.And I don't like it because the reader would have no idea of the parts he is missing.
Decisions happen at thread breaks. Variable checks inside threads is just using the decisions.Conditions happen at thread breaks. That is how CHYOA works. We will not be having them inside threads.