So I’ll do the dark elf or the blue one, if not for any other reason then while the scientist is interesting, if I’m doing a space alien game, I’m inclined for doing something more exotic. I’m wondering if she could have like a unqiue psionic path to the temple monks. Like materalizing things out of thin air or something. Don’t need to. Just curious. Not sure if this is exactly what I’m doing yet but I can probably go with this and change later.
Name: Thyme Loreius
Species: Khell'Zen
Faction: Order/ Temple of Rabarzya
Skills:
Unsure
Magic*
Magic:
Telekinesis **
Combat Sorcery *
Retinue/Planet/Army:
Rabrayza monks: Her ranking with the temple allows her a good size of junior students and while not many, they are all psionics with martial prowess and expertise. While not heavily invested in battle for the sake of it, their combat ability is comparable to that of some empire’s special elite. There’s a reason that for all the attempts of alien conquering and warp being attacks, the temple still stands. Their attitude towards the Terran Order psychics can be called patronizing at best and despite the similarities, they see themselves as too different to be friends.
Order Sorcerers- While more than the monks and maybe a bit weaker due to too much focus on powers without training their actual fighting ability, they are still the bulk of what she has ready. Not a particularly large group of Order Sorcerers due to limited trust in giving troops to a different species, but there is a faction willing to follow her taken in by what they could learn from these xeno psionics.
Background:
"I screamed into hell, and it screamed back."
A fairly new species to emerge from humanity, a lot of information still being compiled on them and all the actual physiological differences. For some inexplicable reason, they have found some popularity with humans and other humanoid species leading to sizeable population growth, albeit still rare.
The extended lifespan and improved psychic powers come to mind, but if the original host generation is anything to go by, they aren't without their flaws. Changed from humanities first explorations into the warp, the Khell'zen resemble classical deceptions of elves. Researchers debate if this was unconsciously influenced by human's latent psychic potential drifting towards the evolutionary chain or perhaps one of the beings from the Warp directing it this way on purpose using what it knows about humanculture.
Original attempts to expand by the Terrans were...complicated. Fairy young as a whole to the situations of space, obviously a few of them felt the need to brave the Warp and attempt to colonize the planets and grab the previously untapped resources inside it. Touching down on Modrin X bordering on the fringes of the Warp, the colony became one of the first examples for humanity learning why all those free resources in the Warp were left alone the hard way.
Being part of the early generations of Khell'zen, Thyme remembers two large parts of her youth. Spending most of her time with annoying tech nerds poking at her with tools and the pure madness and chaotic nature of staying too close to the Void. Seeing the forces of chaos at work unfold, many of the Khell'zen grew up in fear of the forces of the void, but others began to look at it with a certain sense of beauty and admiration.
Humanity sees itself separate from the whole, but Thyme had saw it. She had seen the truth. The faith possessed by these void touched humanoids isn't easily understood by outsiders and many aren't trusted as being seen as servants of chaos. At the same time, this is true, and also not. Thyme grew up as a monk of the Khell's Order. Despite popular belief, their religion is not innately hedonistic by design and it does not encourage vile acts by intention. Their belief comes from the idea that only by meeting your darkest self, can someone's will truly be tested. To push past limits is part of unlocking someone's true psionic potential and to accept the balance of good and bad is part of ensuring the light doesn't turn on itself. Accepting people's darker desires is in fact, a fundamental part of keeping the light guided. Good should ultimately win over evil, but it shouldn't
always win, lest it becomes the source of oppression and tyranny itself.
The monks aren't strangers to violence or war, but neither do they seek it. They see themselves as dedicated into growing humanity's potential as a whole. Thyme arrived into court as something of a spiritual advisor as well as offering her services to the Order. While she's happy to give input, she silently judges the original strain of humanity as unevolved, but aims to try and help them overcome their "handicap." The typical Khell'zen condescension is not a new trait in just her, and while desired for their rarity, they aren't necessarily well liked by most humans.
During her youth, an encounter with a particularly nasty warp being left her with severe nerve damage in her hands, forcing her to train and hone her psionic powers to compensate. As a result, her powers are pretty well trained from constant use, but when left without them can struggle to open a door without assistance. Much of the use of her hands extends from manipulating them telekentically, but also leaves her with very poor motor control and difficulty with any finer tasks that don’t require force of strength