Nemo of Utopia
CHYOA Guru
There was this new app on the Android "Grand Labyrinth Era". It was a free app, and we they were not kidding, not "Alegedly Free" or 'pay-to-win' it was FREE, you got out only what you put in to it, if you played hard you ranked up, if you were just a casual player you stayed low tier.
Then the dreams started: people all over the world reported dreaming about being inside the game. There was a sharp drop in players but the game bounced back, for every two people who dropped three decided they had to try it.
That was just the beginning though, because around midnight +9 UTC at the start of the 3rd of October 2016 in 'Dream Mode' there was a special event: if you could reach the tenth floor of the Labyrinth and beat the boss you got a prize beyond price: Your powers from Dream Mode would start working in the real world...
You and your party were dead set on pulling that off, but then things went WEIRD. Suddenly everyone was back out in the waking world, but... not? Things got super crazy for a few hours then you all woke up... Hundreds of miles from home, together, wearing your gear from dream mode, and; able to use your dream mode powers?
Welcome to the Abyss, get used to living here, because when you once look into this world within a world, you can never look away...
So, yea, anyone who's read THE GAMER, this is the aftermath of the awakening of ARC COMPANY, except it happens in the USA, with a bunch of 3rd shift workers who are part of a party coming out of the broken Grand Labyrinth Era somewhere other than where they went to sleep, with only their Grand Labyrinth Era clothes and items. (Guess what, that DOESN'T include their IDs and money!) Good news is they're all imbued with THE GAMER's special abilities, bad news: homeless, jobless, on the opposite side of their time zone (EST) from home and in some cases in a different country, and as far as the feds are concerned, none of them exist...
Welcome to the Abyss: please enjoy your stay, watch out for the human trafficking...
This game is going to be run using a stripped down GURPS Supers system. You all start out with 400 points, up to 50 points of dis-ads + 5 "Quirks" as per 3rd edition, and a handful of advantages and disadvantages determined by me, (including "Zeroed (Special: re-zeroes 1 mundane identity every 5d6 days; original mundane identity unaffected, alternate identities created by Abyssal Brokers using supernatural abilities or anyone using mundane abilities which score a critical success unaffected.)", "Sense of Duty: Party", "Enemy: Abyss Human Traffickers", "Wealth: Dead Broke", "Starting Funds: 10,000$", "Signature Item: GLE set item", "Alternate Identity: Original Personae, (Conditional: Recover/Retain Original Personal Identification Items)", "Unusual Background: Grand Labyrinth Era Survivors"...)
EDIT: this will use 4th edition GURPS rules other than Quirks... Players can get by with the 4th edition version of "GURPS Lite"...
Then the dreams started: people all over the world reported dreaming about being inside the game. There was a sharp drop in players but the game bounced back, for every two people who dropped three decided they had to try it.
That was just the beginning though, because around midnight +9 UTC at the start of the 3rd of October 2016 in 'Dream Mode' there was a special event: if you could reach the tenth floor of the Labyrinth and beat the boss you got a prize beyond price: Your powers from Dream Mode would start working in the real world...
You and your party were dead set on pulling that off, but then things went WEIRD. Suddenly everyone was back out in the waking world, but... not? Things got super crazy for a few hours then you all woke up... Hundreds of miles from home, together, wearing your gear from dream mode, and; able to use your dream mode powers?
Welcome to the Abyss, get used to living here, because when you once look into this world within a world, you can never look away...
So, yea, anyone who's read THE GAMER, this is the aftermath of the awakening of ARC COMPANY, except it happens in the USA, with a bunch of 3rd shift workers who are part of a party coming out of the broken Grand Labyrinth Era somewhere other than where they went to sleep, with only their Grand Labyrinth Era clothes and items. (Guess what, that DOESN'T include their IDs and money!) Good news is they're all imbued with THE GAMER's special abilities, bad news: homeless, jobless, on the opposite side of their time zone (EST) from home and in some cases in a different country, and as far as the feds are concerned, none of them exist...
Welcome to the Abyss: please enjoy your stay, watch out for the human trafficking...
This game is going to be run using a stripped down GURPS Supers system. You all start out with 400 points, up to 50 points of dis-ads + 5 "Quirks" as per 3rd edition, and a handful of advantages and disadvantages determined by me, (including "Zeroed (Special: re-zeroes 1 mundane identity every 5d6 days; original mundane identity unaffected, alternate identities created by Abyssal Brokers using supernatural abilities or anyone using mundane abilities which score a critical success unaffected.)", "Sense of Duty: Party", "Enemy: Abyss Human Traffickers", "Wealth: Dead Broke", "Starting Funds: 10,000$", "Signature Item: GLE set item", "Alternate Identity: Original Personae, (Conditional: Recover/Retain Original Personal Identification Items)", "Unusual Background: Grand Labyrinth Era Survivors"...)
EDIT: this will use 4th edition GURPS rules other than Quirks... Players can get by with the 4th edition version of "GURPS Lite"...
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