Would anyone be interested in a RPG about a group of characters, from various backgrounds, travelling through the multiverse to spread the message of free love (and practice it, too)?
There's room for a variety of fetishes, stories etc. and also for romance, adventure, and if everyone's okay with it, stuff blowing up.
I've already got several mission worked out, as well as a system, but this is purely an interest check.
So... anyone interested?
EDIT: Should mention this would be my third time as GM, so it'll likely flounder at first...
EDIT 2: With two people saying they'll play, and another expressing interest, I'll put the rules up.
There's room for a variety of fetishes, stories etc. and also for romance, adventure, and if everyone's okay with it, stuff blowing up.
I've already got several mission worked out, as well as a system, but this is purely an interest check.
So... anyone interested?
EDIT: Should mention this would be my third time as GM, so it'll likely flounder at first...
EDIT 2: With two people saying they'll play, and another expressing interest, I'll put the rules up.
You are all agents in the service of the League of inter-Universal Sexual Toleration (L.U.S.T). The League’s aim is to, by careful manipulation of timelines and key figures, promote sexual liberty throughout the multiverse. In addition, it supports various issues related to its main cause, such as gender equality, the recognition of multiple genders, orientations, species, and fetishes, and the right to choose.
You are fairly new recruits, and it isn’t a well-established or supplied organisation, so you’ll have no more than basic equipment for your missions, until you can scavenge more. In addition, you’ll have to contend with local opposition, as well as other multiverse organisations that seek goals opposed to yours, such as the Thousand-fold Church and the Hunter’s Society.
The sexual liberty of whole worlds rests on your shoulders. Are you ready?
You are fairly new recruits, and it isn’t a well-established or supplied organisation, so you’ll have no more than basic equipment for your missions, until you can scavenge more. In addition, you’ll have to contend with local opposition, as well as other multiverse organisations that seek goals opposed to yours, such as the Thousand-fold Church and the Hunter’s Society.
The sexual liberty of whole worlds rests on your shoulders. Are you ready?
Character Sheet:
Name:
Gender:
Age:
Race:
Appearance:
Orientation:
Strength:
Agility:
Precision:
Constitution:
Willpower:
Intelligence:
Wisdom:
Charisma:
Technique:
Notes:
Name:
Gender:
Age:
Race:
Appearance:
Orientation:
Strength:
Agility:
Precision:
Constitution:
Willpower:
Intelligence:
Wisdom:
Charisma:
Technique:
Notes:
The character’s name, gender, and age are fairly obvious concepts.
Orientation is the character’s sexual orientation. Make sure to fill this in, if you don’t you may be in for some unpleasant advances.
Appearance is the complete or near-complete appearance of your character. A picture is acceptable here, but so is a block of text. You can leave things out of your appearance on character creation and declare them in-game instead, if you do this please edit your character sheet to reflect the changes.
Orientation is the character’s sexual orientation. Make sure to fill this in, if you don’t you may be in for some unpleasant advances.
Appearance is the complete or near-complete appearance of your character. A picture is acceptable here, but so is a block of text. You can leave things out of your appearance on character creation and declare them in-game instead, if you do this please edit your character sheet to reflect the changes.
This is the character’s race. Each race will give a benefit to the character – never something that directly translates into statistics, though. I will assign you your benefit after you tell me your race, you are then free to change it or lobby for a different option.
I encourage players to take a non-human race, but this is entirely up to individual choice. Anything is allowed, race-wise.
I encourage players to take a non-human race, but this is entirely up to individual choice. Anything is allowed, race-wise.
Statistics
You start with 85 points to distribute between the following stats:
Strength
Agility
Precision
Constitution
Willpower
Intelligence
Wisdom
Charisma
Technique
Strength represents pure physical strength.
Agility represents how nimble you are, how fast you can move etc.
Precision represents your fine motor control.
Constitution represents your physical resilience and endurance.
Willpower is the mental counterpart to Constitution – it represents your mental resilience and endurance.
Intelligence represents your education and learning, and the ease with which you gain more – it is used to understand complex concepts, recall facts, complete feats of mental might, and so on.
Wisdom represents your mental quickness and common sense. It is used to work laterally, think quickly, realise that something that can be done shouldn’t be, and so on.
Charisma represents your ability to charm, impress and persuade. It’s a mixture of beauty and skill with words, both natural and crafted.
Technique – and now we come to the inevitable reminder that this is a porn site. Technique represents your general sexual skill. Other stats might be used in certain areas of the bedroom, but Technique is the glue that binds them, the overarching skill for sexytimes.
Using skills in place of others
This is rare, but it does happen. If a character has a reasonable explanation for why they should be rolling on a different stat, I will allow them to do so, as long as it is not abused. Examples might be –
Using Intelligence in place of Charisma to put forward a logical argument rather than an emotional one.
Using Charisma in place of Intelligence to get information, asking friends and contacts rather than thinking it over yourself.
Using Agility or Precision in place of Strength to make combat attacks with two hand weapons (Agility) or a rifle (Precision).
You start with 85 points to distribute between the following stats:
Strength
Agility
Precision
Constitution
Willpower
Intelligence
Wisdom
Charisma
Technique
Strength represents pure physical strength.
Agility represents how nimble you are, how fast you can move etc.
Precision represents your fine motor control.
Constitution represents your physical resilience and endurance.
Willpower is the mental counterpart to Constitution – it represents your mental resilience and endurance.
Intelligence represents your education and learning, and the ease with which you gain more – it is used to understand complex concepts, recall facts, complete feats of mental might, and so on.
Wisdom represents your mental quickness and common sense. It is used to work laterally, think quickly, realise that something that can be done shouldn’t be, and so on.
Charisma represents your ability to charm, impress and persuade. It’s a mixture of beauty and skill with words, both natural and crafted.
Technique – and now we come to the inevitable reminder that this is a porn site. Technique represents your general sexual skill. Other stats might be used in certain areas of the bedroom, but Technique is the glue that binds them, the overarching skill for sexytimes.
Using skills in place of others
This is rare, but it does happen. If a character has a reasonable explanation for why they should be rolling on a different stat, I will allow them to do so, as long as it is not abused. Examples might be –
Using Intelligence in place of Charisma to put forward a logical argument rather than an emotional one.
Using Charisma in place of Intelligence to get information, asking friends and contacts rather than thinking it over yourself.
Using Agility or Precision in place of Strength to make combat attacks with two hand weapons (Agility) or a rifle (Precision).
After each task is completed, the characters will grow in strength, and gain another 5 points to distribute amongst their stats, like at character creation. In addition, in-mission development may lead to stats being raised, and pieces of equipment or specific training might be gained that gives effects in certain areas.
People wishing to join once the game has started can do so at any reasonable point – reasonable points include when a potential PC has a chance to approach the party, or between missions.
People wishing to join once the game has started can do so at any reasonable point – reasonable points include when a potential PC has a chance to approach the party, or between missions.
Using stats
Most actions (excepting conflict, see Conflict below) use a simple system – a difficulty is assigned, 1d6 is rolled, the stat is added, and then the character has something happen to them based of the results.
Modifiers are not used outside of conflict – any modifiers that apply to a normal action are added into the difficulty.
Most actions (excepting conflict, see Conflict below) use a simple system – a difficulty is assigned, 1d6 is rolled, the stat is added, and then the character has something happen to them based of the results.
Modifiers are not used outside of conflict – any modifiers that apply to a normal action are added into the difficulty.
Conflict
Conflict is two parties, with differing aims, attempting to prevent the other party reaching their aims. This can be done in several ways – there’s social conflict, mental conflict and of course physical conflict – but it’s always resolved the same way.
One side rolls 1d6 + their attacking skill, while the other side rolls 1d6 + their defending skill. Modifiers are added, and then the victor either remains unharmed (for the defender) or hits their opponent and does damage (for the attacker). If a side wins by a large enough margin, additional effects might be applied – penalties or additional damage are the obvious results.
Damage varies, but is normally 1d3 to the defending skill.
The roles are then reversed, the former defender now attacking the former attacker. Obviously, as the conflict drags on, one side will begin to weaken. Conflict is over once everyone one side hits 0 in a stat. At that point, they are defeated, and the victors may apply penalties as they wish.
In lieu of attacking, the attacker may perform one of the following actions, after which their turn is up –
Attempt to create an effect in the conflict area. I will assign an appropriate stat to roll against, and a normal action is taken to create the effect.
Change fighting styles. By swapping between types of argument, stance or pieces of equipment, a character can change what stat they roll on, either for attack or defence. A character may set their defence or attack stat to be the same, this does not cost an action unless the new attack and defence stat wasn’t being used for either of them to begin with*, and in sexual conflict a character may change back to using Technique at any time, without costing an action.
*This is a little unclear. Allow me to explain by way of example:
Fighter A and Fighter B are duelling with pistols (Precision). Fighter A is the attacker, he is defending by dodging (Agility). If fighter A were to cheat, and draw a rapier, this would not cost him an action, as he is bringing his attack style into line with his defence style. However, if he was to cheat by grabbing his cane and aggressively blocking away B’s pistol, this WOULD cost him his action, as his new attack and defence stat are completely new, though both are the same (Strength).
The attacking and defending skills may vary, even in the same field of conflict. Here are a few possibilities -
Physical conflict: Attacking with Strength (for weapons that rely on brute strength such as axes or clubs), Agility (for weapons that rely on speed such as swords or knives) or Precision (for weapons that rely on accuracy, i.e. most ranged weapons). Defending with Strength (to block the hit) Agility (to dodge the hit) or Constitution (to take the hit without harm).
Social conflict: Attacking with Charisma (for clever, barbed wordplay) or Intelligence (rare, for a logical argument). Defending with Charisma (to cleverly reply in turn), Intelligence (to present a logical counterstroke) or Willpower (to simply ignore it and move on).
Mental (Magical) conflict: Attacking with Intelligence or Willpower. Defending with Willpower or Intelligence.
Sexual conflict: Attacking with ANY stat, except Willpower, though stats other than Technique are at -1. Defending with Technique or Willpower.
Conflict is two parties, with differing aims, attempting to prevent the other party reaching their aims. This can be done in several ways – there’s social conflict, mental conflict and of course physical conflict – but it’s always resolved the same way.
One side rolls 1d6 + their attacking skill, while the other side rolls 1d6 + their defending skill. Modifiers are added, and then the victor either remains unharmed (for the defender) or hits their opponent and does damage (for the attacker). If a side wins by a large enough margin, additional effects might be applied – penalties or additional damage are the obvious results.
Damage varies, but is normally 1d3 to the defending skill.
The roles are then reversed, the former defender now attacking the former attacker. Obviously, as the conflict drags on, one side will begin to weaken. Conflict is over once everyone one side hits 0 in a stat. At that point, they are defeated, and the victors may apply penalties as they wish.
In lieu of attacking, the attacker may perform one of the following actions, after which their turn is up –
Attempt to create an effect in the conflict area. I will assign an appropriate stat to roll against, and a normal action is taken to create the effect.
Change fighting styles. By swapping between types of argument, stance or pieces of equipment, a character can change what stat they roll on, either for attack or defence. A character may set their defence or attack stat to be the same, this does not cost an action unless the new attack and defence stat wasn’t being used for either of them to begin with*, and in sexual conflict a character may change back to using Technique at any time, without costing an action.
*This is a little unclear. Allow me to explain by way of example:
Fighter A and Fighter B are duelling with pistols (Precision). Fighter A is the attacker, he is defending by dodging (Agility). If fighter A were to cheat, and draw a rapier, this would not cost him an action, as he is bringing his attack style into line with his defence style. However, if he was to cheat by grabbing his cane and aggressively blocking away B’s pistol, this WOULD cost him his action, as his new attack and defence stat are completely new, though both are the same (Strength).
The attacking and defending skills may vary, even in the same field of conflict. Here are a few possibilities -
Physical conflict: Attacking with Strength (for weapons that rely on brute strength such as axes or clubs), Agility (for weapons that rely on speed such as swords or knives) or Precision (for weapons that rely on accuracy, i.e. most ranged weapons). Defending with Strength (to block the hit) Agility (to dodge the hit) or Constitution (to take the hit without harm).
Social conflict: Attacking with Charisma (for clever, barbed wordplay) or Intelligence (rare, for a logical argument). Defending with Charisma (to cleverly reply in turn), Intelligence (to present a logical counterstroke) or Willpower (to simply ignore it and move on).
Mental (Magical) conflict: Attacking with Intelligence or Willpower. Defending with Willpower or Intelligence.
Sexual conflict: Attacking with ANY stat, except Willpower, though stats other than Technique are at -1. Defending with Technique or Willpower.
This game uses a quest-like system for determining where the players should go for their next mission. I will propose between three to six worlds, and then ask for votes. Whichever gets the most votes, wins. Put in up to three votes, only two of which can be for the same idea, along with your character sheet.
The first options are:
1. Skyrim-515-gfe-24. An alternate history of Skyrim. What's changed? Well, for starters, the Dark Brotherhood is doing just fine without the Dragonborn's help, so expect a lot of Hunters running around. Also, there's a whole new version of the Lusty Argonian Maid playing out, with the genders swapped, and we'd like to see it end with a bit of "shield-polishing". The Thousand-fold Church has other ideas.
2. Age of Myths. A world still in a time where humanity lived in skin huts and worked with stone tools, when centaur herds roamed the plains, elves dwelled in the woods, and dragons soared in the skies. In these early days, what could a few simple changes mean for the future?
3. Henry and Linda. A more romantic mission. Henry is a MP, in an alternate, republican version of 1910s Britain. Linda is a suffragette, fighting for her rights. If you could get them to fall in love, it might just lead to a fairer tomorrow...
4. The Manor on Grinchly Hill. Set in the same world as Henry and Linda, except with the addition of things that go bump in the night. Solve the mystery of the Manor, interact with the monsters that dwell there, and perhaps discover something with massive effects...
5. Xenophobia. Mankind has met aliens amongst the stars, at last. However, relationships have soured, and humanity has turned inward again. Can man be convinced to overcome their dislike of the other, and accept interspecies contact and relationships? Or will we once more prove xenophobic and small-minded?
6. Blood and Iron. It is a time of war. Mankind has fought amongst itself for decades, and now the tide has turned in favour of the Domina Imperium. Can the tide be turned again, to wash away this evil version of Catholicism? Or will their victory usher in a thousand years of repression?
After character creation has finished, voting will continue to happen in this thread for the next series of adventures.
Current votes are:
4 for Age of Myth
2 for Xenophobia
1 for Blood and Iron
1 for Skyrim-515-gfe-24
1 for The Manor on Grinchly Hill
The first options are:
1. Skyrim-515-gfe-24. An alternate history of Skyrim. What's changed? Well, for starters, the Dark Brotherhood is doing just fine without the Dragonborn's help, so expect a lot of Hunters running around. Also, there's a whole new version of the Lusty Argonian Maid playing out, with the genders swapped, and we'd like to see it end with a bit of "shield-polishing". The Thousand-fold Church has other ideas.
2. Age of Myths. A world still in a time where humanity lived in skin huts and worked with stone tools, when centaur herds roamed the plains, elves dwelled in the woods, and dragons soared in the skies. In these early days, what could a few simple changes mean for the future?
3. Henry and Linda. A more romantic mission. Henry is a MP, in an alternate, republican version of 1910s Britain. Linda is a suffragette, fighting for her rights. If you could get them to fall in love, it might just lead to a fairer tomorrow...
4. The Manor on Grinchly Hill. Set in the same world as Henry and Linda, except with the addition of things that go bump in the night. Solve the mystery of the Manor, interact with the monsters that dwell there, and perhaps discover something with massive effects...
5. Xenophobia. Mankind has met aliens amongst the stars, at last. However, relationships have soured, and humanity has turned inward again. Can man be convinced to overcome their dislike of the other, and accept interspecies contact and relationships? Or will we once more prove xenophobic and small-minded?
6. Blood and Iron. It is a time of war. Mankind has fought amongst itself for decades, and now the tide has turned in favour of the Domina Imperium. Can the tide be turned again, to wash away this evil version of Catholicism? Or will their victory usher in a thousand years of repression?
After character creation has finished, voting will continue to happen in this thread for the next series of adventures.
Current votes are:
4 for Age of Myth
2 for Xenophobia
1 for Blood and Iron
1 for Skyrim-515-gfe-24
1 for The Manor on Grinchly Hill
These are the current player characters.
Name: Vanek the Everrise
Gender: Male
Age: Time Immemorial (He might look like he's only in his twenties, but he's old damnit!)
Race: Demon
Appearance: Generally humanoid in appearance, Vanek has dark blue or purple skin (depending on lighting) littered with arcanic runes and symbols. He has long black hair that falls a little past his shoulder-blades and sharp pointed ears that extend past the top of his head. A pair of horns protrude from his forehead only to curl around back on themselves (they're smaller than in the picture). He's clean shaven, and his eyes almost seem to emit a light blue glow at night.
Standing a little over six-feet seven-inches, Vanek is above average height when it comes to other lesser demons; but he is still remarkably smaller than the more powerful members of his kind (some rumors have Lucifer standing over a mile tall!). 'Gifted' for a demon his size, he has two bat-like leathery wings that, when fully extended, span an distance more than twice his height. He has a powerful build with rippling muscles, and can be an incredibly intimidating presence when he desires to be; however, he is surprisingly 'laid back' and carries a far more casual or relaxed stance most of the time.
His lower body is much like the rest of him, large and muscular. At about his knees, his legs shift from the human appearance of the rest of his body into a more animal like one, and he stands upon a pair of cloven hoofs not dissimilar to a goat (if significantly thicker).
Vanek sports a massive (for a human) twelve inch cock with commensurate girth.
Orientation: Heterosexual
Strength: 16
Agility: 7
Precision: 5
Constitution: 14
Willpower: 3
Intelligence: 10
Wisdom: 8
Charisma: 10
Technique: 12
Notes: Vanek wasn't thrown out of paradise, he didn't fall, nor did he saunter vaguely downwards. Rather he left of his on volition over a bad breakup. He's not like demons you might expect, in fact none of the demons from his world are (well some are but they're in the extreme minority). The world that Vanek comes from is much like our own, however, instead of having men and women it has Angels (female) and Demons (male); and they are just as diverse and vibrant as we are.
ADDENDUM
Racial Trait: Flight. Through use of his fully developed wings, Vanek can fly at sub-sonic speeds. (100 mph max, and that's with a good tailwind, full bodily health and at "sprint" speeds, 70 mph is a more reasonable limit).
END ADDENDUM
Name: Vanek the Everrise
Gender: Male
Age: Time Immemorial (He might look like he's only in his twenties, but he's old damnit!)
Race: Demon
Appearance: Generally humanoid in appearance, Vanek has dark blue or purple skin (depending on lighting) littered with arcanic runes and symbols. He has long black hair that falls a little past his shoulder-blades and sharp pointed ears that extend past the top of his head. A pair of horns protrude from his forehead only to curl around back on themselves (they're smaller than in the picture). He's clean shaven, and his eyes almost seem to emit a light blue glow at night.
Standing a little over six-feet seven-inches, Vanek is above average height when it comes to other lesser demons; but he is still remarkably smaller than the more powerful members of his kind (some rumors have Lucifer standing over a mile tall!). 'Gifted' for a demon his size, he has two bat-like leathery wings that, when fully extended, span an distance more than twice his height. He has a powerful build with rippling muscles, and can be an incredibly intimidating presence when he desires to be; however, he is surprisingly 'laid back' and carries a far more casual or relaxed stance most of the time.
His lower body is much like the rest of him, large and muscular. At about his knees, his legs shift from the human appearance of the rest of his body into a more animal like one, and he stands upon a pair of cloven hoofs not dissimilar to a goat (if significantly thicker).
Vanek sports a massive (for a human) twelve inch cock with commensurate girth.
Orientation: Heterosexual
Strength: 16
Agility: 7
Precision: 5
Constitution: 14
Willpower: 3
Intelligence: 10
Wisdom: 8
Charisma: 10
Technique: 12
Notes: Vanek wasn't thrown out of paradise, he didn't fall, nor did he saunter vaguely downwards. Rather he left of his on volition over a bad breakup. He's not like demons you might expect, in fact none of the demons from his world are (well some are but they're in the extreme minority). The world that Vanek comes from is much like our own, however, instead of having men and women it has Angels (female) and Demons (male); and they are just as diverse and vibrant as we are.
ADDENDUM
Racial Trait: Flight. Through use of his fully developed wings, Vanek can fly at sub-sonic speeds. (100 mph max, and that's with a good tailwind, full bodily health and at "sprint" speeds, 70 mph is a more reasonable limit).
END ADDENDUM
Names:
Truename: Ruslehyachnye
Suedenim: Dame Pinkamina Palmer of Dalmarthais
Appearance:
Trueform:
NOW I can link the picture!
https://drive.google.com/open?id=0B-JdM1vJPNBtejRvb0dIM3RqWDQ
With beautiful iron-hard scales the color of reddish pink rose petals, a row of spikes down her back, immense wings, a serpentine neck and tail, horns on her head, a mouth full of teeth that double as steak knives, and retractable claws like a lion, Ruslehyachnye is every inch the Dragon.
Second Form:
With long auburn hair top and 'bottom', amethyst eyes, pink skin that fairly glows with vitality, and mega mammaries of mastodon mothering: Pinkamina Palmer is the wet dream of many the young adventurer: of both genders...
Gender: Female
Age: 120 years old
(Apparent 'human' age, 21)
Race: Draco Draconis Rosia
Pseudo-Race: Human
Orientation: Bisexual, Dominant, Agressive.
Statistics
Strength: 15 (8)
Agility: 8
Precision: 3 (10)
Constitution: 10 (6)
Willpower: 20
Intelligence: 14 (6)
Wisdom: 13 (17)
Charisma: 8
Technique: 2 (10)
Notes: Parenthetical values are for her "humanoid" form, each one is part of a pair, one value is increased by the same amount as another is decreased.
(You will note that she has a TWO in technique as a Dragon, this reflects that she is not a VIRGIN [Which would be a zero.] But is incredibly inexperienced. [She's had sex as a Dragon exactly once at the start of the story, but her lover was very gentle and gave her a lot of good pointers, thus 2 instead of 1.] As a humanoid, by contrast, she's been kind of a slut, so her rating is 10.)
Background: Rare Indeed is the birth of a new 'race' of true dragons, but this is part of what Ruslehyachnye represents. From among the various breeds of dragons, 20 crossbreeds were born each 'Pink' or 'Rose' in some way: their meetings, and breedings, fore-ordained by the skein of fate. "Lehya" as she prefers to be known to her intimates, was one of the pawns of Tiamat in this collection, but soon fell under the away of Glasherak, the underdog God of the rose dragons becoming their own independent faction...
Truename: Ruslehyachnye
Suedenim: Dame Pinkamina Palmer of Dalmarthais
Appearance:
Trueform:
NOW I can link the picture!
https://drive.google.com/open?id=0B-JdM1vJPNBtejRvb0dIM3RqWDQ
With beautiful iron-hard scales the color of reddish pink rose petals, a row of spikes down her back, immense wings, a serpentine neck and tail, horns on her head, a mouth full of teeth that double as steak knives, and retractable claws like a lion, Ruslehyachnye is every inch the Dragon.
Second Form:
With long auburn hair top and 'bottom', amethyst eyes, pink skin that fairly glows with vitality, and mega mammaries of mastodon mothering: Pinkamina Palmer is the wet dream of many the young adventurer: of both genders...
Gender: Female
Age: 120 years old
(Apparent 'human' age, 21)
Race: Draco Draconis Rosia
Pseudo-Race: Human
Orientation: Bisexual, Dominant, Agressive.
Statistics
Strength: 15 (8)
Agility: 8
Precision: 3 (10)
Constitution: 10 (6)
Willpower: 20
Intelligence: 14 (6)
Wisdom: 13 (17)
Charisma: 8
Technique: 2 (10)
Notes: Parenthetical values are for her "humanoid" form, each one is part of a pair, one value is increased by the same amount as another is decreased.
(You will note that she has a TWO in technique as a Dragon, this reflects that she is not a VIRGIN [Which would be a zero.] But is incredibly inexperienced. [She's had sex as a Dragon exactly once at the start of the story, but her lover was very gentle and gave her a lot of good pointers, thus 2 instead of 1.] As a humanoid, by contrast, she's been kind of a slut, so her rating is 10.)
Background: Rare Indeed is the birth of a new 'race' of true dragons, but this is part of what Ruslehyachnye represents. From among the various breeds of dragons, 20 crossbreeds were born each 'Pink' or 'Rose' in some way: their meetings, and breedings, fore-ordained by the skein of fate. "Lehya" as she prefers to be known to her intimates, was one of the pawns of Tiamat in this collection, but soon fell under the away of Glasherak, the underdog God of the rose dragons becoming their own independent faction...
Name: Rhenh
Gender: Male
Age: 18(and a Half)
Race: Faun(Quadruped)
Appearance:
Rhenh is a young Silver-Furred Faun. Fauns can be both bipedal and quadruped and Rhenh has been gifted with four legs rather than just two. He's relatively young with very little hair on his upper torso outside of his shaggy silvery hair and a boyish face. He also has a pair of small antlers on his head. Unlike their much larger cousins, Fauns are rather small and Rhenh is no different with the average human standing just a bit over him. He has quite a lithe build and relies more on his personality and attractiveness to get things done than any kind of physicality.
His lower half is much like every quadrupedal faun. His fur is a silvery gray color and he gets around on four hooves. He can rear up on his hind legs and use those hooves for defense. His kick is stronger than his punch(but a good weapon is probably even more betterer).
His malehood is not huge from his racial perspective, but pretty large from a human perspective at 10-12 inches with a somewhat thinner girth than one would expect from that size.(Thank you for adding deer penises to the list of weird search results in google. I also found next to nothing on the subject so just made a supposition based on their size(slightly smaller than an average human) and race(quadrupeds tend to have larger penises for their size "Hung like a horse")
Orientation: Bisexual, he'll try anything once and can roll dominant and submissive depending on the circumstances.
Strength: 8
Agility: 15
Precision: 12
Constitution: 10
Willpower:6
Intelligence:5
Wisdom:5
Charisma: 17
Technique:7
Notes: Being a Faun and not a Centaur, Rhenh isn't really built for fighting, but is quite well built for speed and precision. However, his youth, inexperience, and carefree nature has led him to be quite naive and not the sharpest tool in the shed.
Despite that, this nature has led to huge successes in other areas. His radiant personality can brighten even the darkest of rooms and due to this personality he has wooed a fair few numbers of women. Although his "Technique" and number of lovers is still quite small due to his young age. (I was going to go younger on the mindset that Fauns age more quickly and reach adulthood around 14 or 15, but arguing what's underage and what isn't and making sure the site doesn't feel like a pedo-den is more important than roleplay)
Amusingly enough I was trying to find a sort of boyish centaur to use instead of a Faun, but all of the centaur images i perused were either big muscular men or lithe centaur ladies. I almost decided to play a ladytaur.
Racial Trait: Quadruped. As you have four legs rather than two, you can run faster and jump further than bipeds, but you have a few problems fitting into closed spaces or moving in tight areas. (This balances out, so you get...)
Harmless. As a small, young, naive-looking being, you're not assumed to be a threat. People will be a bit more ready to talk to you, and a lot more reluctant to try to kill you.
Votes:
muh votes go for 2,1,4 with 2 being preferred(looks like it'll probably be 2 anyway, but still Skyrim is an okay alternative and 4 sounds interesting)
Gender: Male
Age: 18(and a Half)
Race: Faun(Quadruped)
Appearance:
Rhenh is a young Silver-Furred Faun. Fauns can be both bipedal and quadruped and Rhenh has been gifted with four legs rather than just two. He's relatively young with very little hair on his upper torso outside of his shaggy silvery hair and a boyish face. He also has a pair of small antlers on his head. Unlike their much larger cousins, Fauns are rather small and Rhenh is no different with the average human standing just a bit over him. He has quite a lithe build and relies more on his personality and attractiveness to get things done than any kind of physicality.
His lower half is much like every quadrupedal faun. His fur is a silvery gray color and he gets around on four hooves. He can rear up on his hind legs and use those hooves for defense. His kick is stronger than his punch(but a good weapon is probably even more betterer).
His malehood is not huge from his racial perspective, but pretty large from a human perspective at 10-12 inches with a somewhat thinner girth than one would expect from that size.(Thank you for adding deer penises to the list of weird search results in google. I also found next to nothing on the subject so just made a supposition based on their size(slightly smaller than an average human) and race(quadrupeds tend to have larger penises for their size "Hung like a horse")
Orientation: Bisexual, he'll try anything once and can roll dominant and submissive depending on the circumstances.
Strength: 8
Agility: 15
Precision: 12
Constitution: 10
Willpower:6
Intelligence:5
Wisdom:5
Charisma: 17
Technique:7
Notes: Being a Faun and not a Centaur, Rhenh isn't really built for fighting, but is quite well built for speed and precision. However, his youth, inexperience, and carefree nature has led him to be quite naive and not the sharpest tool in the shed.
Despite that, this nature has led to huge successes in other areas. His radiant personality can brighten even the darkest of rooms and due to this personality he has wooed a fair few numbers of women. Although his "Technique" and number of lovers is still quite small due to his young age. (I was going to go younger on the mindset that Fauns age more quickly and reach adulthood around 14 or 15, but arguing what's underage and what isn't and making sure the site doesn't feel like a pedo-den is more important than roleplay)
Amusingly enough I was trying to find a sort of boyish centaur to use instead of a Faun, but all of the centaur images i perused were either big muscular men or lithe centaur ladies. I almost decided to play a ladytaur.
Racial Trait: Quadruped. As you have four legs rather than two, you can run faster and jump further than bipeds, but you have a few problems fitting into closed spaces or moving in tight areas. (This balances out, so you get...)
Harmless. As a small, young, naive-looking being, you're not assumed to be a threat. People will be a bit more ready to talk to you, and a lot more reluctant to try to kill you.
Votes:
muh votes go for 2,1,4 with 2 being preferred(looks like it'll probably be 2 anyway, but still Skyrim is an okay alternative and 4 sounds interesting)
Name: ulcion barrowind
Gender: male
Age: 28
Race: Canid
Appearance:

wolflike, and standing at 5'9" Ulcion is a member of the Canid race in his fantasy world of Aeora. Like most of his kind, ulcion possesses a very fit and lightly muscled physique, having fast reflexes and dexterity due to his many years as a hunter in his village.
Ulcion has an average sized cock for his race at 6.5 inches long and 4.8 inches circumference with an 8 inch knot at his base.
Orientation: no hard preference but leans slightly towards females.
Strength: 9
Agility: 12
Precision 14
Constitution: 11
Willpower: 9
Intelligence 8
Wisdom: 7
Charisma: 6
Technique: 9
Ability: Ulcion's canine senses let him easily pick up faint smells or pick out subtle changes in scent.
Gender: male
Age: 28
Race: Canid
Appearance:

wolflike, and standing at 5'9" Ulcion is a member of the Canid race in his fantasy world of Aeora. Like most of his kind, ulcion possesses a very fit and lightly muscled physique, having fast reflexes and dexterity due to his many years as a hunter in his village.
Ulcion has an average sized cock for his race at 6.5 inches long and 4.8 inches circumference with an 8 inch knot at his base.
Orientation: no hard preference but leans slightly towards females.
Strength: 9
Agility: 12
Precision 14
Constitution: 11
Willpower: 9
Intelligence 8
Wisdom: 7
Charisma: 6
Technique: 9
Ability: Ulcion's canine senses let him easily pick up faint smells or pick out subtle changes in scent.
Name: Saera
Gender: Female+
Age: Doesn't remember, but looks in her 20s
Race: Half-Sky Nymph (looks Human)
Appearance: For the most part Saera has inherited the looks of her human mother, with the main exceptions being her light blue eyes and her D-cup breasts. She is of average height and has long black hair that reaches to the middle of her back.
Orientation: Lesbian
Strength: 5
Agility: 7
Precision: 5
Constitution: 4
Willpower: 12
Intelligence: 12
Wisdom: 12
Charisma: 14
Technique: 14
Background:
Saera is one of several daughters of a human witch and a Sky Nymph sorceress. Due to an accident during a magical ritual she was transported to another world, and ever since has been trying to find her way back home, but has not had much luck (she managed to leave the crappy world she had been transported to, only to end up in another unknown world). In her free time she likes to seduce pretty girls.
Similar to her Sky Nymph mother Saera is weak physically and makes up for it with intelligence, magic, charisma and her skill in seducing women.
Abilities:
Knows a few weak spells – both offense and utility ones, mostly elemental. Has the potential to learn many more in time
Due to being part-Sky Nymph she can grow a cock at will. Currently she has no control over its size so it is always average, but in time she could learn to control its shape and size at least partially.
Sky Nymphs are a type of busty futa nymphs that exist in Saera's home world. Most of them live high in the mountains, though some are known to live in other areas, such as hills or forests. They are skilled in elemental magic - all Sky Nymphs learn Air magic, allowing them to fly (once they reach the required skill level), but also learn other elemental spells. They tend to have light blue hair and matching eyes. They are (in)famous for two things: their large breasts (all adult Sky Nymphs are at least D cup) and seducing women.
Sky Nymphs are weak physically but make up for it with intelligence, magic, charisma and seduction skill. They tend to live a lot longer than humans, giving them plenty of time to master any skill they want. They also tend to walk around naked when in their own territory, but when visiting lands inhabited by other races wear some (very skimpy) clothes.
Gender: Female+
Age: Doesn't remember, but looks in her 20s
Race: Half-Sky Nymph (looks Human)
Appearance: For the most part Saera has inherited the looks of her human mother, with the main exceptions being her light blue eyes and her D-cup breasts. She is of average height and has long black hair that reaches to the middle of her back.
Orientation: Lesbian
Strength: 5
Agility: 7
Precision: 5
Constitution: 4
Willpower: 12
Intelligence: 12
Wisdom: 12
Charisma: 14
Technique: 14
Background:
Saera is one of several daughters of a human witch and a Sky Nymph sorceress. Due to an accident during a magical ritual she was transported to another world, and ever since has been trying to find her way back home, but has not had much luck (she managed to leave the crappy world she had been transported to, only to end up in another unknown world). In her free time she likes to seduce pretty girls.
Similar to her Sky Nymph mother Saera is weak physically and makes up for it with intelligence, magic, charisma and her skill in seducing women.
Abilities:
Knows a few weak spells – both offense and utility ones, mostly elemental. Has the potential to learn many more in time
Due to being part-Sky Nymph she can grow a cock at will. Currently she has no control over its size so it is always average, but in time she could learn to control its shape and size at least partially.
Sky Nymphs are a type of busty futa nymphs that exist in Saera's home world. Most of them live high in the mountains, though some are known to live in other areas, such as hills or forests. They are skilled in elemental magic - all Sky Nymphs learn Air magic, allowing them to fly (once they reach the required skill level), but also learn other elemental spells. They tend to have light blue hair and matching eyes. They are (in)famous for two things: their large breasts (all adult Sky Nymphs are at least D cup) and seducing women.
Sky Nymphs are weak physically but make up for it with intelligence, magic, charisma and seduction skill. They tend to live a lot longer than humans, giving them plenty of time to master any skill they want. They also tend to walk around naked when in their own territory, but when visiting lands inhabited by other races wear some (very skimpy) clothes.
Last edited:
