AnonYMooseBoG
CHYOA Guru
Name: Guilog, Wisp of the Dying Soul
Avatar’s powers:
Guilog's ethereal scream assaults mortal minds with the overwhelming, unfathomable thoughts, visions, and sensations within her tumultuous mind. Exposure to the painful psychic Cacophony causes mortal minds to completely shatter.
As the greatest of the wisps by far, Guilog commands absolutely Mastery of the Air. At her strongest, she can create gusts of wind miles wide which move at hundreds of miles per hour, and she can be precise enough to suck the air from a single mortal's lungs, suffocating them.
Avatar:
Empowerment:
Guilog's houses of worship must be great pillars which touch the sky--bright beacons to all the souls nearby.
While she is easily able to destroy the minds of mortals, Guilog gains no power from such husks. No, her worship must be done by those with powerful, intact wills if she is to gain strength from it. The stronger the will of the follower, the more their worship empowers Guilog.
Divine powers:
Guilog's understanding of the mortal mind allows her to manipulate those near a devout follower. She can temporarily erode their willpower using an aura of suggestibility. In the right hands, a single suggestible mortal soul can change the world.
A weaker form of her command over the winds can be channeled through her worshipers. While not able to cause large-scale destruction like Guilog's avatar, smaller uses such as a shield of wind around a follower require only a modicum of the power wielded by her--a small enough fraction to avoid burning the souls of her most devout.
Through her status as the wisp, Guilog can summon her Minions--her will made manifest--near her followers.
Blessings:
The most devout of Guilog's cult, once they have proven themselves to be true believes in her "radiance," are granted the ability to dazzle and hypnotize other mortals. Only a suggestible victim and a point of focus are needed to begin the slow process of corrupting the mind with a minimal amount of assistance from Guilog.
Guilog's influence over the skies can also extend to these most loyal worshipers. While they do not gain the ability to directly wield the air (though perhaps they will once she is stronger), they can manipulate the local weather, calling rainclouds from the winds or banishing them to rain elsewhere.
Prophet:

A young boy, having only just reached eighteen mortal years of age mere weeks ago, ventured to his orphanage through the dead of night. He had been visiting his parents' grave for one final time before he was to become a soldier--the same profession which killed his father and mother. They died defending the town from a bandit raid years ago. The same raid which stole his eye. Desperate and fearful, his soul cried for a savior from his fated death in battle. A small, blue ball of light answered his silent pleading. It lead him through the woods to a bog. Waiting for him, floating above the brown, muddy water, was Guilog.
Dominion:
An area which her worshipers consecrate, especially if it is within a temple high in the air, may bring two remarkable changes. First, mortal beings are granted the ability to fly within the area. This skill requires practice to perform, but is undeniably useful and entertaining.
Second, mortals within the area are more susceptible to becoming entranced, whether by flashing strobe lights, floating will-o-the-wisps, or the purposeful and directed efforts of a follower.
Minions:
Will-o-the-wisps are small, normally blue, balls of ghostly light which float through the air. These manifestations of Guilog's multiplicative desires and thoughts are sentient enough to be left to their own devices. They usually follow Guilog's orders, but even her own mind's hidden depths can struggle against her conscious will. These lights are able to entrance weak-willed mortals with their ethereal flame and gentle movement. If a will-o-the-wisps manages to touch a mortal--a difficult feat considering the slow speed of movement the lights possess--the mortal absorbs the will-o-the-wisp into themself, allowing the ghostly thing to possess the weak-willed and influence the strong-willed. These creatures are not entirely defenseless from a distance, however. They can manifest weak illusions such as hiding their presence, and they have a small amount of control over the air--enough to batter a mortal with numerous small cuts and scratches.
Underworld: (The domain of the dark god, created to dark god's liking. It's a place where dark god's followers go after the death... It can be desert, forest, caves, floating islands in clouds, volcanic caves, there can be dungeons, sex/torture devices, gladiator pits... but what is it for the souls of dark gods followers? Will their souls be morfed here to their liking? Fucked and abused by the minions for eternity? That's for the dark god to decide...)
Guilog's domain is one of peaceful contentment, so long as the denizens remain in her favor. For those souls which are especially liked by the Great Wisp, she may even offer to address any lingering concerns carried from the mortal realm. However, at the slightest hint of disobedience, she doesn't hesitate to make a soul's next few months of existence (on their understanding of time) an unceasing, living nightmare until they beg for forgiveness.
[Sorry it took so long. Seem okay?]
Avatar’s powers:
Guilog's ethereal scream assaults mortal minds with the overwhelming, unfathomable thoughts, visions, and sensations within her tumultuous mind. Exposure to the painful psychic Cacophony causes mortal minds to completely shatter.
As the greatest of the wisps by far, Guilog commands absolutely Mastery of the Air. At her strongest, she can create gusts of wind miles wide which move at hundreds of miles per hour, and she can be precise enough to suck the air from a single mortal's lungs, suffocating them.
Avatar:
Empowerment:
Guilog's houses of worship must be great pillars which touch the sky--bright beacons to all the souls nearby.
While she is easily able to destroy the minds of mortals, Guilog gains no power from such husks. No, her worship must be done by those with powerful, intact wills if she is to gain strength from it. The stronger the will of the follower, the more their worship empowers Guilog.
Divine powers:
Guilog's understanding of the mortal mind allows her to manipulate those near a devout follower. She can temporarily erode their willpower using an aura of suggestibility. In the right hands, a single suggestible mortal soul can change the world.
A weaker form of her command over the winds can be channeled through her worshipers. While not able to cause large-scale destruction like Guilog's avatar, smaller uses such as a shield of wind around a follower require only a modicum of the power wielded by her--a small enough fraction to avoid burning the souls of her most devout.
Through her status as the wisp, Guilog can summon her Minions--her will made manifest--near her followers.
Blessings:
The most devout of Guilog's cult, once they have proven themselves to be true believes in her "radiance," are granted the ability to dazzle and hypnotize other mortals. Only a suggestible victim and a point of focus are needed to begin the slow process of corrupting the mind with a minimal amount of assistance from Guilog.
Guilog's influence over the skies can also extend to these most loyal worshipers. While they do not gain the ability to directly wield the air (though perhaps they will once she is stronger), they can manipulate the local weather, calling rainclouds from the winds or banishing them to rain elsewhere.
Prophet:

A young boy, having only just reached eighteen mortal years of age mere weeks ago, ventured to his orphanage through the dead of night. He had been visiting his parents' grave for one final time before he was to become a soldier--the same profession which killed his father and mother. They died defending the town from a bandit raid years ago. The same raid which stole his eye. Desperate and fearful, his soul cried for a savior from his fated death in battle. A small, blue ball of light answered his silent pleading. It lead him through the woods to a bog. Waiting for him, floating above the brown, muddy water, was Guilog.
Dominion:
An area which her worshipers consecrate, especially if it is within a temple high in the air, may bring two remarkable changes. First, mortal beings are granted the ability to fly within the area. This skill requires practice to perform, but is undeniably useful and entertaining.
Second, mortals within the area are more susceptible to becoming entranced, whether by flashing strobe lights, floating will-o-the-wisps, or the purposeful and directed efforts of a follower.
Minions:
Will-o-the-wisps are small, normally blue, balls of ghostly light which float through the air. These manifestations of Guilog's multiplicative desires and thoughts are sentient enough to be left to their own devices. They usually follow Guilog's orders, but even her own mind's hidden depths can struggle against her conscious will. These lights are able to entrance weak-willed mortals with their ethereal flame and gentle movement. If a will-o-the-wisps manages to touch a mortal--a difficult feat considering the slow speed of movement the lights possess--the mortal absorbs the will-o-the-wisp into themself, allowing the ghostly thing to possess the weak-willed and influence the strong-willed. These creatures are not entirely defenseless from a distance, however. They can manifest weak illusions such as hiding their presence, and they have a small amount of control over the air--enough to batter a mortal with numerous small cuts and scratches.
Underworld: (The domain of the dark god, created to dark god's liking. It's a place where dark god's followers go after the death... It can be desert, forest, caves, floating islands in clouds, volcanic caves, there can be dungeons, sex/torture devices, gladiator pits... but what is it for the souls of dark gods followers? Will their souls be morfed here to their liking? Fucked and abused by the minions for eternity? That's for the dark god to decide...)
Guilog's domain is one of peaceful contentment, so long as the denizens remain in her favor. For those souls which are especially liked by the Great Wisp, she may even offer to address any lingering concerns carried from the mortal realm. However, at the slightest hint of disobedience, she doesn't hesitate to make a soul's next few months of existence (on their understanding of time) an unceasing, living nightmare until they beg for forgiveness.
[Sorry it took so long. Seem okay?]
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