Don't beg; thank.I always wonder if like begging would help, since I believe a decent percentage of readers are genuinly not aware that their likes are very sought after.
Early chapters get more likes and more views, but like Gambio said, people who stick with it until later chapters are more likely to like (in both senses of the word).I definitely see that early chapters in a story will almost always have more likes than later chapters, making it look like your quality of writing is going down over time. I don’t think that is the case though and probably the result of older chapters just having more time to gather likes. Plus every time you add a chapter your story shows up on the front page and new readers are always going to start on the first chapter, they might not make it to the latest installment.
My rule of thumb for social media and the internet in general is 1% converstion rate is pretty normal. So, take your views, divide by 100, and if your likes are a little higher than that, you're doing above average. If they're a little lower than that you're doing below average. My own stories are currently sitting at ~1.8% and ~0.8%.
1 in 25 would be a 4% conversion rate. By my standards, that's pretty darned impressive.
That said, asking us what we think is probably the wrong way to go about it. You can easily click on any story you want and see the raw numbers. Small number divided by big number = that story or chapter's likes-to-views ratio.
Just for fun, here's the top 10 stories, accurate as of the date on this post, (with no disregarding of certain pages or other massaging, since I was just grabbing the overall numbers from the About section):
1. The Gamer, Chyoa edition. by TheDespaxas
Erotic spin off of the manwha: The Gamer.
501,899 Likes ÷ 28,173,369 Views = 0.01781466 = ~1.78%
2. The Affection Multiplier by Fantasy
Because sometimes you need to even the odds.
161,743 Likes ÷ 11,101,179 Views = 0.014569894 = ~1.46%
3. Sexual Privilege by SanctifiedVillified
Freeuse for One
119,380 Likes ÷ 21,859,885 Views = 0.005461145 = ~0.54%
4. The Rulebook by ashes2ashes
You find a Rulebook that lets you rewrite the rules any organization has to follow
77,335 Likes ÷ 29,093,912 Views = 0.002658116 = ~0.26%
5. A New World! Your Party of Hopeless Hotties by Fiftyfiftyfifty
(Game) After being transported to a fantasy land, you try to assemble a normal party of girls, but things are never that simple.
67,853 Likes ÷ 6,267,585 Views = 0.01082602 = ~1.08%
6. Written Ownership by LLation
Claim anything or anyone
64,188 Likes ÷ 9,306,594 Views = 0.006897045 = ~0.68%
7. 48 Hours As A Girl by generaljiggler
*Now Public*
61,967 Likes ÷ 26,789,675 Views = 0.002313093 = ~0.23%
8. Game Monster by Cantalope
From Creep to Boss
54,029 Likes ÷ 15,729,487 Views = 0.003434886 = ~0.34%
9. Lois Lane's Night Out by exxxidor456
Lois goes undercover and gets more than she bargained for...
54,029 Likes ÷ 8,265,615 Views = 0.006536598 = ~0.65%
10.Normality by Murakami
Don't mind the fucking, nothing to see here
52,238 Likes ÷ 13,450,982 Views = 0.003883583 = ~0.38%
A much more interesting thing to consider is what causes views and likes to jump suddenly in the middle of your story? Views and likes tend to taper off over time naturally as readers churn out of the read partway through, so any chapter that bucks this trend is worth examining. You (or whoever wrote it) did something right, there. In Debuachery is Underrated, my most-liked story, this occasionally happens during climaxes in narrative and storytelling, not sex scenes. I haven't seen a similar occurance so far in my less popular story, which is a more conventional (for this site) aggression/intensity-driven borderline NC sex and video-game combat romp.
So a climax in narrative could make people like stories more? Any idea what the top ten did right?
In terms of raw views, you mean? (Only the top 2 have a ratio above 1%.) Yeah, obviously. They all have over a thousand chapters. Even if we assume 2 chapters per day, that's still 500 trips to the front page!
How do you make a story with a thousand chapters? Write, fool! But there are some things you can do to speed up the process:
Likes-to-Views ratio is all about Quality. Raw likes is all about Quantity. Which you favor depends on your goals. Strive to do both. Focusing too much on one hurts the other, because look at how you write focused, coherent stories:
- Make your story public, so other authors can contribute to it.
- Give it an accessible, nigh-ubiquitous premise. Bury off-putting kinks down clearly labeled paths. (Note: What's off-putting is subjective!)
- Give it a straightforward title that communicates the premise/main appeal
- Foreshadow/signpost avatar/content/kinks well in your branch names so readers can find what they're looking for.
- Post at least one chapter every day, even if you're not feeling it. ("Inspiration" is an illusion! If a hack can write every day, you can write every day BETTER than that!)
- And I wouldn't normally consider this next bit advice, but since you're John Fucking Titor:
- Start in the past!
It's basically the exact opposite of how you min-max your story for mass audiences.
- Write it yourself, or use strict writing guidelines and don't verify chapters that don't adhere to them
- The central premise should be story-based, not kink/wish-fulfillment-based
- Give it a title that means something related to your central premise
- Branches, if they exist at all, are about player choices or gameplay, not experience customization
- Post at least one chapter every day. It's nice to know some things never change. The more you write, the better you become at writing.
Luckily, "post everyday" is the most powerful technique, in both methods.
Foreshadow/signpost avatar/content/kinks well in your branch names so readers can find what they're looking for.
This is a very strong analysis. I would almost never in good faith recommend making a story public, but it is technically the best strategy if you just want attention. I find that successful stories rope readers in by following the first philosophy you've given, and then, perhaps when the author starts to care more about the quality and depth of their writing, or perhaps by plan, they transition to a more interesting, cohesive story. After all, many large collaborative stories still have the informal concept of users "owning" branches, but only after a certain depth, beyond which the story tends to mature.How do you make a story with a thousand chapters? Write, fool! But there are some things you can do to speed up the process:
Likes-to-Views ratio is all about Quality. Raw likes is all about Quantity. Which you favor depends on your goals. Strive to do both. Focusing too much on one hurts the other, because look at how you write focused, coherent stories:
- Make your story public, so other authors can contribute to it.
- Give it an accessible, nigh-ubiquitous premise. Bury off-putting kinks down clearly labeled paths. (Note: What's off-putting is subjective!)
- Give it a straightforward title that communicates the premise/main appeal
- Foreshadow/signpost avatar/content/kinks well in your branch names so readers can find what they're looking for.
- Post at least one chapter every day, even if you're not feeling it. ("Inspiration" is an illusion! If a hack can write every day, you can write every day BETTER than that!)
- And I wouldn't normally consider this next bit advice, but since you're John Fucking Titor:
- Start in the past!
It's basically the exact opposite of how you min-max your story for mass audiences.
- Write it yourself, or use strict writing guidelines and don't verify chapters that don't adhere to them
- The central premise should be story-based, not kink/wish-fulfillment-based
- Give it a title that means something related to your central premise
- Branches, if they exist at all, are about player choices or gameplay, not experience customization
- Post at least one chapter every day. It's nice to know some things never change. The more you write, the better you become at writing.
Is there anything that most people find off-putting?
"Foreshadow/signpost avatar/content/kinks well in your branch names so readers can find what they're looking for."
I'm sorry, could you please elaborate on that.
I'm actually not the original John Titor from 2000, it was just a codename I was given.
Like I said, it's subjective. Some users don't like incest content. Some users don't like what they perceive as gay content. Some users don't like NC. Breeding, Vore, Rimming, that annoying meme about the weak link in the superhero movie franchise, pretty much any human experience can be fetishized, and pretty much any fetish has some percentage of users who are trying their best to avoid it.
That said, this is a paradox, because in aggregate, users tend to reward the kinkiest, most extreme content feasible on the platform, if only because it stands out and grabs attention. I like to describe such content as "high-intensity," because most of the other terms frequently used to describe it ("dirtiest," "raunchiest," worst,") are less technically accurate, carry a judgemental tone, or are just plain emotionally loaded by the English-speakers who came before me.
You can try skimming the forums for threads with titles like "Why are there so many (niche I don't like) stories these days!?" But those are almost always some vocal minority complaining about what they perceive as a rising trend.
My advice is not to pay attention to it when deciding what to write. If you chase a trend you're not into, you'll write a half-assed version of a popular thing. (High Views, low Likes.) If you write something you like even though the niche isn't popular, you'll attract a small but incredibly loyal following that's starved for content in that niche and appreciates when somebody who's into it writes about it with passion and authenticity. (Low Views, high Ratio.) You can enjoy the best of both worlds by writing about niches you personally find sexy and/or appealing, and clearly labeling your chapters so readers know what to expect from them. (Ideally in Chapter names, not just content Tags.)
Sure thing! Here are some made-up examples of relatively bad names for Chapter titles. Note that each title is from a different type of story, and a different point in said story. Normally, you'd expect to see a group of similar links at any given point in a story, rather than a mishmash of choices like these:
Emma Anderson
Hide in the closet.
Get a better view from the rooftop.
Here are the same hypothetical chapter names, altered to hint at what fantasy the reader can indulge in by clicking them:
Emma, the petite British-American 18 year-old girl next door you've known since you were kids
Hide in the closet.(Rape, Breeding, Bad End)
Risk getting a better view from the rooftop, even though you know this is Catwoman's turf.
Essentially, use some combination of descriptive language, in-title tags, or narrative foreshadowing, to indicate to the player what they can expect if they open this pandora's box. Note that these changes necessarily reduce reader surprise. This is by design. They should be used to help the reader find what they want in a particularly Wide story, not to spoil a deep, linear story that relies on building tension or suspense. Now that you know how these techniques can be used, it's up to you as a writer to decide if or when it is a good idea to use them.
Given by whom!? See, this is what I'm talking about. You can't even deny the joke without additional lore spilling out of your mouth. I'll stop comparing you to 2000's John Titor when you stop earning it!
I'm not sure how breeding would work on this site. I mean you'd have to have an 18 year time skip every time you do it. Doesn't seem like a practical fetish.
Vore is that one about eating people?
No idea what NC or rimming are.
I guess I best off do my own thing and not think too hard what everybody thinks. It's that I can't please everyone.
Should I write down fetishes in the description of a branch? For example,
Persona 3
{first_name} and {female_name} {last_name}
This story contains incest.
Maybe I should change the titles of my characters branches from {first_name} {last_name} to P1/2/3/4/5 Protagonist so readers know who I'm referring to.
I probably won't state something is a bad end in the chapter title for spoiler reasons since my story is mostly linear.
Example,
Have Ann try to take Kamoshida's crown.(Bad End)
The bad endings of Persona 5 where you run out of time don't seem practical for a written format. I think I'll change them to being the consequence to losing to a boss after sending the call since it only lasts a day and can only be used once, meaning that you fail, there's simply nothing you can do about your situation anymore.
It was given by you twenty five years from now. I should point out the future I'm from is quite different to what the original described.
Maybe I should change the titles of my characters branches from {first_name} {last_name} to P1/2/3/4/5 Protagonist so readers know who I'm referring to.