majus
CHYOA Guru
Cool
So, do I need to change anything else in my current character sheet? Or is it done for now?
Yes, I can work with this character~
Cool
So, do I need to change anything else in my current character sheet? Or is it done for now?
I stumbled onto a rather lengthy post on Moroi biology on Reddit (If that can be taken as a source). There's a particular comment that says mentions something about Nitara and makes a random comment that wood seems to be uniquely dangerous to her somehow.
I don't know a whole lot about the setting to really say for certain or make up my own faction. Extracting silver naturally is usually a hugely expensive and time-consuming task. I figured many who knew about his abilities may want to exploit his ability for their own gain and would want to capture him... Those who would rather not risk such an ability falling into enemy hands, or risk destroying the market for silver would want to kill him.
c...capitalists. His enemy is capitalism.![]()
Character Sheet
Name: Rina Pest
Pic/description:![]()
History: Rina was teached by powerfull sorceress from outside realm in magic and fighting. She was realy skilled and have natural talent to learning new spells. But, one day she didn't listen to her mistress warming, to not enter to one part of her palace. Natural curiosity and foolnishes of youth made Rina to ignore prohibition and enter forbiden part when mistress was gone. What she seen over there, was so horible and scary, that Rina escape the same day. Her former mistress put bounty on Rina head, to stop her from spreading such secret.
Traits:
Sorcerer's apprentice (-3 points) you are apprenticed to a sorcerer/sorceress who teaches you magic. you gain +5 mana and will be taught at least one spell.
Magically gifted (-2 points) +1 magical dmg
Bounty (+2 points) – now you've done it. There is a group or someone powerful who wants you dead.
Agile (-2 points) +4 stamina
Combat Stats of character:
Health = 3
Stamina = 9 + 4
Mana = 0+5 (Fire daggers, weapon to throw)
Actions = 2
Combat Actions:
Punch – 1 damage, 2 stamina
Kick – 2 damage, 4 stamina
Counter – 1 damage, 2 stamina
Dodge – 2 stamina
(That is for now. I don't know much about lore of mortal combat, so any suggestion are welcome).
(Just deleting and reposting, so I can find it)
Name: Juno
Race: Enedinan
Pic/description:
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History:
Blessed by the gods as a descendent, she was raised in the temple as a enforcer and warrior of the order. Despite her impressive power, she has rarely ever been in a real fight in her life and sees herself as a champion and avatar of the gods. Due to this, her actual fighting ability is lackluster and often relies on the same way most Enderien's do of using their spark of divine power to overwhelm their opponent in place of any particularly impressive skill. However, the power at her command to do that is very real.
Traits:
Edenian (R; -5 points) – the Edenian are descended from the gods themselves which was the reason for their longevity, nobility and strength. You start with +3 Mana, +1 Health, +2 stamina, you can also learn a special magical technique and develop it around a theme.
Combat Stats of character:
Health = 3+1
Stamina = 9+2
Mana = 0+3
Actions = 2
Combat Actions:
Punch – 1 damage, 2 stamina
Kick – 2 damage, 4 stamina
Counter – 1 damage, 2 stamina
Dodge – 2 stamina
Magic Tech(will think of it in a bit):
It's a vague threat with a large bonus that's probably going to get those who take it killed.Why Bounty trait is so popular?
I debated a few options:
Forge Lord: By the blood passed down by an ancient god of the smithing, Juno is gifted with the ability to create and summon weapons almost at will or bond materials to create heavenly weapons.. However, this doesn’t give her the actual training required to use them and her lack of knowledge leaves her weapons to be cheap replicas of the real things.
Storm Blood: Touched by an old god of storms, her powers over the sky grants her the ability to channel weather as a weapon. In battle, she can use her strength to cause a small earthquake to knock ground enemies off balance and damage them.
Going with the first one. Seems like it could be interesting to employ.Both of those are okay!
Well, not both at once - just choose one![]()
Going with the first one. Seems like it could be interesting to employ.
First round when we have opportunity to counter oponent attack is easy one. I'm not sure how, but I think it would be better if we get a chance in this part to do something more risky to gain more damage. For now, we have to simply take care if stamina and we never get a hit in this part. But again, I have no idea how to fix it.