What does blood drinker do again? I'm starting to think we need an encyclopedia of identify information.
I actually did just that because yeah it's needed lol. It's not a complete list since I only started this on floor seven but most of the new stuff is on it.
The red tinged sword:
"Blood Drinker, a sword that upon cutting a foe heals the wielder and applies a debuff to the injured target in the form of a bleeding wound that will not stop bleeding until healed via magical means"
Anyways, glad we got Becky on our team and found a use for that potion! Since we have only one floor left you might even get lucky and end this without becoming a complete bimbo.
Anyways lets take a look at the loot shall we?
Gimp suit
Since Health is pretty much completely useless I really have no idea how we could make use of that thing. At first I thought we could pull off a cool Synergy with Becky but yeah, useless.
Conqueror's Promise
Ok, this is either completely worthless or overpowered as fuck. The reason I'm saying this is because it doesn't specify what "fight" means, could we just have two of the girls mud wrestle and the winner ends up with the increase? I doubt it, but since Becky having HP is pointless and she has zero Mana in the first place, I'd say we give the necklace to her and have her do a sparring match against one of the girls. Let's try mudwrestling against Yulia, she should be able to pull a win off there.
Our second ring of clear mind should go to Lemiel, being able to control more undead servants sounds pretty great and she also has some other spells that could profit from that. We can always change the setup if needed, but since Mana isn't really a problem I think this is our best option
The Axe, well until we actually fight a Demon I doubt anyone wants to wield this, so lets put it in the bag for now
The tower shield appears to be a second mirror shield but worse, I doubt our angels are too keen on wearing that thing and Sally already has the mirror shield. Do we have the thing equipped for the absorption to work or is it an after battle thing? For now I believe we should keep it in the bag and try it out once the opportunity arises.
I'm still for leaving the floor. I have a bad feeling about the hungry sands and our only casualty so far happened on the hands of a demon. These things don't fuck around.
Also in case anybody's interested, here's my item list
Encyclopedia of items
"The Cloak of Turbulent Waves, a cloak that grants the wearer immunity from ranged attacks, both magical and physical. This only works against projected attacks however, something like a whip will not be affected, but arrows, bullets, javelins and magical bolts or beams will be," is returned in regards to the Siren Queen's cloak.
"The Veil of Hidden Depths, a veil that grants it's wearer the ability to become invisible. While invisible any interaction made against another creature will break the invisibility be it physical, magical or even just an intended gesture such as blowing a kiss or winking at someone. Attempting to speak also breaks invisibility,"
"The Blade of Envy, a demonic heirloom. Levateinn's prized weapon, given only to those she trusts. It is a powerful blade on it's own. Comparable to the highest quality swords, but it's true worth is in it's enchantment. With focus the wielder can force the envious thoughts of someone to boil over, often turning them against their comrades. Even the most simple and inauspicious bits of envious desire can be forced into a traitorous rage. The blade's only downside is it has no effect on those who feel absolutely no envy and the wielder has no control over the actions of the affected once the affect takes place. The result can be... detrimental to the user, the demonic taint of the weapon causes the wielder to experience increased envy as well, though not as much as the spell on the blade infers to the target,"
"The Scepter of Still Waters, a staff weapon, like most staves and wands it has a benefit to spellcasting, but the benefit is worse than most other weapons of it's type. However it does provide a greater physical combat benefit than most other weapons of it's kind as well. More importantly this is the Scepter that belonged to Levateinn when she was ruler of Calumia and is imbued with the power to command the currents that run through that floor. Giving the wielder the ability to turn the very seas against their opponents. This effect only works within Calumia and related floors," the identify on the Scepter returns.
"Binding Bandages, a strip of bandage, specially enchanted to make breasts flatter. Worn alone they have the effect of reducing breast size by about two cup sizes, worn under other clothing or armor, the effect is doubled. They have no other effect and using them is somewhat uncomfortable. They have no effect on men or women with already flat chests, breasts under C cups will be vanished completely, but will return to normal once removed."
"I guess that could be useful, at the very least I'd be able to experience what having more normal sized breasts would be like," Yulia mutters.
"Golden Bangles, purely decorative bangles designed to go around a fish tail, they have some minor magic, but it's only effect is to allow them to remain in place when put on. Without a fish tail you could maybe wear it around your waist, but it would be detrimental to wear it around your legs," the identify returns for the bangles.
"Silk Gloves, fine silk gloves custom made for the Mermaid Goddess, they have no special properties, but are very finely made and extremely smooth and soft to the touch. Being fondled by a hand wearing these would feel like being fondled by a cloud," the identify returns and Yulia looks a little concerned.
"Black Heavy Armor, a set of heavy plate mail, despite it's more intimidating colour and design, it is only as effective as normal heavy armor and has no special enchantments or effects," the spell returns.
"Even if they are magic in some way, unless the effect is amazing there's no way I'm wearing someone else's used bikini bottoms," she grumbles as she casts identify.
"Black bikini bottoms, the partner top is missing, possibly still somewhere in the Queen's chambers. There is still a slight hint of the smell of her on them. A pervert might be interested in acquiring the used underwear of important women in the Tower," the spell returns and Yulia shivers.
The Dome Helmet:
"Fishbowl of Illusions, when worn it gives the wearer access to a magic spell that they cannot learn or retain while the helmet is not worn. The spell is as follows:
"Illusion, Mastered, cost: 10% create an illusion of any object or person, the illusion cannot move, speak and is not solid, but opponents who do not have a specific ability to see through illusions will believe it to be real unless proven otherwise."\
The red tinged sword:
"Blood Drinker, a sword that upon cutting a foe heals the wielder and applies a debuff to the injured target in the form of a bleeding wound that will not stop bleeding until healed via magical means"
"Tech Bodysuit, a suit designed for comfort and protection. It's material is specially made to provide protection from temperature changes as well as energy weaponry such as stun guns. It provides no protection against physical damage and is easily torn or damaged by physical attacks. It uses special mass redistribution methods to streamline the wearer's body, ensure a proper fit and allow for enhanced maneuverability and flexibility, similar to if one was wearing no clothing at all. This specific version of the suit was designed to fit a Felis wearer, but while too big a difference would render it unusable, it should fit most forms and sizes and of course it makes the wearer look absolutely stunning. Also contains magic suppression tech that will protect against any manner of spell cast on the wearer and also render the wearer incapable of casting magic," the spell returns.
"Tech Armor, armor plating made out of high tech metals, provides excellent defense against physical damage and can be worn over tight, unarmored clothing. The visor also contains a breathing and filter apparatus that protects against inhalant weaponry such as poison or aphrodisiac gas. It was designed for a Felis wearer, but other than including a superfluous tail hole and ears this should have no effect on non-felis wearers. Combined with a tech bodysuit for full protection. Armor currently has room for three tech upgrades," the spell returns.
"Demonic Dress, designed to exacting specification by The Archdemon of Lust's personal Tailor Chiremon. It is warded to provide physical protection on par with heavy plate armor, has enchantments to increase the health and mana of the wearer, nearly doubling both. It also has enchantments to increase all of the wielders fetishes and put them into a constant state of arousal. There is also an enchantment that slowly alters the wearer into a demon each time they have an orgasm while wearing the outfit. It is also enchanted to only be wearable by Cherchiel. A message is attached, 'a sign of my gratitude for leaving a space open for me" from the new Archdemon of Lust," the spell returns.
"Plasma Rifle, uses energy to superheat a standard bullet into plasma and then fire it. Capable of easily destroying machines or organic life. Takes a lot of energy to use, on this current floor, Maple has patched it into the energy systems that run the floor, which Sally could not turn off without also deactivating many of her own necessary processes allowing you free use of the weapons, on another floor an alternate power source, such as mana will be needed instead to power the weapon. There is nothing that has a physical form that won't be at least somewhat harmed by a bolt of plasma shot at it's form," the spell returns.
"Mark IV targeting helmet. While worn automatically identifies hostile entities, increases accuracy with ranged weaponry and ranged spells, allows targeting of some normally untargetable entities with target spells," the helmet returns.
"Rail Assisted handbow. designed to fire crossbow bolts at high speed, penetrates most armor, shields or hard carapaces with ease. Attempting to fire anything from the bow other than the bolts it was designed for can cause major injury to user," the rail gun returns.
"A basic quiver holding ten crossbow bolts" the identify spell returns for the quiver and the bolts.
"The Needle Mace, a somewhat awkward weapon it is nevertheless extremely potent owing to it's secondary characteristic. While hitting someone with it might hurt them, it's not as effective as a normal bludgeoning weapon, however hitting someone with this weapon will also afflict them with a deadly poison. The weapon will poison any suitable target upon hitting and hitting the same target repeatedly will increase the potency of the poison. A weapon that deals little direct damage, but nevertheless kills without fail," the spell returns.
"The Carapace Armor, a suit of plate style armor made from the interlocked scales of the Rack. Provides full coverage and good defense, however it's real power is in it's miraculous ability to allow the wearer to roll up into a ball at which point they are both completely immune from damage and able to use the Rack's own rolling charge attack. Of course the size of the wearer affects the size and therefore effectiveness of the charging sphere," the spell returns.
"The Prism Staff, a magical staff that drains the wielders life in order to empower their spell casting ability, doubles the potency of Offensive Magics and grants access to the spell Searing Light,"it returns. Yulia explains what it said and Lemiel gingerly puts it back in the chest.
"Aspect of the Apex, grants the wearer increased physical strength, but drains their intelligence, making them akin to a feral beast, also causes the wearer to grow a thick spiky tail, large wings, fangs and claws," it returns.
"The Potion of Libidinous Vitality, imbibing this potion grants a permanent status effect. The imbiber heals from all injuries immediately, but in return they become more and more horny as they heal injuries. Also gives or increases the level of the masochism Fetish," the spell returns.
"The Guardian's Mirror, a shield that reflects any damage or magical effect back to the one who produced it, however while it does reflect the damage or effect, it does not in fact prevent all of the damage or effect from also effecting the wielder," the spell returns.
latex gimp suit with an open chest, crotch and mouth, but otherwise fully latex covered including the eyes, "this is the Gimp Suit apparently. It increases the wearers combat prowess as long as their mana is below 50% and changes all health damage to mana damage," Yulia explains.
Conqueror's Promise apparently. It gives an improving buff to health and mana for every fight the wearer wins, the buff resetting any time the wearer loses and it halves health and mana permanently when first worn," she continues.
"this is another ring of clear mind... It doesn't have the warding effect of the one we got from the Old Mind, but it has the same base ability to halve mana costs, unfortunately it apparently does not stack,"
executioner's axe with a vibrantly glowing blade and Lemiel gasps, "this is The Weight of Righteous Justice... An angelic weapon, probably belonged to one of the unfortunate angels we saw back in the nest. It's a weapon that increases in effectiveness based on it's opponent.... According to the identify spell, what this really means is that it does extremely high damage to beings from or related to the Tower Below, but is almost useless against anything else... Also it can only be wielded by angels or those who are marked by the Tower Above,"
a tower shield with a picture of the Abyss on it (A simple hole with tentacles emerging) the tentacles move on the face of the shield, "this is the wall of sacrifice... Apparently, it can absorb defeated opponents to strengthen itself somehow... The identify spell warned that this would kill those absorbed, but that if it absorbs even one opponent it will become able to turn away basically any attack,"