Wanted to try adding something to Eric's story again but I'm feeling a little rusty. I rolled a (2+5)+1=8 on ENCOUNTER with the nurse so that she can remove his CONSEQUENCE, but could maybe use a few suggestions on which way to take that option. The main choice rn seems obvious- Eric's riled up from the medicine, he has no FAVOR or anything to really offer right now (unless thats one of your suggestions), and honestly Eric'd be intrigued by a Gorgon, considering his interest in magical beasts and demi-humans, but I'm having a little trouble leading into it. Any advice, or any guidelines on how to write the nurse?
Possible complications on a 7-9 from ENCOUNTER (with the intention of asking to remove the CONSEQUENCE):
* The Nurse extracts a sexual favor from him (HAVE SEX first, and on a positive result, remove the CONSEQUENCE).
* The Nurse takes a personal interest in Eric (HANGER-ON) and starts interfering in his life, maybe for (real, but deliberately contrived?) medical reasons. Or, perhaps if they were working on a secret mutual personal interest together (forbidden magical creatures? Eric as the subject of the Nurse's experimental magical procedure?), this might interfere with his life. Remove the CONSEQUENCE and add HANGER-ON (Miss Wormwood).
* The Nurse enlists Eric's help in one of her projects using the GOAL rules. This could be done similarly to how Morgan owes the Nurse a task in order to be around when Fay recovers (but since Morgan fails to be complete and timely, she misses her chance). Remove the CONSEQUENCE, then make a Move to try and achieve the GOAL. Roll at a -1 vs. DILIGENCE [preparing medicines, sorting recipes or records] or CUNNING [testing the limits of Eric's wild talent, helping with unusual magic/magical creatures] or BRAVERY [test subject!] and apply the
ACHIEVE A GOAL Move rules to the result (Eric might get another CONSEQUENCE, oops).
Guidelines on the Nurse:
Miss Wormwood is written to be creepy but not horrific, though Morgan captures a memory of (accidental?) death via venom during sex with a student. She has a dry sense of humor verging on the sarcastic, and may express it with mild teasing (verging into cruelty with Morgan, whom she knows better; maybe expressing some jealousy of Fay?). Her snakes' behavior is a tell on her emotions and attention, though they'll quest randomly about if she's engaged in some routine activity. And of course, her snakes amount to a head full of fanged and venomous tentacle sex appendages. (Morgan to Lolo, marked after an encounter with the Nurse: "Love bites.") Her anger is cool and cutting, or quiet and threatening; if she's pleased with you, she expresses it in a quiet and understated way. She's direct in expressing her desire: "Ah, Morgan, I missed your
taste." She'll cut you off if she thinks you're making excuses or wasting her time. The
Nurse/Morgan sex scene (magically extended tongues, 69 with anal, tentacle penetration, and venom) and
Nurse/Golondrina sex scene (bites, venom, oral, virgin defloration via tentacle penetration) are written with Miss Wormwood firmly in control, using her venom to partly paralyze and painfully stimulate her partner.
Shorter Nurse: In speech, cool and sarcastic, abrupt, mildly cruel. In sexual action: dominant, takes initiative, favors oral stimulation of her partner including biting and tongue caresses from the many snakes on her head; uses her snakes for sexual penetration; uses snake venom to make her partner more passive and stimulate their senses; enjoys seeing fear and pain alongside desire and pleasure in her partners; enjoys receiving oral sex including kissing, sucking her small breasts, eating her pussy and ass, and with a male partner, favors woman-on-top intercourse. Her eyes are dark, her skin cool, dry, and pale, and her snakes green-scaled with forked red tongues. She has no hair except eyelashes and a hint of eyebrows.
And of course, Miss Wormwood is an accomplished witch whose specialty is healing magic and related subjects: potions, charms, diagnostic divinations, reading others' bodily sensations, reading and influencing others' emotions, and influencing others' sleeping/waking.